Parallel agents movement.

This commit is contained in:
mindv0rtex 2021-02-26 14:19:05 -05:00
parent cbc3fcbe06
commit 241e6ba6bf
5 changed files with 72 additions and 21 deletions

View File

@ -14,14 +14,10 @@ pub struct Grid {
blur: Blur, blur: Blur,
} }
#[inline(always)]
fn is_power_of_two(x: usize) -> bool {
(x & (x - 1)) == 0
}
impl Grid { impl Grid {
/// Create a new grid filled with random floats in the [0.0..1.0) range. /// Create a new grid filled with random floats in the [0.0..1.0) range.
pub fn new(width: usize, height: usize) -> Self { pub fn new(width: usize, height: usize) -> Self {
use crate::util::is_power_of_two;
if !is_power_of_two(width) || !is_power_of_two(height) { if !is_power_of_two(width) || !is_power_of_two(height) {
panic!("Grid dimensitions must be a power of two."); panic!("Grid dimensitions must be a power of two.");
} }

View File

@ -2,3 +2,4 @@ mod blur;
mod grid; mod grid;
pub mod model; pub mod model;
pub mod trig; pub mod trig;
mod util;

View File

@ -1,6 +1,8 @@
use physarum::model; use physarum::model;
fn main() { fn main() {
let model = model::Model::new(4, 4, 20, 1); let mut model = model::Model::new(4, 4, 20, 1);
println!("{:#?}", model);
model.step();
println!("{:#?}", model); println!("{:#?}", model);
} }

