switch coordinates to global 'Coord' type
This commit is contained in:
parent
a10b762b39
commit
7ec8a66a4e
10
src/agent.rs
10
src/agent.rs
@ -1,4 +1,4 @@
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use crate::repr::{Board, Piece};
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use crate::repr::{Board, Coord, Piece};
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use rand::prelude::*;
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use std::io;
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use std::io::prelude::*;
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@ -6,7 +6,7 @@ use std::io::prelude::*;
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#[allow(dead_code)]
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pub trait Agent {
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/// Returns the move of an [`Agent`]
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fn next_move(&mut self, board: &Board) -> Option<(usize, usize)>;
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fn next_move(&mut self, board: &Board) -> Option<(Coord, Coord)>;
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/// Returns the name of the [`Agent`]
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fn name(&self) -> &'static str;
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/// Returns the color the [`Agent`] is playing
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@ -27,7 +27,7 @@ impl ManualAgent {
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#[allow(dead_code)]
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impl Agent for ManualAgent {
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fn next_move(&mut self, board: &Board) -> Option<(usize, usize)> {
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fn next_move(&mut self, board: &Board) -> Option<(Coord, Coord)> {
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let stdin = io::stdin();
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let mut input = String::new();
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println!("Your turn! ('Skip' to skip)");
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@ -44,7 +44,7 @@ impl Agent for ManualAgent {
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.map(str::parse)
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.map(Result::ok)
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.collect::<Option<Vec<_>>>()
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.and_then(|x| -> Option<[usize; 2]> { x.try_into().ok() })
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.and_then(|x| -> Option<[Coord; 2]> { x.try_into().ok() })
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.map(|x| (x[0], x[1]));
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if let Some(got) = got {
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@ -73,7 +73,7 @@ pub struct RandomAgent {
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#[allow(dead_code)]
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impl Agent for RandomAgent {
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fn next_move(&mut self, board: &Board) -> Option<(usize, usize)> {
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fn next_move(&mut self, board: &Board) -> Option<(Coord, Coord)> {
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board.possible_moves(self.color).choose(&mut rand::rng())
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}
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@ -1,7 +1,7 @@
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use crate::{
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agent::Agent,
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logic::{FutureMoveConfig, FutureMoves},
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repr::{Board, Piece},
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repr::{Board, Coord, Piece},
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};
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pub struct ComplexAgent {
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@ -27,7 +27,7 @@ impl ComplexAgent {
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}
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impl Agent for ComplexAgent {
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fn next_move(&mut self, board: &Board) -> Option<(usize, usize)> {
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fn next_move(&mut self, board: &Board) -> Option<(Coord, Coord)> {
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self.future_moves.update_from_board(board);
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println!("# of moves stored: {}", self.future_moves.arena_len());
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@ -39,7 +39,7 @@ impl BoardValueMap {
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];
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for (i, j) in Board::all_positions() {
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map.set(i, j, POSITION_VALUES[i][j])
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map.set(i, j, POSITION_VALUES[i as usize][j as usize])
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}
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Self(map)
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@ -1,6 +1,6 @@
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use crate::{
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logic::r#move::Move,
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repr::{Board, Piece, Winner},
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repr::{Board, Coord, Piece, Winner},
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};
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use indicatif::{ProgressIterator, ProgressStyle};
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use std::{collections::HashMap, hash::BuildHasherDefault};
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@ -216,7 +216,7 @@ impl FutureMoves {
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}
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/// Return the best move which is a child of `self.current_root`
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pub fn best_move(&self) -> Option<(usize, usize)> {
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pub fn best_move(&self) -> Option<(Coord, Coord)> {
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self.current_root
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.and_then(|x| {
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self.arena[x]
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@ -267,7 +267,7 @@ impl FutureMoves {
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/// Update the root based on the coordinate of the move
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/// Returns a boolean, `true` if the operation was successful, false if not
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#[must_use = "You must check if the root was properly set"]
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pub fn update_root_coord(&mut self, i: usize, j: usize) -> bool {
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pub fn update_root_coord(&mut self, i: Coord, j: Coord) -> bool {
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// check to make sure current_root is some so we dont
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// have to do that in the iterator
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if self.current_root.is_none() {
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@ -493,7 +493,7 @@ mod tests {
