parser: cargo fmt
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@ -64,7 +64,8 @@ pub fn compile_hashmap(data: Vec<String>) -> Vec<(String, String)> {
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/// Returns a vector of all possible splitting combinations of a strings
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/// Returns a vector of all possible splitting combinations of a strings
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#[allow(dead_code)]
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#[allow(dead_code)]
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fn all_possible_splits(
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fn all_possible_splits(
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func: String, seen: &mut HashSet<(String, String)>,
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func: String,
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seen: &mut HashSet<(String, String)>,
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) -> Vec<(String, String)> {
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) -> Vec<(String, String)> {
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(1..func.len())
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(1..func.len())
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.map(|i| {
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.map(|i| {
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@ -60,7 +60,7 @@ impl FlatExWrapper {
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.as_ref()
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.as_ref()
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.map(|f| {
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.map(|f| {
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f.clone()
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f.clone()
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.partial_iter((0..=n).map(|_| 0))
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.partial_iter((0..n).map(|_| 0))
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.map(Self::new)
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.map(Self::new)
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.unwrap_or(Self::EMPTY)
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.unwrap_or(Self::EMPTY)
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})
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})
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@ -54,9 +54,13 @@ impl BoolSlice {
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}
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}
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}
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}
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const fn is_unmasked_variable(&self) -> bool { self.variable && !self.masked_var }
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const fn is_unmasked_variable(&self) -> bool {
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self.variable && !self.masked_var
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}
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const fn is_unmasked_number(&self) -> bool { self.number && !self.masked_num }
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const fn is_unmasked_number(&self) -> bool {
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self.number && !self.masked_num
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}
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const fn calculate_mask(&mut self, other: &BoolSlice) {
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const fn calculate_mask(&mut self, other: &BoolSlice) {
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if other.masked_num && self.number {
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if other.masked_num && self.number {
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@ -87,15 +87,21 @@ impl<'a> std::fmt::Debug for Hint<'a> {
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impl<'a> Hint<'a> {
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impl<'a> Hint<'a> {
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#[inline]
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#[inline]
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pub const fn is_none(&self) -> bool { matches!(&self, &Hint::None) }
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pub const fn is_none(&self) -> bool {
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matches!(&self, &Hint::None)
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}
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#[inline]
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#[inline]
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#[allow(dead_code)]
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#[allow(dead_code)]
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pub const fn is_some(&self) -> bool { !self.is_none() }
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pub const fn is_some(&self) -> bool {
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!self.is_none()
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}
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#[inline]
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#[inline]
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#[allow(dead_code)]
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#[allow(dead_code)]
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pub const fn is_single(&self) -> bool { matches!(&self, &Hint::Single(_)) }
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pub const fn is_single(&self) -> bool {
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matches!(&self, &Hint::Single(_))
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}
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#[inline]
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#[inline]
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#[allow(dead_code)]
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#[allow(dead_code)]
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