682 lines
22 KiB
Rust
682 lines
22 KiB
Rust
use crate::{
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logic::r#move::Move,
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repr::{Board, Coord, Piece, Winner},
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};
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use indicatif::{ProgressIterator, ProgressStyle};
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use std::{collections::HashMap, hash::BuildHasherDefault};
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pub struct FutureMoves {
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/// Arena containing all [`Move`]
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arena: Vec<Move>,
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/// Index of the [`Move`] tree's root node
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current_root: Option<usize>,
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/// Current generated depth of the Arena
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current_depth: usize,
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/// Color w.r.t
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agent_color: Piece,
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config: FutureMoveConfig,
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}
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#[derive(Default)]
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pub struct FutureMoveConfig {
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/// Max depth of that we should try and traverse
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pub max_depth: usize,
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/// subtract this value from FutureMove.max_depth
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/// and that would be the min depth an arena should fill for
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/// pruning to happen
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pub min_arena_depth_sub: usize,
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/// when pruning, keep the top_k # of children
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pub top_k_children: usize,
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// the lower the value, the more conservative the pruning is, what level to stop pruning at?
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// a lower value allows more possible paths
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pub up_to_minus: usize,
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/// Max size of the arena, will not generate more if
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/// the arena is of that size or bigger
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pub max_arena_size: usize,
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}
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impl FutureMoves {
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pub const fn new(agent_color: Piece, config: FutureMoveConfig) -> Self {
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Self {
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arena: Vec::new(),
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current_root: None,
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current_depth: 0,
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agent_color,
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config,
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}
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}
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/// Return the length of the Arena
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pub fn arena_len(&self) -> usize {
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self.arena.len()
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}
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/// Generate children for all children of `nodes`
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/// only `pub` for the sake of benchmarking
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pub fn extend_layers(&mut self) {
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for i in (self.current_depth + 1)..=self.config.max_depth {
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if self.arena_len() >= self.config.max_arena_size {
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dbg!("extend_layers: early break ({})", self.arena_len());
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break;
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}
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(0..self.arena.len())
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// we want to select all nodes that don't have children, or are lazy (need to maybe be regenerated)
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.filter(|&idx| {
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let got = &self.arena[idx];
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!got.is_trimmed && got.winner == Winner::None && !got.tried_children
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})
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.filter(|&idx| self.is_connected_to_root(idx))
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.collect::<Vec<usize>>()
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.into_iter()
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.progress_with_style(
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ProgressStyle::with_template(&format!(
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"Generating children (depth: {}/{}): ({{pos}}/{{len}}) {{per_sec}}",
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i, self.config.max_depth
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))
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.unwrap(),
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)
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.for_each(|node_idx| {
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self.generate_children(node_idx).last();
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self.arena[node_idx].tried_children = true;
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});
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self.prune_bad_children();
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self.current_depth += 1;
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}
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}
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/// Determines if a [`Move`] at index `idx` is connected to `self.current_root`
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/// Returns `false` if `self.current_root` is None
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fn is_connected_to_root(&self, idx: usize) -> bool {
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if let Some(root) = self.current_root {
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let mut current = Some(idx);
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while let Some(parent_idx) = current {
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if parent_idx == root {
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return true;
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}
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current = self.arena[parent_idx].parent;
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}
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}
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false
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}
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/// Creates children for a parent (`parent`), returns an iterator it's children's indexes
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/// Completely unchecked, the caller should be the one who tests to make sure child generation
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/// hasn't already been tried on a parent
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fn generate_children(&mut self, parent_idx: usize) -> impl Iterator<Item = usize> {
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let parent = &self.arena[parent_idx];
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let new_color = !parent.color;
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// use [`Board::all_positions`] here instead of [`Board::possible_moves`]
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// because we use [`Board::what_if`] later and we want to reduce calls to [`Board::propegate_from_dry`]
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let mut new: Vec<Move> = Board::all_positions()
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.flat_map(|(i, j)| {
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parent
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.board
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.what_if(i, j, new_color)
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.map(move |x| (i, j, x))
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})
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.map(|(i, j, new_board)| {
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Move::new(Some((i, j)), new_board, new_color, self.agent_color)
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})
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.collect();
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if new.is_empty() {
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new.push(Move::new(None, parent.board, new_color, self.agent_color));
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}
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let start_idx = self.arena.len();
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self.arena.extend(new);
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let new_indices = start_idx..self.arena.len();
