disable progressbar for tests
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992ca01169
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12a6881070
@ -62,28 +62,32 @@ impl FutureMoves {
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/// Generate children for all children of `nodes`
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/// only `pub` for the sake of benchmarking
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pub fn extend_layers(&mut self) {
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for i in (self.current_depth + 1)..=self.config.max_depth {
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for _ in (self.current_depth + 1)..=self.config.max_depth {
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if self.arena_len() >= self.config.max_arena_size {
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dbg!("extend_layers: early break ({})", self.arena_len());
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break;
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}
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let pstyle_inner = if cfg!(test) {
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""
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} else {
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&format!(
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"Generating children (depth: {}/{}): ({{pos}}/{{len}}) {{per_sec}}",
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self.current_depth + 1,
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self.config.max_depth
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)
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};
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(0..self.arena.len())
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// we want to select all nodes that don't have children, or are lazy (need to maybe be regenerated)
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.filter(|&idx| {
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let got = &self.arena[idx];
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!got.is_trimmed && got.winner == Winner::None && !got.tried_children
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!got.is_trimmed && !got.tried_children && got.winner == Winner::None
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})
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.filter(|&idx| self.is_connected_to_root(idx))
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.collect::<Vec<usize>>()
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.into_iter()
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.progress_with_style(
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ProgressStyle::with_template(&format!(
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"Generating children (depth: {}/{}): ({{pos}}/{{len}}) {{per_sec}}",
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i, self.config.max_depth
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))
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.unwrap(),
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)
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.progress_with_style(ProgressStyle::with_template(pstyle_inner).unwrap())
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.for_each(|node_idx| {
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self.generate_children(node_idx).last();
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self.arena[node_idx].tried_children = true;
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