restructuring
This commit is contained in:
parent
f8b16c720b
commit
41ba5f248c
107
src/agent.rs
Normal file
107
src/agent.rs
Normal file
@ -0,0 +1,107 @@
|
||||
use crate::{
|
||||
grid::{Grid, PopulationConfig},
|
||||
util::wrap,
|
||||
};
|
||||
|
||||
use rand::{seq::SliceRandom, Rng};
|
||||
use std::f32::consts::TAU;
|
||||
|
||||
// A single Physarum agent. The x and y positions are continuous, hence we use floating point numbers instead of integers.
|
||||
#[derive(Debug)]
|
||||
pub struct Agent {
|
||||
pub x: f32,
|
||||
pub y: f32,
|
||||
pub angle: f32,
|
||||
pub population_id: usize,
|
||||
pub i: usize,
|
||||
}
|
||||
|
||||
impl Agent {
|
||||
// Construct a new agent with random parameters.
|
||||
pub fn new<R: Rng + ?Sized>(width: usize, height: usize, id: usize, rng: &mut R, i: usize) -> Self {
|
||||
let (x, y, angle) = rng.gen::<(f32, f32, f32)>();
|
||||
Agent {
|
||||
x: x * width as f32,
|
||||
y: y * height as f32,
|
||||
angle: angle * TAU,
|
||||
population_id: id,
|
||||
i,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn tick(&mut self, grid: &Grid) {
|
||||
let (width, height) = (grid.width, grid.height);
|
||||
let PopulationConfig {
|
||||
sensor_distance,
|
||||
sensor_angle,
|
||||
rotation_angle,
|
||||
step_distance,
|
||||
..
|
||||
} = grid.config;
|
||||
|
||||
let xc = self.x + fastapprox::faster::cos(self.angle) * sensor_distance;
|
||||
let yc = self.y + fastapprox::faster::sin(self.angle) * sensor_distance;
|
||||
|
||||
let agent_add_sens = self.angle + sensor_angle;
|
||||
let agent_sub_sens = self.angle - sensor_angle;
|
||||
|
||||
let xl = self.x + fastapprox::faster::cos(agent_sub_sens) * sensor_distance;
|
||||
let yl = self.y + fastapprox::faster::sin(agent_sub_sens) * sensor_distance;
|
||||
let xr = self.x + fastapprox::faster::cos(agent_add_sens) * sensor_distance;
|
||||
let yr = self.y + fastapprox::faster::sin(agent_add_sens) * sensor_distance;
|
||||
|
||||
// We sense from the buffer because this is where we previously combined data from all the grid.
|
||||
let center = grid.get_buf(xc, yc);
|
||||
let left = grid.get_buf(xl, yl);
|
||||
let right = grid.get_buf(xr, yr);
|
||||
|
||||
// Rotate and move logic
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut direction: f32 = 0.0;
|
||||
|
||||
if (center > left) && (center > right) {
|
||||
direction = 0.0;
|
||||
} else if (center < left) && (center < right) {
|
||||
direction = *[-1.0, 1.0].choose(&mut rng).unwrap();
|
||||
} else if left < right {
|
||||
direction = 1.0;
|
||||
} else if right < left {
|
||||
direction = -1.0;
|
||||
}
|
||||
|
||||
let delta_angle = rotation_angle * direction;
|
||||
|
||||
self.angle = wrap(self.angle + delta_angle, TAU);
|
||||
self.x = wrap(
|
||||
self.x + step_distance * fastapprox::faster::cos(self.angle),
|
||||
width as f32,
|
||||
);
|
||||
self.y = wrap(
|
||||
self.y + step_distance * fastapprox::faster::sin(self.angle),
|
||||
height as f32,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Clone for Agent {
|
||||
fn clone(&self) -> Agent {
|
||||
Agent {
|
||||
x: self.x,
|
||||
y: self.y,
|
||||
angle: self.angle,
|
||||
population_id: self.population_id,
|
||||
i: self.i,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for Agent {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.x == other.x
|
||||
&& self.y == other.y
|
||||
&& self.angle == other.angle
|
||||
&& self.population_id == other.population_id
|
||||
&& self.i == other.i
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,6 @@
|
||||
use crate::{
|
||||
blur::Blur,
|
||||
model::Agent,
|
||||
agent::Agent,
|
||||
};
|
||||
|
||||
use rand::{distributions::Uniform, Rng};
|
||||
@ -86,11 +86,11 @@ pub struct Grid {
|
||||
pub width: usize,
|
||||
pub height: usize,
|
||||
|
||||
data: Vec<f32>,
|
||||
pub data: Vec<f32>,
|
||||
|
||||
// Scratch space for the blur operation.