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for child_idx in new_indices.clone() {
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self.set_parent_child(parent_idx, child_idx);
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}
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new_indices
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}
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/// Given an index from `self.arena`, what depth is it at? 0-indexed
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fn depth_of(&self, node_idx: usize) -> usize {
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let mut depth = 0;
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let mut current = Some(node_idx);
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while let Some(parent_idx) = current {
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depth += 1;
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current = self.arena[parent_idx].parent;
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}
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depth - 1
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}
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//// PERF! pre-organize all indexes based on what depth they're at
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/// previously, I did a lookup map based on if a node was visited, still resulted in a full
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/// O(n) iteration each depth
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fn by_depth(&self, indexes: impl Iterator<Item = usize>) -> Vec<(usize, Vec<usize>)> {
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let mut by_depth: HashMap<
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usize,
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Vec<usize>,
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BuildHasherDefault<nohash_hasher::NoHashHasher<usize>>,
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> = HashMap::with_hasher(BuildHasherDefault::default());
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for idx in indexes {
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let depth = self.depth_of(idx);
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if let Some(got) = by_depth.get_mut(&depth) {
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got.push(idx);
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} else {
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by_depth.insert(depth, vec![idx]);
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}
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}
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let mut by_depth_vec: Vec<(usize, Vec<usize>)> = by_depth.into_iter().collect();
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by_depth_vec.sort_by_key(|x| x.0);
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by_depth_vec
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}
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/// Compute `Move.value`, propegating upwards from the furthest out Moves
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/// in the Arena.
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fn compute_values(&mut self, indexes: impl Iterator<Item = usize>) {
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let by_depth_vec = self.by_depth(indexes);
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// reversed so we build up the value of the closest (in time) moves from the future
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for (depth, nodes) in by_depth_vec.into_iter().rev() {
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for idx in nodes {
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// TODO! impl dynamic sorting based on children's states, maybe it propegates
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// upwards using the `parent` field
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// let mut parent_copy = self.arena[idx].clone();
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// parent_copy.sort_children(self.arena.as_mut_slice());
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// self.arena[idx] = parent_copy;
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let children_value = self.arena[idx]
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.children
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.iter()
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.map(|&child| self.arena[child].value.expect("child has no value??"))
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.sum::<i128>();
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// we use `depth` and divided `self_value` by it, idk if this is worth it
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// we should really setup some sort of ELO rating for each commit, playing them against
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// each other or something, could be cool to benchmark these more subjective things, not
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// just performance (cycles/time wise)
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self.arena[idx].value = Some(
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(self.arena[idx].self_value as i128 + children_value) / (depth + 1) as i128,
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);
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}
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}
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}
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/// Return the best move which is a child of `self.current_root`
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pub fn best_move(&self) -> Option<(Coord, Coord)> {
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self.current_root
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.and_then(|x| {
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self.arena[x]
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.children
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.iter()
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.max_by_key(|&&idx| self.arena[idx].value)
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})
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.inspect(|&&x| {
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assert_eq!(
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self.arena[x].color, self.agent_color,
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"selected move color should be the same as the color of the agent"
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);
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})
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.and_then(|&x| self.arena[x].coord)
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}
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/// Updates `FutureMoves` based on the current state of the board
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/// The board is supposed to be after the opposing move
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pub fn update_from_board(&mut self, board: &Board) {
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let curr_board = self
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.arena
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.iter()
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.enumerate()
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.find(|(_, m)| &m.board == board && (m.parent == self.current_root))
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.map(|(idx, _)| idx)
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.filter(|_| self.current_root.is_some());
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if let Some(curr_board_idx) = curr_board {
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self.set_root_idx_raw(curr_board_idx);
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} else {
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dbg!("regenerating arena from board");
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self.set_root_from_board(*board);
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}
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}
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/// Clear the arena and create and set a root which contains a Board
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pub fn set_root_from_board(&mut self, board: Board) {
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self.arena.clear();
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self.arena
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.push(Move::new(None, board, !self.agent_color, self.agent_color));
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// because we have to regenerate root from a [`Board`]
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// we need to reset the current_depth (fixes `skip_move_recovery`)
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self.current_depth = 0;
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self.set_root_idx_raw(0);
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}
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/// Update the root based on the coordinate of the move
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/// Returns a boolean, `true` if the operation was successful, false if not
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#[must_use = "You must check if the root was properly set"]
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pub fn update_root_coord(&mut self, i: Coord, j: Coord) -> bool {
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// check to make sure current_root is some so we dont
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// have to do that in the iterator
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if self.current_root.is_none() {
