overhaul chain system

This made the code so fast, that the `board` benchmark became completely useless.
So that benchmark was removed.

Overall, we're looking at a futher 20% performance increase in `future_moves`
This commit is contained in:
Simon Gardling 2025-03-04 13:18:17 -05:00
parent fa7ad34dcb
commit 204ba85202
Signed by: titaniumtown
GPG Key ID: 9AB28AC10ECE533D
10 changed files with 190 additions and 295 deletions

40
Cargo.lock generated
View File

@ -41,18 +41,6 @@ version = "2.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c8214115b7bf84099f1309324e63141d4c5d7cc26862f97a0a857dbefe165bd" checksum = "5c8214115b7bf84099f1309324e63141d4c5d7cc26862f97a0a857dbefe165bd"
[[package]]
name = "bitvec"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1bc2832c24239b0141d5674bb9174f9d68a8b5b3f2753311927c172ca46f7e9c"
dependencies = [
"funty",
"radium",
"tap",
"wyz",
]
[[package]] [[package]]
name = "bumpalo" name = "bumpalo"
version = "3.17.0" version = "3.17.0"
@ -227,12 +215,6 @@ version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34aa73646ffb006b8f5147f3dc182bd4bcb190227ce861fc4a4844bf8e3cb2c0" checksum = "34aa73646ffb006b8f5147f3dc182bd4bcb190227ce861fc4a4844bf8e3cb2c0"
[[package]]
name = "funty"
version = "2.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e6d5a32815ae3f33302d95fdcb2ce17862f8c65363dcfd29360480ba1001fc9c"
[[package]] [[package]]
name = "getrandom" name = "getrandom"
version = "0.3.1" version = "0.3.1"
@ -430,7 +412,6 @@ name = "othello"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"arrayvec", "arrayvec",
"bitvec",
"const_fn", "const_fn",
"criterion", "criterion",
"either", "either",
@ -504,12 +485,6 @@ dependencies = [
"proc-macro2", "proc-macro2",
] ]
[[package]]
name = "radium"
version = "0.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dc33ff2d4973d518d823d61aa239014831e521c75da58e3df4840d3f47749d09"
[[package]] [[package]]
name = "rand" name = "rand"
version = "0.9.0" version = "0.9.0"
@ -665,12 +640,6 @@ dependencies = [
"unicode-ident", "unicode-ident",
] ]
[[package]]
name = "tap"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "55937e1799185b12863d447f42597ed69d9928686b8d88a1df17376a097d8369"
[[package]] [[package]]
name = "tinytemplate" name = "tinytemplate"
version = "1.2.1" version = "1.2.1"
@ -881,15 +850,6 @@ dependencies = [
"bitflags", "bitflags",
] ]
[[package]]
name = "wyz"
version = "0.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "05f360fc0b24296329c78fda852a1e9ae82de9cf7b27dae4b7f62f118f77b9ed"
dependencies = [
"tap",
]
[[package]] [[package]]
name = "zerocopy" name = "zerocopy"
version = "0.7.35" version = "0.7.35"

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@ -21,12 +21,8 @@ inherits = "release"
# for profiling # for profiling
debug = true debug = true
[features]
bitvec = [ "dep:bitvec" ]
[dependencies] [dependencies]
arrayvec = "0.7" arrayvec = "0.7"
bitvec = { version = "1", optional = true }
const_fn = "0.4" const_fn = "0.4"
either = "1.13" either = "1.13"
indicatif = "0.17" indicatif = "0.17"
@ -44,10 +40,6 @@ criterion = { version = "0.5", features = [ "html_reports" ] }
name = "future_children" name = "future_children"
harness = false harness = false
[[bench]]
name = "board"
harness = false
[lints.rust] [lints.rust]
# fix weird warnings about `test` not being expected # fix weird warnings about `test` not being expected
unexpected_cfgs = { level = "allow", check-cfg = ['cfg(test)'] } unexpected_cfgs = { level = "allow", check-cfg = ['cfg(test)'] }