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// dummy (2)
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futm.arena.push(Move::new(
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Some((1234, 1234)),
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Some((123, 123)),
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Board::new(),
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Piece::White,
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Piece::Black,
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@ -517,7 +517,7 @@ mod tests {
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assert_ne!(
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futm.arena[2].coord,
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Some((1234, 1234)),
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Some((123, 123)),
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"dummy value still exists"
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);
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}
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@ -1,11 +1,11 @@
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use super::board_value::BoardValueMap;
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use crate::repr::{Board, Piece, Winner};
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use crate::repr::{Board, Coord, Piece, Winner};
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use lazy_static::lazy_static;
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#[derive(Clone, Debug)]
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pub struct Move {
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/// Coordinates (i, j) of the move (if it exists)
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pub coord: Option<(usize, usize)>,
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pub coord: Option<(Coord, Coord)>,
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/// [`Board`] state after move is made
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pub board: Board,
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@ -41,7 +41,7 @@ lazy_static! {
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impl Move {
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pub fn new(
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coord: Option<(usize, usize)>,
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coord: Option<(Coord, Coord)>,
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board: Board,
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color: Piece,
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agent_color: Piece,
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@ -1,4 +1,7 @@
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use super::{board::Board, misc::get_index};
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use super::{
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board::{Board, Coord},
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misc::get_index,
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};
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use const_fn::const_fn;
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use static_assertions::const_assert;
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@ -24,7 +27,7 @@ pub type BitBoardInner = u64;
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pub struct BitBoard(BitBoardInner);
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// BitBoard should be big enough to fit all points on the board
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const_assert!(std::mem::size_of::<BitBoard>() * 8 >= Board::BOARD_AREA);
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const_assert!(std::mem::size_of::<BitBoard>() * 8 >= Board::BOARD_AREA as usize);
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impl BitBoard {
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#[cfg(feature = "bitvec")]
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@ -40,13 +43,13 @@ impl BitBoard {
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}
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#[const_fn(cfg(not(feature = "bitvec")))]
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pub const fn get(&self, row: usize, col: usize) -> bool {
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self.get_by_index(get_index(row, col))
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pub const fn get(&self, row: Coord, col: Coord) -> bool {
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self.get_by_index(get_index(row, col) as usize)
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}
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#[const_fn(cfg(not(feature = "bitvec")))]
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pub const fn set(&mut self, row: usize, col: usize, value: bool) {
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self.set_by_index(get_index(row, col), value);
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pub const fn set(&mut self, row: Coord, col: Coord, value: bool) {
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self.set_by_index(get_index(row, col) as usize, value);
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}
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#[cfg(not(feature = "bitvec"))]
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@ -5,8 +5,15 @@ use super::{
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};
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use const_fn::const_fn;
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use lazy_static::lazy_static;
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use static_assertions::const_assert;
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use std::{cmp::Ordering, fmt};
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// PERF! having `Coord` be of type `u8` (instead of usize) increases
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// performance by about 1-2% overall
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pub type Coord = u8;
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const_assert!(Board::BOARD_SIZE_RAW <= Coord::MAX as usize);
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#[derive(PartialEq, Eq, Copy, Clone, Debug)]
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pub enum Winner {
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Player(Piece),
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@ -32,7 +39,7 @@ pub struct Board {
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impl fmt::Display for Board {
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#[allow(clippy::repeat_once)] // clippy gets mad about when PADDING == 1
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let horiz_sep_line = "-".repeat(Self::BOARD_SIZE * 2 + 1);
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let horiz_sep_line = "-".repeat((Self::BOARD_SIZE * 2 + 1) as usize);
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// basically calculates the # of digits BOARD_SIZE needs
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const PADDING: usize = (Board::BOARD_SIZE - 1).ilog10() as usize + 1;
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@ -82,10 +89,11 @@ impl fmt::Debug for Board {
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}
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impl Board {
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pub const BOARD_SIZE: usize = 8;
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const BOARD_SIZE_RAW: usize = 8;
