fix failing test
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e468464956
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4a82c01d64
@ -13,10 +13,10 @@ pub struct ComplexAgent {
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impl ComplexAgent {
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impl ComplexAgent {
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pub const fn new(color: Piece) -> Self {
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pub const fn new(color: Piece) -> Self {
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const CONFIG: FutureMoveConfig = FutureMoveConfig {
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const CONFIG: FutureMoveConfig = FutureMoveConfig {
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max_depth: 10,
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max_depth: 13,
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min_arena_depth_sub: 3,
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min_arena_depth_sub: 3,
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top_k_children: 2,
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top_k_children: 2,
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up_to_minus: 4,
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up_to_minus: 3,
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max_arena_size: 10_000_000,
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max_arena_size: 10_000_000,
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};
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};
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Self {
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Self {
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@ -255,6 +255,10 @@ impl FutureMoves {
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!self.agent_color,
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!self.agent_color,
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self.agent_color,
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self.agent_color,
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));
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));
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// because we have to regenerate root from a [`Board`]
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// we need to reset the current_depth (fixes `skip_move_recovery`)
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self.current_depth = 0;
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self.set_root_idx_raw(0);
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self.set_root_idx_raw(0);
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}
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}
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@ -557,7 +561,7 @@ mod tests {
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board: Board::new(),
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board: Board::new(),
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winner: Winner::None,
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winner: Winner::None,
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parent: None,
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parent: None,
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children: vec![1],
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children: vec![],
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value: None,
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value: None,
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self_value: 0,
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self_value: 0,
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color: Piece::Black,
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color: Piece::Black,
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@ -638,8 +642,9 @@ mod tests {
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);
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);
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}
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}
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/// tests whether or not FutureMoves can recover from multiple skips and then manually regenerating the arena
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#[test]
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#[test]
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fn best_move_failure() {
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fn skip_move_recovery() {
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let mut futm = FutureMoves::new(Piece::Black, FUTURE_MOVES_CONFIG);
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let mut futm = FutureMoves::new(Piece::Black, FUTURE_MOVES_CONFIG);
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let mut board = Board::new().starting_pos();
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let mut board = Board::new().starting_pos();
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