|
||||
buf: Vec<f32>,
|
||||
blur: Blur,
|
||||
pub buf: Vec<f32>,
|
||||
pub blur: Blur,
|
||||
pub agents: Vec<Agent>
|
||||
}
|
||||
|
||||
|
||||
@ -1,8 +1,67 @@
|
||||
use crate::{grid::Grid, palette::Palette};
|
||||
|
||||
use itertools::multizip;
|
||||
|
||||
// Stores data that is located in grids that is used for image generation
|
||||
pub struct ThinGridData {
|
||||
pub width: usize,
|
||||
pub height: usize,
|
||||
pub data: Vec<f32>,
|
||||
}
|
||||
|
||||
|
||||
impl Clone for ThinGridData {
|
||||
fn clone(&self) -> ThinGridData {
|
||||
ThinGridData {
|
||||
width: self.width.clone(),
|
||||
height: self.height.clone(),
|
||||
data: self.data.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ThinGridData {
|
||||
// Convert Grid to ThinGridData
|
||||
pub fn from_grid(in_grid: &Grid) -> Self {
|
||||
return ThinGridData {
|
||||
width: in_grid.width.clone(),
|
||||
height: in_grid.height.clone(),
|
||||
data: in_grid.data.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn from_grid_vec(in_grids: Vec<Grid>) -> Vec<Self> {
|
||||
return in_grids.iter().map(|grid|{
|
||||
return Self::from_grid(grid);
|
||||
}).collect();
|
||||
}
|
||||
|
||||
// from grid.rs (needed in image gen)
|
||||
#[allow(dead_code)]
|
||||
pub fn data(&self) -> &[f32] {
|
||||
&self.data
|
||||
}
|
||||
|
||||
// from grid.rs (needed in image gen)
|
||||
#[allow(dead_code)]
|
||||
pub fn quantile(&self, fraction: f32) -> f32 {
|
||||
let index = if (fraction - 1.0_f32).abs() < f32::EPSILON {
|
||||
self.data.len() - 1
|
||||
} else {
|
||||
(self.data.len() as f32 * fraction) as usize
|
||||
};
|
||||
let mut sorted = self.data.clone();
|
||||
sorted
|
||||
.as_mut_slice()
|
||||
.select_nth_unstable_by(index, |a, b| a.partial_cmp(b).unwrap());
|
||||
sorted[index]
|
||||
}
|
||||
}
|
||||
|
||||
// Class for storing data that will be used to create images
|
||||
pub struct ImgData {
|
||||
pub grids: Vec<Grid>,
|
||||
pub grids: Vec<ThinGridData>,
|
||||
pub palette: Palette,
|
||||
pub iteration: i32,
|
||||
}
|
||||
@ -18,11 +77,46 @@ impl Clone for ImgData {
|
||||
}
|
||||
|
||||
impl ImgData {
|
||||
pub fn new(in_grids: Vec<Grid>, in_palette: Palette, in_iteration: i32) -> Self {
|
||||
pub fn new(in_grids: Vec<ThinGridData>, in_palette: Palette, in_iteration: i32) -> Self {
|
||||
ImgData {
|
||||
grids: in_grids,
|
||||
palette: in_palette,
|
||||
iteration: in_iteration,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn save_to_image(&self) {
|
||||
let (width, height) = (self.grids[0].width, self.grids[0].height);
|
||||
let mut img = image::RgbImage::new(width as u32, height as u32);
|
||||
|
||||
let max_values: Vec<_> = self
|
||||
.grids
|
||||
.iter()
|
||||
.map(|grid| grid.quantile(0.999) * 1.5)
|
||||
.collect();
|
||||
|
||||
for y in 0..height {
|
||||
for x in 0..width {
|
||||
let i = y * width + x;
|
||||
let (mut r, mut g, mut b) = (0.0_f32, 0.0_f32, 0.0_f32);
|
||||
for (grid, max_value, color) in
|
||||
multizip((&self.grids, &max_values, &self.palette.colors))
