impl Display for Agent

This commit is contained in:
Simon Gardling 2021-04-01 10:58:30 -04:00
parent 7f5fef2590
commit a927cfe6fa

View File

@ -5,6 +5,8 @@ use crate::{
use rand::{seq::SliceRandom, Rng};
use std::f32::consts::TAU;
use fastapprox::faster::{cos, sin};
use std::fmt::{Display, Formatter};
// A single Physarum agent. The x and y positions are continuous, hence we use floating point numbers instead of integers.
#[derive(Debug)]
@ -16,6 +18,20 @@ pub struct Agent {
pub i: usize,
}
impl Display for Agent {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{{\n (x,y): ({},{})\n angle: {}\n population id: {}, i: {} }}",
self.x,
self.y,
self.angle,
self.population_id,
self.i,
)
}
}
impl Agent {
// Construct a new agent with random parameters.
pub fn new<R: Rng + ?Sized>(width: usize, height: usize, id: usize, rng: &mut R, i: usize) -> Self {
@ -40,16 +56,16 @@ impl Agent {
..
} = grid.config;
let xc = self.x + fastapprox::faster::cos(self.angle) * sensor_distance;
let yc = self.y + fastapprox::faster::sin(self.angle) * sensor_distance;
let xc = self.x + cos(self.angle) * sensor_distance;
let yc = self.y + sin(self.angle) * sensor_distance;
let agent_add_sens = self.angle + sensor_angle;
let agent_sub_sens = self.angle - sensor_angle;
let xl = self.x + fastapprox::faster::cos(agent_sub_sens) * sensor_distance;
let yl = self.y + fastapprox::faster::sin(agent_sub_sens) * sensor_distance;
let xr = self.x + fastapprox::faster::cos(agent_add_sens) * sensor_distance;
let yr = self.y + fastapprox::faster::sin(agent_add_sens) * sensor_distance;
let xl = self.x + cos(agent_sub_sens) * sensor_distance;
let yl = self.y + sin(agent_sub_sens) * sensor_distance;
let xr = self.x + cos(agent_add_sens) * sensor_distance;
let yr = self.y + sin(agent_add_sens) * sensor_distance;
// We sense from the buffer because this is where we previously combined data from all the grid.
let center = grid.get_buf(xc, yc);
@ -74,11 +90,11 @@ impl Agent {
self.angle = wrap(self.angle + delta_angle, TAU);
self.x = wrap(
self.x + step_distance * fastapprox::faster::cos(self.angle),
self.x + step_distance * cos(self.angle),
width as f32,
);
self.y = wrap(
self.y + step_distance * fastapprox::faster::sin(self.angle),
self.y + step_distance * sin(self.angle),
height as f32,
);
}