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return false;
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}
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self.arena
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.iter()
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.enumerate()
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.find(|(_, node)| node.parent == self.current_root && node.coord == Some((i, j)))
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.map(|x| x.0)
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// do raw set so we can prune it on the next move (in `update`)
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.inspect(|&root| self.update_root_idx_raw(root))
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.is_some()
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}
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/// Update current root without modifying or pruning the Arena
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fn update_root_idx_raw(&mut self, idx: usize) {
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self.current_root = Some(idx);
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self.current_depth -= self.depth_of(idx);
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}
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/// Update current root index while pruning and extending the tree (also recalculate values)
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fn set_root_idx_raw(&mut self, idx: usize) {
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self.update_root_idx_raw(idx);
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self.refocus_tree();
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self.extend_layers();
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self.compute_values(0..self.arena.len());
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// check arena's consistancy
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assert_eq!(self.check_arena().join("\n"), "");
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}
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pub fn set_parent_child(&mut self, parent: usize, child: usize) {
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self.arena[parent].children.push(child);
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self.arena[child].parent = Some(parent);
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}
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/// Checks the consistancy of the Arena (parents and children)
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/// returns a vector of errors ([`String`])
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pub fn check_arena(&self) -> Vec<String> {
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let mut errors = vec![];
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for idx in 0..self.arena.len() {
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let m = &self.arena[idx];
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if let Some(parent) = m.parent {
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if !(0..self.arena.len()).contains(&parent) {
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errors.push(format!("{}: parent is out of range ({})", idx, parent));
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}
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if !self.arena[parent].children.contains(&idx) {
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errors.push(format!(
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"{}: parent ({}) doesn't list {} as child",
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idx, parent, idx
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));
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}
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}
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for &child_idx in &m.children {
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if !(0..self.arena.len()).contains(&child_idx) {
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errors.push(format!("{}: parent is out of range ({})", idx, child_idx));
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}
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if self.arena[child_idx].parent != Some(idx) {
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errors.push(format!(
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"{}: child ({}) does not list self as parent",
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idx, child_idx
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));
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}
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}
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}
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errors
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}
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fn prune_bad_children(&mut self) {
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// values are needed in order to prune and see what's best
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self.compute_values(0..self.arena_len());
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let by_depth = self.by_depth(0..self.arena.len());
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if self
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.config
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.max_depth
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.saturating_sub(self.config.min_arena_depth_sub)
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> self.current_depth
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{
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return;
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}
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for (depth, indexes) in by_depth {
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// TODO! maybe update by_depth every iteration or something?
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if depth > self.current_depth.saturating_sub(self.config.up_to_minus) {
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return;
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}
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// only prune moves of the agent
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if indexes.first().map(|&i| self.arena[i].color) != Some(self.agent_color) {
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continue;
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}
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for idx in indexes {
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let mut m = self.arena[idx].clone();
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if m.is_trimmed {
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continue;
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}
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m.is_trimmed = true;
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m.sort_children(&self.arena);
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if m.children.len() > self.config.top_k_children {
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let drained = m.children.drain(self.config.top_k_children..);
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for idx in drained {
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self.arena[idx].parent = None;
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}
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}
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self.arena[idx] = m;
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}
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}
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// rebuild tree to exclude the things that were pruned
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self.refocus_tree();
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}
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/// Rebuilds the Arena based on `self.current_root`, prunes unrelated nodes
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fn refocus_tree(&mut self) {
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let Some(root) = self.current_root else {
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return;
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};
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// make sure `root` doesn't reference another node
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self.arena[root].parent = None;
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let mut retain = vec![false; self.arena.len()];
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// stack is going to be AT MAXIMUM, the size of the array,
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// so lets just pre-allocate it
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let mut stack: Vec<usize> = Vec::with_capacity(self.arena.len());
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stack.push(root);
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// traverse children of the current root
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while let Some(idx) = stack.pop() {
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retain[idx] = true;
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stack.extend(self.arena[idx].children.iter());
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}
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let mut index_map = vec![None; self.arena.len()];
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let new_start: Vec<(usize, usize, Move)> = retain
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.into_iter()
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.enumerate() // old_idx
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.zip(self.arena.drain(..))