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@ -1,29 +0,0 @@
use criterion::{criterion_group, criterion_main, Criterion, Throughput};
use othello::repr::{Board, Piece};
fn fill_board(loops: usize) {
let mut board = Board::new();
board.place_unchecked((0, 1).into(), Piece::White);
board.place_unchecked((0, 2).into(), Piece::Black);
board.place_unchecked((0, 3).into(), Piece::Black);
board.place_unchecked((0, 4).into(), Piece::Black);
for _ in 0..loops {
let mut board = board;
let _ = board.place((0, 5).into(), Piece::White);
}
}
fn criterion_benchmark(c: &mut Criterion) {
let mut group = c.benchmark_group("board");
const LOOPS: usize = 1000;
group.throughput(Throughput::Elements(LOOPS as u64));
group.bench_function("board_place", |b| {
b.iter(|| fill_board(LOOPS));
});
group.finish();
}
criterion_group!(benches, criterion_benchmark);
criterion_main!(benches);

View File

@ -135,8 +135,8 @@ impl PlayerArena {
} }
fn create_agents( fn create_agents(
player_1_fn: &Box<dyn Fn(Piece) -> Box<dyn Agent>>, player_1_fn: &dyn Fn(Piece) -> Box<dyn Agent>,
player_2_fn: &Box<dyn Fn(Piece) -> Box<dyn Agent>>, player_2_fn: &dyn Fn(Piece) -> Box<dyn Agent>,
) -> (Box<dyn Agent>, Box<dyn Agent>) { ) -> (Box<dyn Agent>, Box<dyn Agent>) {
(player_1_fn(Piece::Black), player_2_fn(Piece::White)) (player_1_fn(Piece::Black), player_2_fn(Piece::White))
} }

View File

@ -1,4 +1,3 @@
use elo::run;
use game::Game; use game::Game;
use logic::{ChildrenEvalMethod, FutureMoveConfig}; use logic::{ChildrenEvalMethod, FutureMoveConfig};
use repr::Piece; use repr::Piece;
@ -13,8 +12,8 @@ pub mod repr;
// TODO! make this agent configuration a config option via `clap-rs` // TODO! make this agent configuration a config option via `clap-rs`
fn main() { fn main() {
run(); // run();
return; // return;
let player1 = complexagent::ComplexAgent::new( let player1 = complexagent::ComplexAgent::new(
Piece::Black, Piece::Black,
FutureMoveConfig { FutureMoveConfig {

