improve PosMap
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4db6f51c9c
commit
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7
Cargo.lock
generated
7
Cargo.lock
generated
@ -145,6 +145,12 @@ dependencies = [
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"windows-sys",
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"windows-sys",
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]
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]
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[[package]]
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name = "const_for"
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version = "0.1.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d9c50fcfdf972929aff202c16b80086aa3cfc6a3a820af714096c58c7c1d0582"
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[[package]]
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[[package]]
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name = "criterion"
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name = "criterion"
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version = "0.5.1"
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version = "0.5.1"
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@ -443,6 +449,7 @@ dependencies = [
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"allocative",
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"allocative",
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"arrayvec",
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"arrayvec",
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"console",
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"console",
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"const_for",
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"criterion",
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"criterion",
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"crossbeam-channel",
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"crossbeam-channel",
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"either",
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"either",
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@ -25,6 +25,7 @@ debug = true
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allocative = "0.3"
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allocative = "0.3"
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arrayvec = "0.7"
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arrayvec = "0.7"
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console = "0.15"
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console = "0.15"
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const_for = "0.1"
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crossbeam-channel = "0.5"
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crossbeam-channel = "0.5"
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either = "1.13"
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either = "1.13"
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indicatif = { version = "0.17", features = [ "rayon" ] }
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indicatif = { version = "0.17", features = [ "rayon" ] }
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@ -19,7 +19,7 @@ impl BoardValueMap {
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}
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}
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/// Weights from: https://repub.eur.nl/pub/7142/ei2005-47.pdf
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/// Weights from: https://repub.eur.nl/pub/7142/ei2005-47.pdf
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pub fn new() -> Self {
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pub const fn weighted() -> Self {
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const POSITION_VALUES: [[i16; 8]; 8] = [
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const POSITION_VALUES: [[i16; 8]; 8] = [
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[100, -20, 10, 5, 5, 10, -20, 100],
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[100, -20, 10, 5, 5, 10, -20, 100],
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[-20, -50, -2, -2, -2, -2, -50, -20],
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[-20, -50, -2, -2, -2, -2, -50, -20],
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@ -32,4 +32,10 @@ impl BoardValueMap {
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];
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];
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Self(PosMap::from(POSITION_VALUES))
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Self(PosMap::from(POSITION_VALUES))
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}
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}
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pub const fn flat() -> Self {
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Self(PosMap::from(
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[[1; Board::SIZE as usize]; Board::SIZE as usize],
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))
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}
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}
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}
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@ -37,7 +37,7 @@ pub struct Move {
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pub is_trimmed: bool,
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pub is_trimmed: bool,
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}
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}
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static BVM: LazyLock<BoardValueMap> = LazyLock::new(BoardValueMap::new);
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const BVM: BoardValueMap = BoardValueMap::weighted();
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impl Move {
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impl Move {
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pub fn new(coord: Option<CoordPair>, board: Board, color: Piece, agent_color: Piece) -> Self {
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pub fn new(coord: Option<CoordPair>, board: Board, color: Piece, agent_color: Piece) -> Self {
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@ -1,45 +1,39 @@
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use super::{bitboard::BitBoard, piece::Piece, CoordAxis, CoordPair};
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use super::{bitboard::BitBoard, piece::Piece, CoordAxis, CoordPair};
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use allocative::Allocative;
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use allocative::Allocative;
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use arrayvec::ArrayVec;
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use const_for::const_for;
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use rand::seq::IteratorRandom;
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use rand::seq::IteratorRandom;
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use std::{cmp::Ordering, fmt};
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use std::{cmp::Ordering, fmt, mem::MaybeUninit};
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/// Map of all points on the board against some type T
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/// Map of all points on the board against some type T
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/// Used to index like so: example[i][j]
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/// Used to index like so: example[i][j]
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/// with each coordinate
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/// with each coordinate
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pub struct PosMap<T>(ArrayVec<T, { Board::AREA.0 as usize }>);
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pub struct PosMap<T>([T; Board::AREA.0 as usize]);
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impl<T: Default> PosMap<T> {
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impl<T: Copy> PosMap<T> {
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#[allow(clippy::new_without_default)]
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pub const unsafe fn uninit() -> Self {
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pub fn new() -> Self {
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Self([MaybeUninit::zeroed().assume_init(); Board::AREA.0 as usize])
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Self(ArrayVec::from_iter(
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(0..Board::AREA.0).map(|_| Default::default()),
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))
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}
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}
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pub fn get(&self, coords: CoordPair) -> &T {
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pub const fn from(v: [[T; Board::SIZE as usize]; Board::SIZE as usize]) -> Self {
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let mut n = unsafe { Self::uninit() };
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const_for!(i in 0..Board::SIZE => {
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const_for!(j in 0..Board::SIZE => {
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n.set(CoordPair::from_axes(i, j), v[i as usize][j as usize]);
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});
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});
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n
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}
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pub const fn get(&self, coords: CoordPair) -> &T {
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&self.0[coords.0 as usize]
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&self.0[coords.0 as usize]
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}
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}
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pub fn set(&mut self, coords: CoordPair, value: T) {
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pub const fn set(&mut self, coords: CoordPair, value: T) {
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self.0[coords.0 as usize] = value;
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self.0[coords.0 as usize] = value;
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}
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}
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}
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}
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type PosMapOrig<T> = [[T; Board::SIZE as usize]; Board::SIZE as usize];
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impl<T: Default + Copy> From<PosMapOrig<T>> for PosMap<T> {
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fn from(value: PosMapOrig<T>) -> Self {
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let mut new = Self::new();
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for i in 0..Board::SIZE {
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for j in 0..Board::SIZE {
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new.set((i, j).into(), value[i as usize][j as usize]);
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}
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}
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new
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}
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}
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#[derive(PartialEq, Eq, Copy, Clone, Debug, Allocative)]
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#[derive(PartialEq, Eq, Copy, Clone, Debug, Allocative)]
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pub enum Winner {
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pub enum Winner {
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Player(Piece),
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Player(Piece),
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