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.filter(|&((_, keep), _)| keep) // filter out un-related nodes
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.map(|((old_idx, _), node)| (old_idx, node))
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.enumerate() // new_idx
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.map(|(a, (b, c))| (a, b, c))
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.collect();
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for &(new_idx, old_idx, _) in &new_start {
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index_map[old_idx] = Some(new_idx);
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}
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self.arena = new_start
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.into_iter()
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.map(|(_, _, mut node)| {
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if let Some(parent) = node.parent.as_mut() {
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if let Some(new_parent) = index_map[*parent] {
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*parent = new_parent;
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} else {
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// make sure we don't have dangling parents
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node.parent = None;
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}
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}
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for c in node.children.as_mut_slice() {
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debug_assert!(
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index_map.get(*c).unwrap().is_some(),
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"index_map should contain the child's index"
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);
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*c = unsafe { index_map.get_unchecked(*c).unwrap_unchecked() };
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}
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node
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})
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.collect();
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self.current_root = index_map[root];
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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const FUTURE_MOVES_CONFIG: FutureMoveConfig = FutureMoveConfig {
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max_depth: 1,
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min_arena_depth_sub: 2,
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top_k_children: 2,
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up_to_minus: 0,
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max_arena_size: 100,
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};
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#[test]
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fn prune_tree_test() {
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let mut futm = FutureMoves::new(Piece::Black, FUTURE_MOVES_CONFIG);
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futm.arena.push(Move {
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coord: None,
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board: Board::new(),
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winner: Winner::None,
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parent: None,
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children: Vec::new(),
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value: None,
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self_value: 0,
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color: Piece::Black,
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is_trimmed: false,
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tried_children: false,
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});
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futm.update_root_idx_raw(0);
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// child 1
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futm.arena
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.push(Move::new(None, Board::new(), Piece::White, Piece::Black));
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futm.set_parent_child(0, 1);
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// dummy (2)
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futm.arena.push(Move::new(
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Some((123, 123)),
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Board::new(),
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Piece::White,
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Piece::Black,
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));
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// 3
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futm.arena