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pub const BOARD_SIZE: Coord = Self::BOARD_SIZE_RAW as Coord;
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/// Area of the board
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pub const BOARD_AREA: usize = Self::BOARD_SIZE.pow(2);
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pub const BOARD_AREA: Coord = Self::BOARD_SIZE.pow(2);
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/// Create a new empty board
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#[allow(clippy::new_without_default)]
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@ -119,16 +127,17 @@ impl Board {
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}
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/// Provides an iterator of all possible positions on the board
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pub fn all_positions() -> impl Iterator<Item = (usize, usize)> {
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(0..Self::BOARD_SIZE).flat_map(|i| (0..Self::BOARD_SIZE).map(move |j| (i, j)))
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pub fn all_positions() -> impl Iterator<Item = (Coord, Coord)> {
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(0..Self::BOARD_SIZE)
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.flat_map(|i| (0..Self::BOARD_SIZE).map(move |j| (i as Coord, j as Coord)))
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}
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/// Returns an iterator of all possible moves a `color` can make
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pub fn possible_moves(&self, color: Piece) -> impl Iterator<Item = (usize, usize)> + use<'_> {
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pub fn possible_moves(&self, color: Piece) -> impl Iterator<Item = (Coord, Coord)> + use<'_> {
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Self::all_positions().filter(move |&(i, j)| self.would_prop(i, j, color))
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}
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pub fn sides() -> impl Iterator<Item = (usize, usize)> {
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pub fn sides() -> impl Iterator<Item = (Coord, Coord)> {
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(0..Self::BOARD_SIZE)
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.map(|i| (i, Self::BOARD_SIZE - 1))
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.chain((0..Self::BOARD_SIZE).map(|i| (i, 0)))
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@ -136,7 +145,7 @@ impl Board {
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.chain((0..Self::BOARD_SIZE).map(|j| (0, j)))
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}
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pub fn corners() -> impl Iterator<Item = (usize, usize)> {
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pub fn corners() -> impl Iterator<Item = (Coord, Coord)> {
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[0, Self::BOARD_SIZE - 1]
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.into_iter()
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.flat_map(|i| [0, Self::BOARD_SIZE - 1].into_iter().map(move |j| (i, j)))
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@ -159,13 +168,13 @@ impl Board {
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}
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#[const_fn(cfg(not(feature = "bitvec")))]
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pub const fn get_piece(&self, i: usize, j: usize, color: Piece) -> bool {
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pub const fn get_piece(&self, i: Coord, j: Coord, color: Piece) -> bool {
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self.board(color).get(i, j)
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}
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/// Returns the color of a place on the [`Board`] at a position
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#[const_fn(cfg(not(feature = "bitvec")))]
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pub const fn get(&self, i: usize, j: usize) -> Option<Piece> {
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pub const fn get(&self, i: Coord, j: Coord) -> Option<Piece> {
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if self.get_piece(i, j, Piece::White) {
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Some(Piece::White)
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} else if self.get_piece(i, j, Piece::Black) {
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@ -177,20 +186,20 @@ impl Board {
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/// Place a piece without checking for propegation of validity
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#[const_fn(cfg(not(feature = "bitvec")))]
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const fn place_unchecked(&mut self, i: usize, j: usize, piece: Piece) {
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const fn place_unchecked(&mut self, i: Coord, j: Coord, piece: Piece) {
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self.board_mut(piece).set(i, j, true);
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self.board_mut(piece.flip()).set(i, j, false);
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}
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#[const_fn(cfg(not(feature = "bitvec")))]
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const fn delete(&mut self, i: usize, j: usize) {
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const fn delete(&mut self, i: Coord, j: Coord) {
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self.board_mut(Piece::White).set(i, j, false);
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self.board_mut(Piece::Black).set(i, j, false);
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}
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/// Return a modified [`Board`] with the piece placed at a position
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/// Returns None if the move was invalid
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pub fn what_if(&self, i: usize, j: usize, piece: Piece) -> Result<Self, &'static str> {
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pub fn what_if(&self, i: Coord, j: Coord, piece: Piece) -> Result<Self, &'static str> {
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// extract check here to avoid copy
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if self.get(i, j).is_some() {
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return Err("position is occupied");
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@ -201,11 +210,11 @@ impl Board {
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}
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/// Returns a bool which represents whether or not a move would propegate and be valid
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pub fn would_prop(&self, i: usize, j: usize, piece: Piece) -> bool {
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pub fn would_prop(&self, i: Coord, j: Coord, piece: Piece) -> bool {
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self.get(i, j).is_none() && self.propegate_from_dry(i, j, piece).next().is_some()
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}
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pub fn place(&mut self, i: usize, j: usize, piece: Piece) -> Result<(), &'static str> {
