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src/board.rs
30
src/board.rs
@ -39,6 +39,14 @@ impl Board {
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}
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}
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pub const fn starting_pos(mut self) -> Self {
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self.place_unchecked(3, 3, Piece::White);
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self.place_unchecked(4, 3, Piece::Black);
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self.place_unchecked(3, 4, Piece::Black);
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self.place_unchecked(4, 4, Piece::White);
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self
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}
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/// Returns a mutable reference to a place on the [`Board`]
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/// at (i, j)
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pub const fn get_mut(&mut self, i: usize, j: usize) -> &mut Option<Piece> {
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@ -55,13 +63,21 @@ impl Board {
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*self.get_mut(i, j) = Some(piece);
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}
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pub fn test_prop(&self, i: usize, j: usize, piece: Piece) -> bool {
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let mut self_copy = self.clone();
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if self_copy.get(i, j).is_some() {
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return false;
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}
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self_copy.place_and_prop_unchecked(i, j, piece)
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}
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/// Propegate piece captures originating from (i, j)
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/// DO NOT USE THIS ALONE, this should be called as a part of
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/// [`Board::place`] or [`Board::place_and_prop_unchecked`]
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fn propegate_from(&mut self, i: usize, j: usize) {
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fn propegate_from(&mut self, i: usize, j: usize) -> bool {
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// returns if that place is empty
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let Some(starting_color) = *self.get(i, j) else {
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return;
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return false;
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};
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// Create all chains from the piece being propegated from in `i` and `j` coordinates
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@ -69,6 +85,7 @@ impl Board {
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.into_iter()
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.map(|range| range.into_iter().map(|i| (i, j)).collect())
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.collect();
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chains.extend(
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split_from(0, BOARD_SIZE - 1, j)
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.into_iter()
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@ -80,6 +97,7 @@ impl Board {
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let Some(piece) = self.get(new_i, new_j) else {
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break;
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};
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if piece == &starting_color {
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if chain_length > 0 {
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// fill all opposite colors with this color
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@ -91,18 +109,20 @@ impl Board {
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for &(i_o, j_o) in history {
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self.place_and_prop_unchecked(i_o, j_o, starting_color);
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}
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return true;
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}
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// either the other pieces were replaced, or this was an invalid chain,
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// in both cases, the loop needs to be breaked
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break;
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return false;
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}
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}
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}
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false
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}
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fn place_and_prop_unchecked(&mut self, i: usize, j: usize, piece: Piece) {
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fn place_and_prop_unchecked(&mut self, i: usize, j: usize, piece: Piece) -> bool {
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self.place_unchecked(i, j, piece);
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self.propegate_from(i, j);
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self.propegate_from(i, j)
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}
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/// Place a piece on the [`Board`]
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@ -15,17 +15,12 @@ impl Agent for ComplexAgent {
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fn next_move(&mut self, board: &Board) -> Option<(usize, usize)> {
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(0..BOARD_SIZE)
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.zip(0..BOARD_SIZE)
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.filter(|&(i, j)| board.get(i, j) == &Some(!self.color))
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.flat_map(|(i, j)| offsets(i, j, 1))
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.filter(|&(i, j)| i < BOARD_SIZE && j < BOARD_SIZE)
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.filter(|&(i, j)| board.get(i, j).is_none())
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.filter(|&(i, j)| board.test_prop(i, j, self.color))
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// .filter(|&(i, j)| board.get(i, j) == &Some(!self.color))
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// .flat_map(|(i, j)| offsets(i, j, 1))
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// .filter(|&(i, j)| i < BOARD_SIZE && j < BOARD_SIZE)
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// .filter(|&(i, j)| board.get(i, j).is_none())
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.choose(&mut self.rng)
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.or_else(|| {
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(0..BOARD_SIZE)
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.zip(0..BOARD_SIZE)
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.filter(|&(i, j)| board.get(i, j).is_none())
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.choose(&mut self.rng)
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})
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}
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fn name(&self) -> &'static str {
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10
src/game.rs
10
src/game.rs
@ -25,7 +25,7 @@ impl Game {
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pub const fn new(player1: Box<dyn Agent>, player2: Box<dyn Agent>) -> Self {
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Self {
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players: [player1, player2],
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board: Board::new(),
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board: Board::new().starting_pos(),
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}
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}
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@ -45,15 +45,17 @@ impl Game {
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pub fn game_loop(&mut self) {
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let mut i = 0;
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loop {
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self.step(i);
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// alternate which player plays
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i += 1;
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i %= self.players.len();
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println!("{}", self);
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std::thread::sleep(Duration::from_millis(100));
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// return;
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self.step(i);
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std::thread::sleep(Duration::from_millis(200));
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}
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}
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}
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@ -31,6 +31,9 @@ pub fn offsets(i: usize, j: usize, range: usize) -> Vec<(usize, usize)> {
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}
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for j_o in [-(range as i16), 0, range as i16] {
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if (i_o, j_o) == (0, 0) {
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continue;
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}
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let new_j = j as i16 + j_o;
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if 0 > new_j {
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continue;
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