#[inline] pub fn wrap(x: f32, max: f32) -> f32 { x - max * ((x > max) as i32 as f32 - (x < 0.0_f32) as i32 as f32) } // Truncate x and y and return a corresponding index into the data slice. #[inline] pub const fn index(width: usize, height: usize, x: f32, y: f32) -> usize { // x/y can come in negative, hence we shift them by width/height. let i = (x + width as f32) as usize & (width - 1); let j = (y + height as f32) as usize & (height - 1); j * width + i }