parallel grid deposit

This commit is contained in:
Simon Gardling 2021-03-31 15:48:58 -04:00
parent b5bc14faa3
commit 99960c9523
3 changed files with 43 additions and 9 deletions

View File

@ -88,6 +88,8 @@ pub struct Grid {
// Scratch space for the blur operation. // Scratch space for the blur operation.
buf: Vec<f32>, buf: Vec<f32>,
blur: Blur, blur: Blur,
pub i: Vec<usize>,
} }
impl Clone for Grid { impl Clone for Grid {
@ -99,13 +101,14 @@ impl Clone for Grid {
data: self.data.clone(), data: self.data.clone(),
buf: self.buf.clone(), buf: self.buf.clone(),
blur: self.blur.clone(), blur: self.blur.clone(),
i: self.i.clone(),
} }
} }
} }
impl Grid { impl Grid {
// Create a new grid filled with random floats in the [0.0..1.0) range. // Create a new grid filled with random floats in the [0.0..1.0) range.
pub fn new<R: Rng + ?Sized>(width: usize, height: usize, rng: &mut R) -> Self { pub fn new<R: Rng + ?Sized>(width: usize, height: usize, rng: &mut R, i: Vec<usize>) -> Self {
if !width.is_power_of_two() || !height.is_power_of_two() { if !width.is_power_of_two() || !height.is_power_of_two() {
panic!("Grid dimensions must be a power of two."); panic!("Grid dimensions must be a power of two.");
} }
@ -119,6 +122,7 @@ impl Grid {
config: PopulationConfig::new(rng), config: PopulationConfig::new(rng),
buf: vec![0.0; width * height], buf: vec![0.0; width * height],
blur: Blur::new(width), blur: Blur::new(width),
i,
} }
} }

View File

@ -2,20 +2,22 @@ use physarum::model;
fn main() { fn main() {
// # of iterations to go through // # of iterations to go through
let n_iterations = 2048; let n_iterations = 256;
// Size of grid and pictures // Size of grid and pictures
let (width, height) = (256, 256); let (width, height) = (256, 256);
// let (width, height) = (1024, 1024); // let (width, height) = (1024, 1024);
// # of agents // # of agents
let n_particles = 1 << 20; // let n_particles = 1 << 20;
let n_particles = 1 << 16;
println!("n_particles: {}", n_particles); println!("n_particles: {}", n_particles);
let diffusivity = 1; let diffusivity = 1;
// `n_populations` is the # of types of agents // `n_populations` is the # of types of agents
let n_populations = 1; // let n_populations = 1;
let n_populations = 3;
// let n_populations = 1 + rng.gen_range(1..4); // make # of populations between 2 and 5 // let n_populations = 1 + rng.gen_range(1..4); // make # of populations between 2 and 5
let mut model = model::Model::new(width, height, n_particles, n_populations, diffusivity); // Create the model let mut model = model::Model::new(width, height, n_particles, n_populations, diffusivity); // Create the model

View File

@ -126,11 +126,11 @@ impl Model {
} }
Model { Model {
agents: (0..n_particles) agents: (0..(n_particles-1))
.map(|i| Agent::new(width, height, i / particles_per_grid, &mut rng, i)) .map(|i| Agent::new(width, height, i / particles_per_grid, &mut rng, i))
.collect(), .collect(),
grids: (0..n_populations) grids: (0..n_populations)
.map(|_| Grid::new(width, height, &mut rng)) .map(|_| Grid::new(width, height, &mut rng, vec![]))
.collect(), .collect(),
attraction_table, attraction_table,
diffusivity, diffusivity,
@ -156,6 +156,24 @@ impl Model {
let mut time_per_agent_list: Vec<f64> = Vec::new(); let mut time_per_agent_list: Vec<f64> = Vec::new();
let mut time_per_step_list: Vec<f64> = Vec::new(); let mut time_per_step_list: Vec<f64> = Vec::new();
println!("Doing some population stuff...");
let time_1 = Instant::now();
let mut i_pop: Vec<Vec<usize>> = Vec::new();
for i in (0..(self.grids.len())) {
i_pop.push(vec![]);
}
for agent in self.agents.iter() {
i_pop[agent.population_id].push(agent.i);
}
for i in (0..(self.grids.len())) {
self.grids[i].i = i_pop[i].clone();
}
println!("Took {}ms", time_1.elapsed().as_millis());
let use_exp_deposit: bool = true;
for i in 0..steps { for i in 0..steps {
if debug { if debug {
println!("Starting tick for all agents...") println!("Starting tick for all agents...")
@ -222,9 +240,19 @@ impl Model {
); );
}); });
// Deposit // TODO - Make this parallel // Deposit
for agent in self.agents.iter() { if use_exp_deposit {
self.grids[agent.population_id].deposit(agent.x, agent.y); let agent_list = self.agents.clone();
self.grids.par_iter_mut().for_each(|grid|{
for i in (0..grid.i.len()) {
let agent = &agent_list[i];
grid.deposit(agent.x, agent.y);
}
});
} else {
for agent in self.agents.iter() {
self.grids[agent.population_id].deposit(agent.x, agent.y);
}
} }
// Diffuse + Decay // Diffuse + Decay