ChildrenEvalMethod: add and switch to AverageDivDepth
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@@ -13,7 +13,7 @@ fn extend_layers_no_pruning(depth: usize) -> usize {
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max_arena_size: usize::MAX,
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do_prune: false,
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print: false,
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children_eval_method: ChildrenEvalMethod::Average,
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children_eval_method: ChildrenEvalMethod::AverageDivDepth,
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};
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let mut fut = FutureMoves::new(Piece::Black, config);
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fut.update_from_board(&Board::new().starting_pos());
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