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5 Commits
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47e09571fc
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47e09571fc
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16887c9712
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effe506b45
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492c527498
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b8f1e28eed
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40
src/agent.rs
40
src/agent.rs
@@ -1,3 +1,4 @@
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use crate::grid::PopulationConfig;
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use crate::{buffer::Buf, util::wrap};
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use fastapprox::faster::{cos, sin};
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use rand::prelude::IndexedRandom;
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@@ -31,26 +32,17 @@ impl Agent {
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}
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/// Tick an agent
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pub fn tick(
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&mut self,
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buf: &Buf,
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sensor_distance: f32,
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sensor_angle: f32,
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rotation_angle: f32,
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step_distance: f32,
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width: usize,
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height: usize,
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) {
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let xc = self.x + cos(self.heading) * sensor_distance;
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let yc = self.y + sin(self.heading) * sensor_distance;
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pub fn tick(&mut self, buf: &Buf, pop_config: PopulationConfig, width: usize, height: usize) {
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let xc = self.x + cos(self.heading) * pop_config.sensor_distance;
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let yc = self.y + sin(self.heading) * pop_config.sensor_distance;
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let agent_add_sens = self.heading + sensor_angle;
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let agent_sub_sens = self.heading - sensor_angle;
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let agent_add_sens = self.heading + pop_config.sensor_angle;
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let agent_sub_sens = self.heading - pop_config.sensor_angle;
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let xl = self.x + cos(agent_sub_sens) * sensor_distance;
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let yl = self.y + sin(agent_sub_sens) * sensor_distance;
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let xr = self.x + cos(agent_add_sens) * sensor_distance;
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let yr = self.y + sin(agent_add_sens) * sensor_distance;
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let xl = self.x + cos(agent_sub_sens) * pop_config.sensor_distance;
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let yl = self.y + sin(agent_sub_sens) * pop_config.sensor_distance;
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let xr = self.x + cos(agent_add_sens) * pop_config.sensor_distance;
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let yr = self.y + sin(agent_add_sens) * pop_config.sensor_distance;
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// We sense from the buffer because this is where we previously combined data from all the grid.
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let center = buf.get_buf(xc, yc);
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@@ -72,10 +64,16 @@ impl Agent {
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0.0
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};
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let delta_angle = rotation_angle * direction;
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let delta_angle = pop_config.rotation_angle * direction;
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self.heading = wrap(self.heading + delta_angle, TAU);
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self.x = wrap(self.x + step_distance * cos(self.heading), width as f32);
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self.y = wrap(self.y + step_distance * sin(self.heading), height as f32);
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self.x = wrap(
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self.x + pop_config.step_distance * cos(self.heading),
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width as f32,
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);
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self.y = wrap(
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self.y + pop_config.step_distance * sin(self.heading),
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height as f32,
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);
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}
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}
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36
src/grid.rs
36
src/grid.rs
@@ -7,10 +7,10 @@ use std::fmt::{Display, Formatter};
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/// A population configuration.
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#[derive(Debug, Clone, Copy)]
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pub struct PopulationConfig {
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sensor_distance: f32,
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step_distance: f32,
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sensor_angle: f32,
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rotation_angle: f32,
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pub sensor_distance: f32,
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pub step_distance: f32,
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pub sensor_angle: f32,
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pub rotation_angle: f32,
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deposition_amount: f32,
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}
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@@ -90,25 +90,8 @@ impl Grid {
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}
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pub fn tick(&mut self) {
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let (width, height) = (self.width, self.height);
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let PopulationConfig {
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sensor_distance,
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sensor_angle,
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rotation_angle,
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step_distance,
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..
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} = self.config;
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self.agents.par_iter_mut().for_each(|agent| {
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agent.tick(
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&self.buf,
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sensor_distance,
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sensor_angle,
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rotation_angle,
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step_distance,
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width,
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height,
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);
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agent.tick(&self.buf, self.config, self.width, self.height);
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});
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self.deposit_all();
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}
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@@ -131,11 +114,14 @@ where
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// We mutate grid buffers and read grid data. We use unsafe because we need shared/unique borrows on different fields of the same Grid struct.
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bufs.iter().enumerate().for_each(|(i, buf)| {
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let buf_ptr = *buf as *const Vec<f32> as *mut Vec<f32>;
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unsafe { buf_ptr.as_mut() }.unwrap().fill(0.0);
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// SAFETY! we can take these are raw pointers because we are
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// getting it from a `&mut [Grid]`
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let buf_ptr_mut = unsafe { buf_ptr.as_mut().unwrap_unchecked() };
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buf_ptr_mut.fill(0.0);
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datas.iter().enumerate().for_each(|(j, other)| {
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let multiplier = attraction_table[i].as_ref()[j];
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unsafe { buf_ptr.as_mut() }
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.unwrap()
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buf_ptr_mut
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.iter_mut()
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.zip(*other)
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.for_each(|(to, from)| *to += from * multiplier)
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30
src/model.rs
30
src/model.rs
@@ -57,28 +57,32 @@ impl Model {
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let attraction_distr =
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Normal::new(Self::ATTRACTION_FACTOR_MEAN, Self::ATTRACTION_FACTOR_STD).unwrap();
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let repulstion_distr =
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let repulsion_distr =
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Normal::new(Self::REPULSION_FACTOR_MEAN, Self::REPULSION_FACTOR_STD).unwrap();
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let mut attraction_table = Vec::with_capacity(n_populations);
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for i in 0..n_populations {
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attraction_table.push(Vec::with_capacity(n_populations));
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for j in 0..n_populations {
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attraction_table[i].push(if i == j {
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attraction_distr.sample(&mut rng)
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} else {
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repulstion_distr.sample(&mut rng)
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});
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attraction_table[i].push(
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if i == j {
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&attraction_distr
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} else {
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&repulsion_distr
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}
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.sample(&mut rng),
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);
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}
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}
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let mut grids: Vec<Grid> = Vec::new();
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for _ in 0..n_populations {
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let agents = (0..particles_per_grid)
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.map(|_| Agent::new(width, height, &mut rng))
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.collect();
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grids.push(Grid::new(width, height, &mut rng, agents));
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}
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let grids = (0..n_populations)
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.map(|_| {
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let agents = (0..particles_per_grid)
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.map(|_| Agent::new(width, height, &mut rng))
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.collect();
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Grid::new(width, height, &mut rng, agents)
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})
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.collect();
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Model {
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population_grids: grids,
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