use offset_y for calculating buttons_area

This commit is contained in:
Simon Gardling 2022-04-20 09:59:48 -04:00
parent 16f59c9186
commit 5ae872aad9

View File

@ -115,23 +115,27 @@ impl FunctionEntry {
.fonts()
.row_height(&egui::FontSelection::default().resolve(ui.style()));
let max_size = vec2(ui.available_width(), {
// target size of text edit box
let target_size = vec2(ui.available_width(), {
let had_focus = ui.ctx().memory().has_focus(te_id);
let gotten_value = ui.ctx().animate_bool(te_id, had_focus);
if gotten_value == 1.0 {
// text box is fully in focus, extra `1.5x` height for buttons
row_height * 2.5
} else {
// text box is NOT fully in focus, calculate offset to height based on `gotten_value`
row_height * (1.0 + (gotten_value * 1.5))
}
});
let re = ui.add_sized(
max_size,
target_size,
egui::TextEdit::singleline(&mut new_string)
.hint_forward(true) // Make the hint appear after the last text in the textbox
.lock_focus(true)
.id(te_id)
.id(te_id) // set widget's id to `te_id`
.hint_text({
// if there's a single hint, go ahead and apply the hint here, if not, set the hint to an empty string
if let Hint::Single(single_hint) = self.autocomplete.hint {
*single_hint
} else {
@ -140,6 +144,7 @@ impl FunctionEntry {
}),
);
// if not fully open, return here as buttons cannot yet be displayed
if ui.ctx().animate_bool(te_id, re.has_focus()) < 1.0 {
return false;
}
@ -198,7 +203,7 @@ impl FunctionEntry {
}
let buttons_area = egui::Area::new(format!("buttons_area_{}", i))
.fixed_pos(pos2(re.rect.min.x, re.rect.min.y + (row_height * 1.32)))
.fixed_pos(re.rect.min.offset_y(row_height * 1.32))
.order(egui::Order::Foreground);
let mut should_remove: bool = false;