View File

@ -1,25 +1,10 @@
use super::{ use super::{
board::Board, board::Board,
coords::{CoordPair, CoordPairInner}, coords::{CoordPair, CoordPairInner},
CoordAxis,
}; };
use const_fn::const_fn;
use static_assertions::const_assert; use static_assertions::const_assert;
// quick explanation for the dual-nature of [`BitBoard`]
// There's both a `bitvec` impl (which is variable length)
// and a `native` impl which uses a u64 as the backing type
// the `native` impl is ~15-25% faster (in non-BitBoard specific benchmarks)
// `bitvec` is only really useful if you're using esoteric board sizes
#[cfg(feature = "bitvec")]
use bitvec::prelude::*;
#[cfg(feature = "bitvec")]
type BBBaseType = u64;
#[cfg(feature = "bitvec")]
pub type BitBoardInner = BitArr!(for Board::BOARD_AREA, in BBBaseType, Lsb0);
#[cfg(not(feature = "bitvec"))] #[cfg(not(feature = "bitvec"))]
pub type BitBoardInner = u64; pub type BitBoardInner = u64;
@ -30,55 +15,133 @@ pub struct BitBoard(BitBoardInner);
const_assert!(std::mem::size_of::<BitBoard>() * 8 >= Board::BOARD_AREA as usize); const_assert!(std::mem::size_of::<BitBoard>() * 8 >= Board::BOARD_AREA as usize);
impl BitBoard { impl BitBoard {
#[cfg(feature = "bitvec")]
#[allow(clippy::new_without_default)]
pub const fn new() -> Self {
Self(bitarr!(BBBaseType, Lsb0; 0; Board::BOARD_AREA))
}
#[cfg(not(feature = "bitvec"))]
#[allow(clippy::new_without_default)] #[allow(clippy::new_without_default)]
pub const fn new() -> Self { pub const fn new() -> Self {
Self(0) Self(0)
} }
#[const_fn(cfg(not(feature = "bitvec")))]
pub const fn get(&self, coord: CoordPair) -> bool { pub const fn get(&self, coord: CoordPair) -> bool {
self.get_by_index(coord.0) self.get_by_index(coord.0)
} }
#[const_fn(cfg(not(feature = "bitvec")))]
pub const fn set(&mut self, coord: CoordPair, value: bool) { pub const fn set(&mut self, coord: CoordPair, value: bool) {
self.set_by_index(coord.0, value); self.set_by_index(coord.0, value);
} }
#[cfg(not(feature = "bitvec"))]
const fn get_by_index(&self, index: CoordPairInner) -> bool { const fn get_by_index(&self, index: CoordPairInner) -> bool {
((self.0 >> index) & 0b1) != 0b0 ((self.0 >> index) & 0b1) != 0b0
} }
#[cfg(not(feature = "bitvec"))]
const fn set_by_index(&mut self, index: CoordPairInner, value: bool) { const fn set_by_index(&mut self, index: CoordPairInner, value: bool) {
// PERF! branchless setting of bit (~+3% perf bump) // PERF! branchless setting of bit (~+3% perf bump)
self.0 &= !(0b1 << index); // clear bit self.0 &= !(0b1 << index); // clear bit
self.0 |= (value as BitBoardInner) << index; // set bit (if needed) self.0 |= (value as BitBoardInner) << index; // set bit (if needed)
} }
#[cfg(feature = "bitvec")]
pub fn get_by_index(&self, index: CoordPairInner) -> bool {
self.0[index as usize]
}
#[cfg(feature = "bitvec")]
pub fn set_by_index(&mut self, index: CoordPairInner, value: bool) {
self.0.set(index as usize, value);
}
// works on both `bitvec` and native (const on native) // works on both `bitvec` and native (const on native)
#[const_fn(cfg(not(feature = "bitvec")))]
pub const fn count(&self) -> usize { pub const fn count(&self) -> usize {
self.0.count_ones() as usize self.0.count_ones() as usize
} }
// Directional shifts with edge masking (prevents wrapping)
pub const fn east(&self) -> Self {
let mask = !Self::col_mask(Board::BOARD_SIZE).0; // Mask to block column 7 bits
Self((self.0 & mask) << 1)
}
pub const fn west(&self) -> Self {
let mask = !Self::col_mask(0).0;
Self((self.0 & mask) >> 1)
}
pub const fn north(&self) -> Self {
Self(self.0 >> Board::BOARD_SIZE)
}
pub const fn south(&self) -> Self {
Self(self.0 << Board::BOARD_SIZE)
}
pub const fn northeast(&self) -> Self {
self.north().east()
}
pub const fn northwest(&self) -> Self {
self.north().west()
}
pub const fn southeast(&self) -> Self {
self.south().east()
}
pub const fn southwest(&self) -> Self {
self.south().west()
}
// Mask for a specific column (e.g., col_mask(7) = 0x8080808080808080)
const fn col_mask(col: CoordAxis) -> Self {
let mut mask = 0;
let mut i = 0;
while i < Board::BOARD_AREA {
mask |= 1 << (i + col);
i += Board::BOARD_SIZE;
}
Self(mask)
}
// Check if a BitBoard contains a coordinate
pub const fn contains(&self, coord: CoordPair) -> bool {
(self.0 & (1 << coord.0)) != 0
}
// Create a BitBoard from a single coordinate
pub const fn from_coord(coord: CoordPair) -> Self {
Self(1 << coord.0)
}
pub fn intersects(self, other: Self) -> bool {
(self & other).count() > 0
}
pub fn union(self, other: Self) -> Self {
self | other
}
}
impl std::ops::Not for BitBoard {
type Output = BitBoard;
fn not(self) -> Self::Output {
Self(!self.0)
}
}
impl std::ops::BitAnd for BitBoard {
type Output = BitBoard;
fn bitand(self, rhs: Self) -> Self::Output {
Self(self.0 & rhs.0)
}
}
impl std::ops::BitOr for BitBoard {
type Output = BitBoard;
fn bitor(self, rhs: Self) -> Self::Output {
Self(self.0 | rhs.0)
}
}
impl std::ops::BitAndAssign for BitBoard {
fn bitand_assign(&mut self, rhs: Self) {
*self = *self & rhs;
}
}
impl std::ops::BitOrAssign for BitBoard {
fn bitor_assign(&mut self, rhs: Self) {
*self = *self | rhs;
}
} }
#[cfg(test)] #[cfg(test)]

