ui changes
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@@ -21,17 +21,6 @@ pub const BUILD_INFO: &str = formatc!(
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/// Range of acceptable input values for integral_num
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pub const INTEGRAL_NUM_RANGE: RangeInclusive<usize> = 1..=50000;
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/// Minimum X value for calculating an Integral
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pub const INTEGRAL_X_MIN: f64 = -1000.0;
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/// Maximum X value for calculating an Integral
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pub const INTEGRAL_X_MAX: f64 = 1000.0;
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const_assert!(INTEGRAL_X_MAX > INTEGRAL_X_MIN);
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/// Range of acceptable x coordinates for calculating an integral
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pub const INTEGRAL_X_RANGE: RangeInclusive<f64> = INTEGRAL_X_MIN..=INTEGRAL_X_MAX;
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// Default values
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/// Default minimum X value to display
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pub const DEFAULT_MIN_X: f64 = -10.0;
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@@ -8,6 +8,7 @@ use egui::{
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plot::Plot, style::Margin, Button, CentralPanel, ComboBox, Context, Frame, Key, Layout,
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SidePanel, Slider, TopBottomPanel, Vec2, Window,
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};
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use egui::{DragValue, Ui};
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use emath::{Align, Align2};
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use epaint::Rounding;
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use instant::Instant;
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@@ -271,9 +272,10 @@ impl MathApp {
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SidePanel::left("side_panel")
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.resizable(false)
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.show(ctx, |ui| {
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let any_using_integral = self.functions.any_using_integral();
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let prev_sum = self.settings.riemann_sum;
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// ComboBox for selecting what Riemann sum type to use
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ui.add_enabled_ui(self.functions.any_using_integral(), |ui| {
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ui.add_enabled_ui(any_using_integral, |ui| {
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ComboBox::from_label("Riemann Sum")
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.selected_text(self.settings.riemann_sum.to_string())
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.show_ui(ui, |ui| {
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@@ -293,9 +295,57 @@ impl MathApp {
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"Right",
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);
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});
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});
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let riemann_changed = prev_sum != self.settings.riemann_sum;
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let riemann_changed = prev_sum != self.settings.riemann_sum;
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let min_x_old = self.settings.integral_min_x;
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let max_x_old = self.settings.integral_max_x;
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let (min_x_changed, max_x_changed) = ui
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.horizontal(|ui: &mut Ui| {
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let spacing_mut = ui.spacing_mut();
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spacing_mut.item_spacing = Vec2::new(1.0, 0.0);
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spacing_mut.interact_size *= 0.5;
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ui.label("Integral: [");
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let min_x_changed = ui
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.add(DragValue::new(&mut self.settings.integral_min_x))
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.changed();
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ui.label(",");
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let max_x_changed = ui
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.add(DragValue::new(&mut self.settings.integral_max_x))
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.changed();
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ui.label("]");
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(min_x_changed, max_x_changed)
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})
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.inner;
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// Checks integral bounds, and if they are invalid, fix them
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if self.settings.integral_min_x >= self.settings.integral_max_x {
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if max_x_changed {
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self.settings.integral_max_x = max_x_old;
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} else if min_x_changed {
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self.settings.integral_min_x = min_x_old;
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} else {
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// No clue how this would happen, but just in case
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self.settings.integral_min_x = DEFAULT_MIN_X;
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self.settings.integral_max_x = DEFAULT_MAX_X;
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}
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}
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// Number of Rectangles for Riemann sum
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let integral_num_changed = ui
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.add_enabled(
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any_using_integral,
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Slider::new(&mut self.settings.integral_num, INTEGRAL_NUM_RANGE)
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.text("Interval"),
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)
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.changed();
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self.settings.integral_changed = any_using_integral
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&& (max_x_changed | min_x_changed | integral_num_changed | riemann_changed);
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});
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ui.horizontal(|ui| {
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self.settings.do_extrema.bitxor_assign(
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@@ -317,50 +367,10 @@ impl MathApp {
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);
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});
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let min_x_old = self.settings.integral_min_x;
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let min_x_changed = ui
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.add(
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Slider::new(&mut self.settings.integral_min_x, INTEGRAL_X_RANGE)
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.text("Min X"),
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)
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.changed();
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let max_x_old = self.settings.integral_max_x;
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let max_x_changed = ui
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.add(
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Slider::new(&mut self.settings.integral_max_x, INTEGRAL_X_RANGE)
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.text("Max X"),
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)
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.changed();
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// Checks integral bounds, and if they are invalid, fix them
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if self.settings.integral_min_x >= self.settings.integral_max_x {
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if max_x_changed {
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self.settings.integral_max_x = max_x_old;
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} else if min_x_changed {
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self.settings.integral_min_x = min_x_old;
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} else {
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// No clue how this would happen, but just in case
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self.settings.integral_min_x = DEFAULT_MIN_X;
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self.settings.integral_max_x = DEFAULT_MAX_X;
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}
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}
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// Number of Rectangles for Riemann sum
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let integral_num_changed = ui
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.add(
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Slider::new(&mut self.settings.integral_num, INTEGRAL_NUM_RANGE)
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.text("Interval"),
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)
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.changed();
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self.settings.integral_changed =
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max_x_changed | min_x_changed | integral_num_changed | riemann_changed;
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self.functions.display_entries(ui);
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// Only render if there's enough space
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if ui.available_height() > 0.0 {
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if ui.available_height() > 14.0 {
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ui.with_layout(Layout::bottom_up(Align::Min), |ui| {
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// Contents put in reverse order from bottom to top due to the 'buttom_up' layout
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