move FutureMoveConfig usage into main.rs
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@ -11,17 +11,10 @@ pub struct ComplexAgent {
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#[allow(dead_code)]
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impl ComplexAgent {
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pub const fn new(color: Piece) -> Self {
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const CONFIG: FutureMoveConfig = FutureMoveConfig {
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max_depth: 20,
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min_arena_depth_sub: 3,
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top_k_children: 2,
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up_to_minus: usize::MAX, // disable pruning
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max_arena_size: 50_000_000,
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};
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pub const fn new(color: Piece, config: FutureMoveConfig) -> Self {
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Self {
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color,
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future_moves: FutureMoves::new(color, CONFIG),
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future_moves: FutureMoves::new(color, config),
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}
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}
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}
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23
src/main.rs
23
src/main.rs
@ -1,4 +1,5 @@
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use game::Game;
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use logic::FutureMoveConfig;
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use repr::Piece;
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mod agent;
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@ -9,8 +10,26 @@ pub mod repr;
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// TODO! make this agent configuration a config option via `clap-rs`
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fn main() {
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let player1 = complexagent::ComplexAgent::new(Piece::Black);
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// let player2 = complexagent::ComplexAgent::new(Piece::White);
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let player1 = complexagent::ComplexAgent::new(
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Piece::Black,
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FutureMoveConfig {
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max_depth: 20,
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min_arena_depth_sub: 3,
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top_k_children: 2,
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up_to_minus: usize::MAX, // disable pruning
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max_arena_size: 50_000_000,
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},
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);
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// let player2 = complexagent::ComplexAgent::new(
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// Piece::White,
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// FutureMoveConfig {
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// max_depth: 20,
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// min_arena_depth_sub: 3,
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// top_k_children: 2,
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// up_to_minus: 5, // disable pruning
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// max_arena_size: 2_000_000,
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// },
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// );
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let player2 = agent::ManualAgent::new(Piece::White);
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// let player2 = agent::RandomAgent::new(Piece::White);
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let mut game = Game::new(Box::new(player1), Box::new(player2));
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