View File

@ -1,6 +1,7 @@
use crate::grid::Grid; use crate::grid::Grid;
use rand::{thread_rng, Rng}; use rand::{seq::SliceRandom, thread_rng, Rng};
use rayon::prelude::*;
/// A single Physarum agent. The x and y positions are continuous, hence we use floating point /// A single Physarum agent. The x and y positions are continuous, hence we use floating point
/// numbers instead of integers. /// numbers instead of integers.
@ -13,8 +14,7 @@ struct Agent {
impl Agent { impl Agent {
/// Construct a new agent with random parameters. /// Construct a new agent with random parameters.
fn new(width: usize, height: usize) -> Self { fn new<R: Rng + ?Sized>(width: usize, height: usize, rng: &mut R) -> Self {
let mut rng = rand::thread_rng();
let (x, y, angle) = rng.gen::<(f32, f32, f32)>(); let (x, y, angle) = rng.gen::<(f32, f32, f32)>();
Agent { Agent {
x: x * width as f32, x: x * width as f32,
@ -22,6 +22,22 @@ impl Agent {
angle: angle * std::f32::consts::TAU, angle: angle * std::f32::consts::TAU,
} }
} }
/// Update agent's orientation angle and position on the grid.
fn rotate_and_move(
&mut self,
direction: f32,
rotation_angle: f32,
step_distance: f32,
width: usize,
height: usize,
) {
use crate::util::wrap;
let delta_angle = rotation_angle * direction;
self.angle = wrap(self.angle + delta_angle, std::f32::consts::TAU);
self.x = wrap(self.x + step_distance * self.angle.cos(), width as f32);
self.y = wrap(self.y + step_distance * self.angle.sin(), height as f32);
}
} }
/// A model configuration. We make it into a separate type, because we will eventually have multiple /// A model configuration. We make it into a separate type, because we will eventually have multiple
@ -50,9 +66,7 @@ impl PopulationConfig {
const DECAY_FACTOR_MAX: f32 = 0.1; const DECAY_FACTOR_MAX: f32 = 0.1;
/// Construct a random configuration. /// Construct a random configuration.
pub fn new() -> Self { pub fn new<R: Rng + ?Sized>(rng: &mut R) -> Self {
let mut rng = rand::thread_rng();
PopulationConfig { PopulationConfig {
sensor_distance: rng.gen_range(Self::SENSOR_DISTANCE_MIN..=Self::SENSOR_DISTANCE_MAX), sensor_distance: rng.gen_range(Self::SENSOR_DISTANCE_MIN..=Self::SENSOR_DISTANCE_MAX),
step_distance: rng.gen_range(Self::STEP_DISTANCE_MIN..=Self::STEP_DISTANCE_MAX), step_distance: rng.gen_range(Self::STEP_DISTANCE_MIN..=Self::STEP_DISTANCE_MAX),
@ -81,28 +95,54 @@ pub struct Model {
config: PopulationConfig, config: PopulationConfig,
iteration: i32, iteration: i32,
width: usize,
height: usize,
} }
impl Model { impl Model {
/// Construct a new model with random initial conditions and random configuration. /// Construct a new model with random initial conditions and random configuration.
pub fn new(width: usize, height: usize, n_particles: usize, diffusivity: usize) -> Self { pub fn new(width: usize, height: usize, n_particles: usize, diffusivity: usize) -> Self {
let mut rng = rand::thread_rng();
Model { Model {
agents: (0..n_particles) agents: (0..n_particles)
.map(|_| Agent::new(width, height)) .map(|_| Agent::new(width, height, &mut rng))
.collect(), .collect(),
grid: Grid::new(width, height), grid: Grid::new(width, height),
diffusivity, diffusivity,
config: PopulationConfig::new(), config: PopulationConfig::new(&mut rng),
iteration: 0, iteration: 0,
width,
height,
}
}
fn pick_direction<R: Rng + ?Sized>(center: f32, left: f32, right: f32, rng: &mut R) -> f32 {
if (center > left) && (center > right) {
0.0
} else if (center < left) && (center < right) {
*[-1.0, 1.0].choose(rng).unwrap()
} else if left < right {
1.0
} else if right < left {
-1.0
} else {
0.0
} }
} }
/// Perform a single simulation step. /// Perform a single simulation step.
pub fn step(&mut self) { pub fn step(&mut self) {
// To avoid borrow-checker errors inside the parallel loop.
let sensor_distance = self.config.sensor_distance; let sensor_distance = self.config.sensor_distance;
let sensor_angle = self.config.sensor_angle; let sensor_angle = self.config.sensor_angle;
let rotation_angle = self.config.rotation_angle;
let step_distance = self.config.step_distance;
let (width, height) = (self.width, self.height);
let grid = &self.grid;
for agent in self.agents.iter_mut() { self.agents.par_iter_mut().for_each(|agent| {
let mut rng = rand::thread_rng();
let xc = agent.x + agent.angle.cos() * sensor_distance; let xc = agent.x + agent.angle.cos() * sensor_distance;
let yc = agent.y + agent.angle.sin() * sensor_distance; let yc = agent.y + agent.angle.sin() * sensor_distance;
let xl = agent.x + (agent.angle - sensor_angle).cos() * sensor_distance; let xl = agent.x + (agent.angle - sensor_angle).cos() * sensor_distance;
@ -111,12 +151,15 @@ impl Model {
let yr = agent.y + (agent.angle + sensor_angle).sin() * sensor_distance; let yr = agent.y + (agent.angle + sensor_angle).sin() * sensor_distance;
// Sense // Sense
let trail_c = self.grid.get(xc, yc); let trail_c = grid.get(xc, yc);
let trail_l = self.grid.get(xl, yl); let trail_l = grid.get(xl, yl);
let trail_r = self.grid.get(xr, yr); let trail_r = grid.get(xr, yr);
// Rotate
// Move // Rotate and move
} let direction = Model::pick_direction(trail_c, trail_l, trail_r, &mut rng);
agent.rotate_and_move(direction, rotation_angle, step_distance, width, height);
});
// Deposit + Diffuse + Decay // Deposit + Diffuse + Decay
} }
} }

9
src/util.rs Normal file
View File

@ -0,0 +1,9 @@
#[inline(always)]
pub fn is_power_of_two(x: usize) -> bool {
(x & (x - 1)) == 0
}
#[inline(always)]
pub fn wrap(x: f32, max: f32) -> f32 {
x - max * ((x > max) as i32 as f32 - (x < 0.0_f32) as i32 as f32)
}