refactoring (and failing at some ui redesign)
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@@ -1,10 +1,7 @@
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use crate::suggestions::{generate_hint, Hint};
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use eframe::{egui, epaint};
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use egui::{text::CCursor, text_edit::CursorRange, Key, Modifiers, TextEdit, Widget};
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use epaint::text::cursor::{Cursor, PCursor, RCursor};
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#[derive(PartialEq, Debug)]
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enum Movement {
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pub enum Movement {
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Complete,
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Down,
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Up,
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@@ -41,7 +38,7 @@ impl<'a> AutoComplete<'a> {
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}
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}
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fn register_movement(&mut self, movement: &Movement) {
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pub fn register_movement(&mut self, movement: &Movement) {
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if movement == &Movement::None {
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return;
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}
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@@ -75,97 +72,10 @@ impl<'a> AutoComplete<'a> {
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}
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}
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fn apply_hint(&mut self, hint: &str) {
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pub fn apply_hint(&mut self, hint: &str) {
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let new_string = self.string.clone() + hint;
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self.update_string(&new_string);
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}
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pub fn ui(&mut self, ui: &mut egui::Ui, func_i: usize) {
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let mut movement: Movement = Movement::default();
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let mut new_string = self.string.clone();
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let te_id = ui.make_persistent_id(format!("text_edit_ac_{}", func_i));
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let re = egui::TextEdit::singleline(&mut new_string)
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.hint_forward(true) // Make the hint appear after the last text in the textbox
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.lock_focus(true)
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.id(te_id)
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.hint_text({
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if let Hint::Single(single_hint) = self.hint {
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*single_hint
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} else {
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""
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}
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})
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.ui(ui);
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self.update_string(&new_string);
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if self.hint.is_none() {
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return;
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}
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if ui.input().key_pressed(Key::ArrowDown) {
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movement = Movement::Down;
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} else if ui.input().key_pressed(Key::ArrowUp) {
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movement = Movement::Up;
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}
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// Put here so these key presses don't interact with other elements
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let enter_pressed = ui.input_mut().consume_key(Modifiers::NONE, Key::Enter);
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let tab_pressed = ui.input_mut().consume_key(Modifiers::NONE, Key::Tab);
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if enter_pressed | tab_pressed | ui.input().key_pressed(Key::ArrowRight) {
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movement = Movement::Complete;
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}
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self.register_movement(&movement);
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if movement != Movement::Complete && let Hint::Many(hints) = self.hint {
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// Doesn't need to have a number in id as there should only be 1 autocomplete popup in the entire gui
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let popup_id = ui.make_persistent_id("autocomplete_popup");
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let mut clicked = false;
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egui::popup_below_widget(ui, popup_id, &re, |ui| {
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hints.iter().enumerate().for_each(|(i, candidate)| {
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if ui.selectable_label(i == self.i, *candidate).clicked() {
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clicked = true;
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self.i = i;
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}
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});
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});
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if clicked {
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self.apply_hint(hints[self.i]);
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// don't need this here as it simply won't be display next frame
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// ui.memory().close_popup();
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movement = Movement::Complete;
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} else {
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ui.memory().open_popup(popup_id);
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}
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}
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// Push cursor to end if needed
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if movement == Movement::Complete {
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let mut state = TextEdit::load_state(ui.ctx(), te_id).unwrap();
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state.set_cursor_range(Some(CursorRange::one(Cursor {
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ccursor: CCursor {
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index: 0,
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prefer_next_row: false,
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},
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rcursor: RCursor { row: 0, column: 0 },
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pcursor: PCursor {
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paragraph: 0,
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offset: 10000,
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prefer_next_row: false,
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},
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})));
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TextEdit::store_state(ui.ctx(), te_id, state);
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}
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}
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}
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#[cfg(test)]
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