|
||||
{
|
||||
let mut t = (grid.data()[i] / max_value).clamp(0.0, 1.0);
|
||||
t = t.powf(1.0 / 2.2); // gamma correction
|
||||
r += color.0[0] as f32 * t;
|
||||
g += color.0[1] as f32 * t;
|
||||
b += color.0[2] as f32 * t;
|
||||
}
|
||||
r = r.clamp(0.0, 255.0);
|
||||
g = g.clamp(0.0, 255.0);
|
||||
b = b.clamp(0.0, 255.0);
|
||||
img.put_pixel(x as u32, y as u32, image::Rgb([r as u8, g as u8, b as u8]));
|
||||
}
|
||||
}
|
||||
|
||||
img.save(format!("./tmp/out_{}.png", self.iteration).as_str())
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
@ -5,3 +5,4 @@ mod math;
|
||||
pub mod model;
|
||||
mod palette;
|
||||
mod util; // for math things
|
||||
mod agent;
|
||||
10
src/main.rs
10
src/main.rs
@ -2,15 +2,17 @@ use physarum::model;
|
||||
|
||||
fn main() {
|
||||
// # of iterations to go through
|
||||
let n_iterations = 254;
|
||||
// let n_iterations = 1024;
|
||||
let n_iterations = 128;
|
||||
|
||||
// Size of grid and pictures
|
||||
let (width, height) = (256, 256);
|
||||
// let (width, height) = (256, 256);
|
||||
let (width, height) = (512, 512);
|
||||
// let (width, height) = (1024, 1024);
|
||||
|
||||
// # of agents
|
||||
// let n_particles = 1 << 24;
|
||||
let n_particles = 1 << 16;
|
||||
let n_particles = 1 << 10;
|
||||
// let n_particles = 1 << 16;
|
||||
println!("n_particles: {}", n_particles);
|
||||
|
||||
let diffusivity = 1;
|
||||
|
||||
127
src/model.rs
127
src/model.rs
@ -1,122 +1,18 @@
|
||||
use crate::{
|
||||
grid::{combine, Grid, PopulationConfig},
|
||||
imgdata::ImgData,
|
||||
grid::{combine, Grid},
|
||||
imgdata::{ImgData, ThinGridData},
|
||||
palette::{random_palette, Palette},
|
||||
util::wrap,
|
||||
agent::Agent,
|
||||
};
|
||||
|
||||
use indicatif::{ParallelProgressIterator, ProgressBar, ProgressStyle};
|
||||
use itertools::multizip;
|
||||
use rand::{seq::SliceRandom, Rng};
|
||||
// use rand::Rng;
|
||||
use rand_distr::{Distribution, Normal};
|
||||
use rayon::{iter::ParallelIterator, prelude::*};
|
||||
use std::{f32::consts::TAU, path::Path, time::Instant};
|
||||
|
||||
// A single Physarum agent. The x and y positions are continuous, hence we use floating point numbers instead of integers.
|
||||
#[derive(Debug)]
|
||||
pub struct Agent {
|
||||
x: f32,
|
||||
y: f32,
|
||||
angle: f32,
|
||||
population_id: usize,
|
||||
i: usize,
|
||||
}
|
||||
|
||||
impl Agent {
|
||||
// Construct a new agent with random parameters.
|
||||
fn new<R: Rng + ?Sized>(width: usize, height: usize, id: usize, rng: &mut R, i: usize) -> Self {
|
||||
let (x, y, angle) = rng.gen::<(f32, f32, f32)>();
|
||||
Agent {
|
||||
x: x * width as f32,
|
||||
y: y * height as f32,
|
||||
angle: angle * TAU,
|
||||
population_id: id,
|
||||
i,
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn tick(&mut self, grid: &Grid) {
|
||||
let (width, height) = (grid.width, grid.height);
|
||||
let PopulationConfig {
|
||||
sensor_distance,
|
||||
sensor_angle,
|
||||
rotation_angle,
|
||||
step_distance,
|
||||
..
