fix some stuff

This commit is contained in:
Simon Gardling 2025-02-06 22:56:01 -05:00
parent 669af2a56e
commit 6143473c1d
Signed by: titaniumtown
GPG Key ID: 9AB28AC10ECE533D
4 changed files with 29 additions and 23 deletions

View File

@ -1,7 +1,4 @@
use crate::{
board::Board,
piece::Piece,
};
use crate::{board::Board, piece::Piece};
use rand::prelude::*;
use std::io;
use std::io::prelude::*;

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@ -112,7 +112,7 @@ impl Board {
}
pub fn would_prop(&self, i: usize, j: usize, piece: Piece) -> bool {
!self.propegate_from_dry(i, j, piece).is_empty()
self.get(i, j).is_none() && !self.propegate_from_dry(i, j, piece).is_empty()
}
pub fn place(&mut self, i: usize, j: usize, piece: Piece) -> Result<(), String> {

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@ -50,6 +50,26 @@ impl Move {
pub const fn coords(&self) -> (usize, usize) {
(self.i, self.j)
}
/// Cursed function to create a dummy move type from a color and board
/// Used to bootstrap [`ComplexAgent`]
pub fn from_board_color(color: Piece, board: &Board) -> Self {
Move {
i: 0,
j: 0,
captured: 0,
color,
board: *board,
next_move: vec![Move {
i: 0,
j: 0,
captured: 0,
color: !color,
board: *board,
next_move: problem_space(board, color).collect(),
}],
}
}
}
fn problem_space(board: &Board, color: Piece) -> Box<dyn Iterator<Item = Move> + '_> {
@ -72,28 +92,17 @@ impl Agent for ComplexAgent {
fn next_move(&mut self, board: &Board) -> Option<(usize, usize)> {
const LOOPS: usize = 5;
let curr_move: Move = self.curr_move.take().unwrap_or_else(|| Move {
i: 0,
j: 0,
captured: 0,
color: self.color,
board: *board,
next_move: vec![Move {
i: 0,
j: 0,
captured: 0,
color: !self.color,
board: *board,
next_move: problem_space(board, self.color).collect(),
}],
});
let curr_move: Move = self
.curr_move
.take()
.unwrap_or_else(|| Move::from_board_color(self.color, board));
let mut other_player_move = curr_move
.next_move
.into_iter()
.filter(|x| &x.board == board)
.last()
.unwrap();
.expect("other player made an invalid move?");
other_player_move.populate_next_moves(LOOPS);

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@ -11,8 +11,8 @@ mod piece;
fn main() {
let player1 = complexagent::ComplexAgent::new(Piece::Black);
// let player2 = complexagent::ComplexAgent::new(Piece::White);
let player2 = agent::ManualAgent::new(Piece::White);
// let player2 = agent::RandomAgent::new(Piece::White);
// let player2 = agent::ManualAgent::new(Piece::White);
let player2 = agent::RandomAgent::new(Piece::White);
let mut game = Game::new(Box::new(player1), Box::new(player2));
game.game_loop();
}