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pub fn place(&mut self, i: Coord, j: Coord, piece: Piece) -> Result<(), &'static str> {
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if self.get(i, j).is_some() {
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return Err("position is occupied");
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}
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@ -220,7 +229,7 @@ impl Board {
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}
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/// Propegate the board and captures starting from a specific position
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fn propegate_from(&mut self, i: usize, j: usize) -> usize {
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fn propegate_from(&mut self, i: Coord, j: Coord) -> usize {
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let Some(starting_color) = self.get(i, j) else {
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return 0;
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};
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@ -247,10 +256,10 @@ impl Board {
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/// [`Board::place`] or [`Board::place_and_prop_unchecked`]
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fn propegate_from_dry(
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&self,
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i: usize,
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j: usize,
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i: Coord,
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j: Coord,
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starting_color: Piece,
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) -> impl Iterator<Item = &(usize, usize)> + use<'_> {
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) -> impl Iterator<Item = &(Coord, Coord)> + use<'_> {
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ADJ_LOOKUP
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.get(i, j)
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.iter()
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@ -1,4 +1,5 @@
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use super::{
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board::Coord,
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misc::{diag_raw, get_index, split_from},
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Board,
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};
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@ -6,7 +7,7 @@ use arrayvec::ArrayVec;
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use std::collections::HashSet;
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/// A chain of positions across the board
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type Chain = ArrayVec<(usize, usize), { Board::BOARD_SIZE - 1 }>;
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type Chain = ArrayVec<(Coord, Coord), { (Board::BOARD_SIZE - 1) as usize }>;
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/// A collection of chains (up vert, down vert, left horiz, right horiz, diagonals....)
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pub type ChainCollection = ArrayVec<Chain, 8>;
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@ -14,7 +15,7 @@ pub type ChainCollection = ArrayVec<Chain, 8>;
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/// Map of all points on the board against some type T
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/// Used to index like so: example[i][j]
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/// with each coordinate
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pub struct PosMap<T: Default>(ArrayVec<T, { Board::BOARD_AREA }>);
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pub struct PosMap<T: Default>(ArrayVec<T, { Board::BOARD_AREA as usize }>);
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impl<T: Default> PosMap<T> {
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#[allow(clippy::new_without_default)]
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@ -24,7 +25,7 @@ impl<T: Default> PosMap<T> {
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))
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}
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pub fn get(&self, row: usize, col: usize) -> &T {
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pub fn get(&self, row: Coord, col: Coord) -> &T {
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let index = get_index(row, col);
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debug_assert!(
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@ -33,10 +34,10 @@ impl<T: Default> PosMap<T> {
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index
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);
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unsafe { self.0.get_unchecked(index) }
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unsafe { self.0.get_unchecked(index as usize) }
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}
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pub fn set(&mut self, row: usize, col: usize, value: T) {
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pub fn set(&mut self, row: Coord, col: Coord, value: T) {
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let index = get_index(row, col);
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debug_assert!(
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Board::BOARD_AREA + 1 >= index,
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@ -44,7 +45,7 @@ impl<T: Default> PosMap<T> {
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index
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);
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self.0[index] = value;
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self.0[index as usize] = value;
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}
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}
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@ -1,4 +1,4 @@
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use super::Board;
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use super::{board::Coord, Board};
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use either::Either;
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use std::{iter::Rev, ops::RangeInclusive};
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@ -40,7 +40,7 @@ where
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}
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/// Convert a row and column to an index in the board
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pub const fn get_index(row: usize, col: usize) -> usize {
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pub const fn get_index(row: Coord, col: Coord) -> Coord {
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row * Board::BOARD_SIZE + col
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}
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@ -4,6 +4,6 @@ mod chains;
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mod misc;
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mod piece;
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pub use board::{Board, Winner};
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pub use board::{Board, Coord, Winner};
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pub use chains::PosMap;
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pub use piece::Piece;
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