|
||||
} = grid.config;
|
||||
|
||||
let xc = self.x + fastapprox::faster::cos(self.angle) * sensor_distance;
|
||||
let yc = self.y + fastapprox::faster::sin(self.angle) * sensor_distance;
|
||||
|
||||
let agent_add_sens = self.angle + sensor_angle;
|
||||
let agent_sub_sens = self.angle - sensor_angle;
|
||||
|
||||
let xl = self.x + fastapprox::faster::cos(agent_sub_sens) * sensor_distance;
|
||||
let yl = self.y + fastapprox::faster::sin(agent_sub_sens) * sensor_distance;
|
||||
let xr = self.x + fastapprox::faster::cos(agent_add_sens) * sensor_distance;
|
||||
let yr = self.y + fastapprox::faster::sin(agent_add_sens) * sensor_distance;
|
||||
|
||||
// We sense from the buffer because this is where we previously combined data from all the grid.
|
||||
let center = grid.get_buf(xc, yc);
|
||||
let left = grid.get_buf(xl, yl);
|
||||
let right = grid.get_buf(xr, yr);
|
||||
|
||||
// Rotate and move logic
|
||||
let mut rng = rand::thread_rng();
|
||||
let mut direction: f32 = 0.0;
|
||||
|
||||
if (center > left) && (center > right) {
|
||||
direction = 0.0;
|
||||
} else if (center < left) && (center < right) {
|
||||
direction = *[-1.0, 1.0].choose(&mut rng).unwrap();
|
||||
} else if left < right {
|
||||
direction = 1.0;
|
||||
} else if right < left {
|
||||
direction = -1.0;
|
||||
}
|
||||
|
||||
let delta_angle = rotation_angle * direction;
|
||||
|
||||
self.angle = wrap(self.angle + delta_angle, TAU);
|
||||
self.x = wrap(
|
||||
self.x + step_distance * fastapprox::faster::cos(self.angle),
|
||||
width as f32,
|
||||
);
|
||||
self.y = wrap(
|
||||
self.y + step_distance * fastapprox::faster::sin(self.angle),
|
||||
height as f32,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl Clone for Agent {
|
||||
fn clone(&self) -> Agent {
|
||||
Agent {
|
||||
x: self.x,
|
||||
y: self.y,
|
||||
angle: self.angle,
|
||||
population_id: self.population_id,
|
||||
i: self.i,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for Agent {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.x == other.x
|
||||
&& self.y == other.y
|
||||
&& self.angle == other.angle
|
||||
&& self.population_id == other.population_id
|
||||
&& self.i == other.i
|
||||
}
|
||||
}
|
||||
use std::{path::Path, time::Instant};
|
||||
|
||||
// Top-level simulation class.
|
||||
pub struct Model {
|
||||
// Physarum agents.
|
||||
// agents: Vec<Agent>,
|
||||
|
||||
// The grid they move on.
|
||||
grids: Vec<Grid>,
|
||||
|
||||
@ -276,8 +172,14 @@ impl Model {
|
||||
);
|
||||
}
|
||||
|
||||
fn strip_grid_data(grids: Vec<Grid>) -> Vec<ThinGridData> {
|
||||
return grids.iter().map(|grid| {
|
||||
return ThinGridData::from_grid(grid);
|
||||
}).collect();
|
||||
}
|
||||
|
||||
fn save_image_data(&mut self) {
|
||||
let grids = self.grids.clone();
|
||||
let grids = Self::strip_grid_data(self.grids.clone());
|
||||
let img_data = ImgData::new(grids, self.palette, self.iteration);
|
||||
self.img_data_vec.push(img_data);
|
||||
if self.grids[0].width > 1024 && self.grids[0].height > 1024 && self.img_data_vec.len() > 100 {
|
||||
@ -312,10 +214,12 @@ impl Model {
|
||||
.par_iter()
|
||||
.progress_with(pb)
|
||||
.for_each(|img| {
|
||||
Self::save_to_image(img.to_owned());
|
||||
// Self::save_to_image(img.to_owned());
|
||||
img.save_to_image();
|
||||
});
|
||||
}
|
||||
|
||||
/*
|
||||
pub fn save_to_image(imgdata: ImgData) {
|
||||
let (width, height) = (imgdata.grids[0].width, imgdata.grids[0].height);
|
||||
let mut img = image::RgbImage::new(width as u32, height as u32);
|
||||
@ -349,4 +253,5 @@ impl Model {
|
||||
img.save(format!("./tmp/out_{}.png", imgdata.iteration).as_str())
|
||||
.unwrap();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user