add comment about ChildrenEvalMethod::AverageDivDepth
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@ -79,8 +79,10 @@ impl std::fmt::Display for FutureMoveConfig {
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#[derive(Debug, Clone, Copy, Allocative)]
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#[allow(dead_code)]
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pub enum ChildrenEvalMethod {
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/// Best (by far) strat compared to Max or Min
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Average,
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/// AverageDivDepth gives the agent a sense of
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/// time when it comes to how far away a potential win or gain
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/// is. This performs much better in the Elo Arena than `Average`
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AverageDivDepth,
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}
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