able to bump up depth more
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dd783f0608
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cb5f9d075d
@ -223,7 +223,7 @@ impl FutureMoves {
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stack.extend(self.arena[idx].children.iter().copied());
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stack.extend(self.arena[idx].children.iter().copied());
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}
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}
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let mut new_arena = Vec::with_capacity(retain.iter().filter(|x| **x).count());
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let mut new_arena = Vec::with_capacity(self.arena.len());
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let mut index_map = vec![None; self.arena.len()];
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let mut index_map = vec![None; self.arena.len()];
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for (old_idx, keep) in retain.iter().enumerate().rev() {
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for (old_idx, keep) in retain.iter().enumerate().rev() {
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@ -249,7 +249,7 @@ pub struct ComplexAgent {
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impl ComplexAgent {
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impl ComplexAgent {
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pub fn new(color: Piece) -> Self {
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pub fn new(color: Piece) -> Self {
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const MAX_DEPTH: usize = 5;
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const MAX_DEPTH: usize = 7;
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Self {
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Self {
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color,
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color,
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future_moves: FutureMoves::new(color, MAX_DEPTH),
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future_moves: FutureMoves::new(color, MAX_DEPTH),
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@ -11,8 +11,8 @@ mod piece;
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fn main() {
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fn main() {
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let player1 = complexagent::ComplexAgent::new(Piece::Black);
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let player1 = complexagent::ComplexAgent::new(Piece::Black);
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// let player2 = complexagent::ComplexAgent::new(Piece::White);
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// let player2 = complexagent::ComplexAgent::new(Piece::White);
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let player2 = agent::ManualAgent::new(Piece::White);
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// let player2 = agent::ManualAgent::new(Piece::White);
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// let player2 = agent::RandomAgent::new(Piece::White);
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let player2 = agent::RandomAgent::new(Piece::White);
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let mut game = Game::new(Box::new(player1), Box::new(player2));
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let mut game = Game::new(Box::new(player1), Box::new(player2));
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game.game_loop();
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game.game_loop();
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}
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}
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