View File

@ -1,12 +1,44 @@
use super::{ use super::{bitboard::BitBoard, piece::Piece, CoordAxis, CoordPair};
bitboard::BitBoard, use arrayvec::ArrayVec;
chains::{gen_adj_lookup, ChainCollection, PosMap},
piece::Piece,
CoordAxis, CoordPair,
};
use const_fn::const_fn; use const_fn::const_fn;
use rand::seq::IteratorRandom; use rand::seq::IteratorRandom;
use std::{cmp::Ordering, fmt, sync::LazyLock}; use std::{cmp::Ordering, fmt};
/// Map of all points on the board against some type T
/// Used to index like so: example[i][j]
/// with each coordinate
pub struct PosMap<T: Default>(ArrayVec<T, { Board::BOARD_AREA as usize }>);
impl<T: Default> PosMap<T> {
#[allow(clippy::new_without_default)]
pub fn new() -> Self {
Self(ArrayVec::from_iter(
(0..Board::BOARD_AREA).map(|_| Default::default()),
))
}
pub fn get(&self, coords: CoordPair) -> &T {
&self.0[coords.0 as usize]
}
pub fn set(&mut self, coords: CoordPair, value: T) {
self.0[coords.0 as usize] = value;
}
}
type PosMapOrig<T> = [[T; Board::BOARD_SIZE as usize]; Board::BOARD_SIZE as usize];
impl<T: Default + Copy> From<PosMapOrig<T>> for PosMap<T> {
fn from(value: PosMapOrig<T>) -> Self {
let mut new = Self::new();
for i in 0..Board::BOARD_SIZE {
for j in 0..Board::BOARD_SIZE {
new.set((i, j).into(), value[i as usize][j as usize]);
}
}
new
}
}
#[derive(PartialEq, Eq, Copy, Clone, Debug)] #[derive(PartialEq, Eq, Copy, Clone, Debug)]
pub enum Winner { pub enum Winner {
@ -15,9 +47,6 @@ pub enum Winner {
None, None,
} }
/// Precompute all possible chains for each position on the board
static ADJ_LOOKUP: LazyLock<PosMap<ChainCollection>> = LazyLock::new(gen_adj_lookup);
/// Repersents a Othello game board at a certain space /// Repersents a Othello game board at a certain space
#[derive(Copy, Clone, PartialEq, Eq)] #[derive(Copy, Clone, PartialEq, Eq)]
pub struct Board { pub struct Board {
@ -205,7 +234,7 @@ impl Board {
/// Returns a bool which represents whether or not a move would propegate and be valid /// Returns a bool which represents whether or not a move would propegate and be valid
pub fn would_prop(&self, coord: CoordPair, piece: Piece) -> bool { pub fn would_prop(&self, coord: CoordPair, piece: Piece) -> bool {
self.get(coord).is_none() && self.propegate_from_dry(coord, piece).next().is_some() self.get(coord).is_none() && self.propegate_from_dry(coord, piece).count() > 0
} }
pub fn place(&mut self, coord: CoordPair, piece: Piece) -> Result<(), &'static str> { pub fn place(&mut self, coord: CoordPair, piece: Piece) -> Result<(), &'static str> {
@ -228,19 +257,12 @@ impl Board {
return 0; return 0;
}; };
// PERF! avoid clones and collections here using raw pointers let flip_mask = self.propegate_from_dry(coord, starting_color);
let iterator = unsafe { let count = flip_mask.count();
// SAFETY! `propegate_from_dry` should not have overlapping chains
// if overlapping chains were to exist, `self.place_unchecked` could collide with `self.get`
// I now have a check in `ADJ_LOOKUP` on creation
(*(self as *const Self)).propegate_from_dry(coord, starting_color)
};
let mut count = 0; // Apply the flips
for &coord in iterator { *self.board_mut(starting_color) |= flip_mask;
self.place_unchecked(coord, starting_color); *self.board_mut(starting_color.flip()) &= !flip_mask;
count += 1;
}
count count
} }
@ -248,24 +270,46 @@ impl Board {
/// Propegate piece captures originating from (i, j) /// Propegate piece captures originating from (i, j)
/// DO NOT USE THIS ALONE, this should be called as a part of /// DO NOT USE THIS ALONE, this should be called as a part of
/// [`Board::place`] or [`Board::place_and_prop_unchecked`] /// [`Board::place`] or [`Board::place_and_prop_unchecked`]
fn propegate_from_dry( fn propegate_from_dry(&self, coords: CoordPair, starting_color: Piece) -> BitBoard {
&self, let opponent_color = starting_color.flip();
coords: CoordPair, let player_board = *self.board(starting_color);
starting_color: Piece, let opponent_board = *self.board(opponent_color);
) -> impl Iterator<Item = &CoordPair> + use<'_> {
ADJ_LOOKUP let mut flip_mask = BitBoard::new();
.get(coords) let seed = BitBoard::from_coord(coords);
.iter()
.flat_map(move |chain| { // Directions to check: east, west, north, south, and diagonals
for (idx, &coord) in chain.into_iter().enumerate() { let directions = [
let piece = self.get(coord)?; BitBoard::east,
if piece == starting_color { BitBoard::west,
return chain.get(..idx); BitBoard::north,
} BitBoard::south,
BitBoard::northeast,
BitBoard::northwest,
BitBoard::southeast,
BitBoard::southwest,
];
for dir in directions {
let mut current = seed;
let mut temp_flips = BitBoard::new();
// Expand in direction until edge or non-opponent piece
loop {
current = dir(&current);
if current.count() == 0 || !current.intersects(opponent_board) {
break;
} }
None temp_flips = temp_flips.union(current);
}) }
.flatten()
// If terminated on a player piece, keep the flips
if current.intersects(player_board) {
flip_mask = flip_mask.union(temp_flips);
}
}
flip_mask
} }
/// Count the number of a type of [`Piece`] on the board /// Count the number of a type of [`Piece`] on the board

