simplify code
This commit is contained in:
parent
3376fc1e5b
commit
0d4ea1f3c5
@ -62,7 +62,7 @@ struct FutureMoves {
|
||||
current_root: Option<usize>,
|
||||
|
||||
/// Current generated depth of the Arena
|
||||
current_depth: isize,
|
||||
current_depth: usize,
|
||||
|
||||
/// Target depth of children to generate
|
||||
max_depth: usize,
|
||||
@ -89,7 +89,7 @@ impl FutureMoves {
|
||||
.filter(|&idx| self.is_connected_to_root(idx)) // put here so this will not extend needlessly before prunes
|
||||
.collect();
|
||||
|
||||
for _ in self.current_depth..=(self.max_depth as isize) {
|
||||
for _ in self.current_depth..=self.max_depth {
|
||||
// TODO! use `i` in order to prune along-the-way
|
||||
// i.e, every 4 moves of color `self.agent_color`, do a pruning step,
|
||||
// only keeping the top [`Move`]
|
||||
@ -100,16 +100,11 @@ impl FutureMoves {
|
||||
ProgressStyle::with_template("Generating children: ({pos}/{len}) {per_sec}")
|
||||
.unwrap(),
|
||||
)
|
||||
.flat_map(|node_idx| {
|
||||
self.generate_children(
|
||||
node_idx,
|
||||
&self.arena[node_idx].board.clone(),
|
||||
!self.arena[node_idx].color,
|
||||
)
|
||||
})
|
||||
.flat_map(|node_idx| self.generate_children(node_idx))
|
||||
.flatten()
|
||||
.collect();
|
||||
}
|
||||
self.current_depth = self.max_depth as isize;
|
||||
self.current_depth = self.max_depth;
|
||||
}
|
||||
|
||||
/// Determines if a [`Move`] at index `idx` is connected to `self.current_root`
|
||||
@ -124,26 +119,27 @@ impl FutureMoves {
|
||||
current = self.arena[parent_idx].parent;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
/// Creates children for a parent (`parent`), returns an iterator it's children's indexes
|
||||
fn generate_children(
|
||||
&mut self,
|
||||
parent_idx: usize,
|
||||
board: &Board,
|
||||
color: Piece,
|
||||
) -> impl Iterator<Item = usize> {
|
||||
fn generate_children(&mut self, parent_idx: usize) -> Option<impl Iterator<Item = usize>> {
|
||||
// early-exit if a winner for the parent already exists
|
||||
if self.arena[parent_idx].winner != Winner::None {
|
||||
return None;
|
||||
}
|
||||
|
||||
let mut new: Vec<Move> =
|
||||
// use [`Board::all_positions`] here instead of [`Board::possible_moves`]
|
||||
// because we use [`Board::what_if`] later and we want to reduce calls to [`Board::propegate_from_dry`]
|
||||
Board::all_positions()
|
||||
.flat_map(|(i, j)| board.what_if(i, j, !self.arena[parent_idx].color).map(|x| (i, j, x)))
|
||||
.flat_map(|(i, j)| self.arena[parent_idx].board.what_if(i, j, !self.arena[parent_idx].color).map(|x| (i, j, x)))
|
||||
.map(|(i, j, new_board)| Move {
|
||||
i,
|
||||
j,
|
||||
board: new_board,
|
||||
winner: new_board.game_winner(color),
|
||||
winner: new_board.game_winner(!self.arena[parent_idx].color),
|
||||
parent: Some(parent_idx),
|
||||
children: Vec::new(),
|
||||
value: 0,
|
||||
@ -154,7 +150,7 @@ impl FutureMoves {
|
||||
const TOP_K_CHILDREN: usize = 1;
|
||||
|
||||
// we want to keep only the best move of the agent
|
||||
if color == self.agent_color && new.len() > TOP_K_CHILDREN {
|
||||
if !self.arena[parent_idx].color == self.agent_color && new.len() > TOP_K_CHILDREN {
|
||||
// TODO! Move this to `extend_layers` so we can prune based on recursive [`Move`] value
|
||||
// negative, because we want the max value to be at the first index
|
||||
new.sort_by_key(|x| -x.compute_self_value(self.agent_color));
|
||||
@ -167,7 +163,7 @@ impl FutureMoves {
|
||||
|
||||
self.arena[parent_idx].children.extend(new_indices.clone());
|
||||
|
||||
new_indices
|
||||
Some(new_indices)
|
||||
}
|
||||
|
||||
/// Given an index from `self.arena`, what depth is it at? 1-indexed (ROOT IS AT INDEX 1)
|
||||
@ -182,24 +178,21 @@ impl FutureMoves {
|
||||
depth
|
||||
}
|
||||
|
||||
fn compute_values(&mut self) {
|
||||
fn compute_values(&mut self, indexes: impl Iterator<Item = usize>) {
|
||||
// PERF! pre-organize all indexes based on what depth they're at
|
||||
// previously, I did a lookup map based on if a node was visited, still resulted in a full
|
||||
// O(n) iteration each depth
|
||||
let mut by_depth: Vec<Vec<usize>> = (0..=self.max_depth + 2).map(|_| Vec::new()).collect();
|
||||
for idx in 0..self.arena.len() {
|
||||
for idx in indexes {
|
||||
let depth = self.depth_of(idx);
|
||||
// -1 because `depth_of` is zero-indexed
|
||||
// -1 because `depth_of` is one-indexed
|
||||
by_depth[depth - 1].push(idx);
|
||||
}
|
||||
|
||||
for (depth, nodes) in by_depth.into_iter().enumerate().rev() {
|
||||
// because enum is 0-index, inc depth
|
||||
let depth = depth + 1;
|
||||
|
||||
for idx in nodes {
|
||||
let self_value =
|
||||
self.arena[idx].compute_self_value(self.agent_color) / (depth as isize) as i64;
|
||||
self.arena[idx].compute_self_value(self.agent_color) / (depth + 1) as i64;
|
||||
|
||||
let children_value = self.arena[idx]
|
||||
.children
|
||||
@ -278,10 +271,10 @@ impl FutureMoves {
|
||||
|
||||
fn update_root_idx(&mut self, idx: usize) {
|
||||
self.current_root = Some(idx);
|
||||
self.current_depth -= self.depth_of(idx) as isize - 1;
|
||||
self.current_depth -= self.depth_of(idx) - 1;
|
||||
self.prune_unrelated();
|
||||
self.extend_layers();
|
||||
self.compute_values();
|
||||
self.compute_values(0..self.arena.len());
|
||||
}
|
||||
|
||||
fn prune_unrelated(&mut self) {
|
||||
@ -349,7 +342,7 @@ pub struct ComplexAgent {
|
||||
|
||||
impl ComplexAgent {
|
||||
pub const fn new(color: Piece) -> Self {
|
||||
const MAX_DEPTH: usize = 17;
|
||||
const MAX_DEPTH: usize = 15;
|
||||
Self {
|
||||
color,
|
||||
future_moves: FutureMoves::new(color, MAX_DEPTH),
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user