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.push(Move::new(None, Board::new(), Piece::White, Piece::Black));
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futm.set_parent_child(0, 3);
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// 4
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futm.arena
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.push(Move::new(None, Board::new(), Piece::White, Piece::Black));
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futm.set_parent_child(0, 4);
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assert_eq!(futm.arena_len(), 5);
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futm.refocus_tree();
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assert_eq!(futm.arena_len(), 4);
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assert_eq!(futm.arena[0].children.len(), 3);
|
|
|
|
assert_ne!(
|
|
futm.arena[2].coord,
|
|
Some((123, 123)),
|
|
"dummy value still exists"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn expand_layer_test() {
|
|
let mut futm = FutureMoves::new(Piece::Black, FUTURE_MOVES_CONFIG);
|
|
futm.config.max_depth = 1;
|
|
|
|
futm.arena.push(Move::new(
|
|
None,
|
|
Board::new().starting_pos(),
|
|
Piece::Black,
|
|
Piece::Black,
|
|
));
|
|
|
|
futm.update_root_idx_raw(0);
|
|
|
|
futm.extend_layers();
|
|
assert_eq!(futm.arena_len(), 5);
|
|
|
|
// move to a child
|
|
futm.update_root_idx_raw(1);
|
|
futm.refocus_tree();
|
|
assert_eq!(futm.arena_len(), 1);
|
|
|
|
// make sure current_root is properly updated
|
|
assert_eq!(futm.current_root, Some(0));
|
|
|
|
futm.extend_layers();
|
|
assert!(
|
|
futm.arena_len() > 1,
|
|
"extend_layer didn't grow arena after refocus"
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn depth_of_test() {
|
|
let mut futm = FutureMoves::new(Piece::Black, FUTURE_MOVES_CONFIG);
|
|
|
|
futm.arena.push(Move {
|
|
coord: None,
|
|
board: Board::new(),
|
|
winner: Winner::None,
|
|
parent: None,
|
|
children: vec![],
|
|
value: None,
|
|
self_value: 0,
|
|
color: Piece::Black,
|
|
is_trimmed: false,
|
|
tried_children: false,
|
|
});
|
|
|
|
futm.update_root_idx_raw(0);
|
|
|
|
// child 1
|
|
futm.arena
|
|
.push(Move::new(None, Board::new(), Piece::White, Piece::Black));
|
|
futm.set_parent_child(0, 1);
|
|
|
|
// dummy
|
|
futm.arena
|
|
.push(Move::new(None, Board::new(), Piece::White, Piece::Black));
|
|
|
|
futm.arena
|
|
.push(Move::new(None, Board::new(), Piece::White, Piece::Black));
|
|
|
|
futm.set_parent_child(1, 3);
|
|
|
|
futm.arena
|
|
.push(Move::new(None, Board::new(), Piece::White, Piece::Black));
|
|
|
|
futm.set_parent_child(0, 4);
|
|
|
|
assert_eq!(futm.depth_of(3), 2);
|
|
}
|
|
|
|
#[test]
|
|
fn by_depth_test() {
|
|
let mut futm = FutureMoves::new(Piece::Black, FUTURE_MOVES_CONFIG);
|
|
|
|
futm.arena.push(Move {
|
|
coord: None,
|
|
board: Board::new(),
|
|
winner: Winner::None,
|
|
parent: None,
|
|
children: vec![1],
|
|
value: None,
|
|
self_value: 0,
|
|
color: Piece::Black,
|
|
is_trimmed: false,
|
|
tried_children: false,
|
|
});
|
|
|
|
futm.update_root_idx_raw(0);
|
|
|
|
// child 1
|
|
futm.arena
|
|
.push(Move::new(None, Board::new(), Piece::White, Piece::Black));
|
|
futm.set_parent_child(0, 1);
|
|
|
|
// dummy
|
|
futm.arena
|
|
.push(Move::new(None, Board::new(), Piece::White, Piece::Black));
|
|
|
|
futm.arena
|
|
.push(Move::new(None, Board::new(), Piece::White, Piece::Black));
|
|
futm.set_parent_child(1, 3);
|
|
|
|
assert_eq!(
|
|
futm.by_depth(0..futm.arena.len()),
|
|
vec![(0, vec![0, 2]), (1, vec![1]), (2, vec![3])]
|
|
);
|
|
}
|
|
|
|
/// tests whether or not FutureMoves can recover from multiple skips and then manually regenerating the arena
|
|
#[test]
|
|
fn skip_move_recovery() {
|
|
let mut futm = FutureMoves::new(Piece::Black, FUTURE_MOVES_CONFIG);
|
|
let mut board = Board::new().starting_pos();
|
|
|
|
// replay of a test I did
|
|
// TODO! make this as small of a test as possible
|
|
let moves = vec![
|
|
(Some((5, 4)), Piece::Black),
|
|
(Some((5, 5)), Piece::White),
|
|
(Some((5, 6)), Piece::Black),
|
|
(Some((6, 4)), Piece::White),
|
|
(Some((7, 3)), Piece::Black),
|
|
(Some((7, 4)), Piece::White),
|
|
(Some((7, 5)), Piece::Black),
|
|
(Some((2, 4)), Piece::White),
|
|
(Some((1, 4)), Piece::Black),
|
|
(Some((1, 5)), Piece::White),
|
|
(Some((1, 6)), Piece::Black),
|
|
(Some((0, 6)), Piece::White),
|
|
(Some((3, 2)), Piece::Black),
|
|
(Some((1, 7)), Piece::White),
|
|
(None, Piece::Black), // black skips a move
|
|
(Some((0, 4)), Piece::White),
|
|
(None, Piece::Black), // black skips a move
|
|
(Some((4, 2)), Piece::White),
|
|
];
|
|
|
|
for (coords, color) in moves {
|
|
if color == futm.agent_color {
|
|
// my turn
|
|
futm.update_from_board(&board);
|
|
let best_move = futm.best_move();
|
|
if coords.is_none() {
|
|
assert_eq!(best_move, None);
|
|
} else {
|
|
assert_ne!(best_move, None);
|
|
}
|
|
}
|
|
if let Some((i, j)) = coords {
|
|
board.place(i, j, color).unwrap();
|
|
}
|
|
}
|
|
}
|
|
}
|