View File

@ -11,42 +11,6 @@ type Chain = ArrayVec<CoordPair, { (Board::BOARD_SIZE - 1) as usize }>;
/// A collection of chains (up vert, down vert, left horiz, right horiz, diagonals....) /// A collection of chains (up vert, down vert, left horiz, right horiz, diagonals....)
pub type ChainCollection = ArrayVec<Chain, 8>; pub type ChainCollection = ArrayVec<Chain, 8>;
/// Map of all points on the board against some type T
/// Used to index like so: example[i][j]
/// with each coordinate
pub struct PosMap<T: Default>(ArrayVec<T, { Board::BOARD_AREA as usize }>);
impl<T: Default> PosMap<T> {
#[allow(clippy::new_without_default)]
pub fn new() -> Self {
Self(ArrayVec::from_iter(
(0..Board::BOARD_AREA).map(|_| Default::default()),
))
}
pub fn get(&self, coords: CoordPair) -> &T {
&self.0[coords.0 as usize]
}
pub fn set(&mut self, coords: CoordPair, value: T) {
self.0[coords.0 as usize] = value;
}
}
type PosMapOrig<T> = [[T; Board::BOARD_SIZE as usize]; Board::BOARD_SIZE as usize];
impl<T: Default + Copy> From<PosMapOrig<T>> for PosMap<T> {
fn from(value: PosMapOrig<T>) -> Self {
let mut new = Self::new();
for i in 0..Board::BOARD_SIZE {
for j in 0..Board::BOARD_SIZE {
new.set((i, j).into(), value[i as usize][j as usize]);
}
}
new
}
}
/// Creates a lookup map for adjacencies and chains from each position on the board /// Creates a lookup map for adjacencies and chains from each position on the board
pub fn gen_adj_lookup() -> PosMap<ChainCollection> { pub fn gen_adj_lookup() -> PosMap<ChainCollection> {
PosMap( PosMap(

