initial BVM usage (halfs performance :( )

This commit is contained in:
2025-02-20 16:40:11 -05:00
parent dc9432b07b
commit e1d83825b7
3 changed files with 54 additions and 23 deletions

View File

@@ -26,11 +26,21 @@ type ChainCollection = ArrayVec<Chain, 8>;
/// Map of all points on the board against some type T
/// Used to index like so: example[i][j]
/// with each coordinate
pub struct PosMap<T>(ArrayVec<T, BOARD_AREA>);
pub struct PosMap<T: Default>(ArrayVec<T, BOARD_AREA>);
impl<T: Default> PosMap<T> {
const fn index(row: usize, col: usize) -> usize {
row * BOARD_SIZE + col
}
pub fn new() -> Self {
Self(ArrayVec::from_iter(
(0..BOARD_AREA).map(|_| Default::default()),
))
}
impl<T> PosMap<T> {
pub fn get(&self, row: usize, col: usize) -> &T {
let index = row * BOARD_SIZE + col;
let index = Self::index(row, col);
debug_assert!(
BOARD_AREA + 1 >= index,
@@ -40,6 +50,17 @@ impl<T> PosMap<T> {
unsafe { self.0.get_unchecked(index) }
}
pub fn set(&mut self, row: usize, col: usize, value: T) {
let index = Self::index(row, col);
debug_assert!(
BOARD_AREA + 1 >= index,
"index out of range, was: {}",
index
);
self.0[index] = value;
}
}
/// Creates a lookup map for adjacencies and chains from each position on the board