View File

@ -1,95 +0,0 @@
use either::Either;
use std::{iter::Rev, ops::RangeInclusive};
pub fn split_from<T>(range: RangeInclusive<T>, x: T) -> [impl Iterator<Item = T> + Clone; 2]
where
T: num::Integer + Copy,
RangeInclusive<T>: Iterator<Item = T> + DoubleEndedIterator,
Rev<RangeInclusive<T>>: Iterator<Item = T>,
{
let in_range = range.contains(&x);
let (start, end) = (*range.start(), *range.end());
// RangeInclusive (1..=0), has 0 elements
let base = Either::Right(T::one()..=T::zero());
[
if in_range && x > start + T::one() {
Either::Left((start..=(x - T::one())).rev())
} else {
base.clone()
},
if in_range && x + T::one() < end {
Either::Right((x + T::one())..=end)
} else {
base
},
]
}
pub fn diag_raw<T>(
i_chains: [impl Iterator<Item = T> + Clone; 2],
j_chains: [impl Iterator<Item = T> + Clone; 2],
) -> [impl Iterator<Item = (T, T)> + Clone; 4]
where
T: num::Integer + Copy,
RangeInclusive<T>: Iterator<Item = T> + DoubleEndedIterator,
Rev<RangeInclusive<T>>: Iterator<Item = T>,
{
[(0, 0), (1, 1), (1, 0), (0, 1)].map(move |(a, b)| i_chains[a].clone().zip(j_chains[b].clone()))
}
#[cfg(test)]
mod test {
use super::*;
fn diag_test_helper<T>(
i: T,
j: T,
range_i: RangeInclusive<T>,
range_j: RangeInclusive<T>,
) -> [impl Iterator<Item = (T, T)> + Clone; 4]
where
T: num::Integer + Copy,
RangeInclusive<T>: Iterator<Item = T> + DoubleEndedIterator,
Rev<RangeInclusive<T>>: Iterator<Item = T>,
{
diag_raw(split_from(range_i, i), split_from(range_j, j))
}
#[test]
fn split_test() {
assert_eq!(
split_from(0..=6, 2).map(Iterator::collect::<Vec<usize>>),
[vec![1, 0], vec![3, 4, 5, 6]]
);
assert_eq!(
split_from(0..=6, 0).map(Iterator::collect::<Vec<usize>>),
[vec![], vec![1, 2, 3, 4, 5, 6]]
);
assert_eq!(
split_from(0..=6, 6).map(Iterator::collect::<Vec<usize>>),
[vec![5, 4, 3, 2, 1, 0], vec![]]
);
// test out-of-bounds and also generics
assert_eq!(
split_from::<i16>(-1i16..=4i16, 10i16).map(Iterator::collect::<Vec<i16>>),
[const { Vec::<i16>::new() }; 2]
);
}
#[test]
fn diag_test() {
assert_eq!(
diag_test_helper(2, 3, 0..=7, 0..=7).map(Iterator::collect::<Vec<(usize, usize)>>),
[
vec![(1, 2), (0, 1)],
vec![(3, 4), (4, 5), (5, 6), (6, 7)],
vec![(3, 2), (4, 1), (5, 0)],
vec![(1, 4), (0, 5)]
]
);
}
}

View File

@ -1,11 +1,8 @@
mod bitboard; mod bitboard;
mod board; mod board;
mod chains;
mod coords; mod coords;
mod misc;
mod piece; mod piece;
pub use board::{Board, Winner}; pub use board::{Board, PosMap, Winner};
pub use chains::PosMap;
pub use coords::{CoordAxis, CoordPair}; pub use coords::{CoordAxis, CoordPair};
pub use piece::Piece; pub use piece::Piece;