Move: bit madness

This commit is contained in:
Simon Gardling 2025-03-12 17:44:32 -04:00
parent 31e88e3313
commit afa80ac597
Signed by: titaniumtown
GPG Key ID: 9AB28AC10ECE533D
5 changed files with 125 additions and 30 deletions

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@ -29,7 +29,7 @@ pub fn run() {
children_eval_method: ChildrenEvalMethod::AverageDivDepth,
};
let configs = [6]
let configs = [4, 6, 7]
.into_iter()
.map(move |d| FutureMoveConfig {
max_depth: d,
@ -41,9 +41,9 @@ pub fn run() {
})
.filter(move |move_c| {
if move_c.do_prune {
move_c.max_depth >= 8
move_c.max_depth >= 7
} else {
move_c.max_depth < 8
move_c.max_depth < 7
}
})
// .flat_map(move |prev_c| {

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@ -104,7 +104,9 @@ impl FutureMoves {
// we want to select all nodes that don't have children, or are lazy (need to maybe be regenerated)
.filter(|&idx| {
let got = &self.arena[idx];
!got.is_trimmed && !got.tried_children && got.winner == Winner::None
!got.data.get_trimmed()
&& !got.data.get_tried_children()
&& got.data.get_winner() == Winner::None
})
.filter(|&idx| self.is_connected_to_root(idx))
.collect::<Vec<usize>>();
@ -150,7 +152,7 @@ impl FutureMoves {
.progress_with_style(ProgressStyle::with_template(pstyle_inner).unwrap())
.try_for_each(|node_idx| {
self.generate_children(node_idx);
self.arena[node_idx].tried_children = true;
self.arena[node_idx].data.set_tried_children(true);
if self.arena_len() >= self.config.max_arena_size {
ControlFlow::Break(())
@ -199,7 +201,7 @@ impl FutureMoves {
fn generate_children(&mut self, parent_idx: usize) {
let parent = &self.arena[parent_idx];
let new_color = !parent.color;
let new_color = !parent.data.get_piece();
let parent_board = self
.get_board_from_idx(parent_idx)
.expect("unable to get board");
@ -314,7 +316,7 @@ impl FutureMoves {
}
let n = &self.arena[parent_idx];
hist.push((n.coord, n.color));
hist.push((n.coord, n.data.get_piece()));
current = n.parent;
}
hist.reverse();
@ -355,7 +357,8 @@ impl FutureMoves {
})
.inspect(|&&x| {
assert_eq!(
self.arena[x].color, self.agent_color,
self.arena[x].data.get_piece(),
self.agent_color,
"selected move color should be the same as the color of the agent"
);
})
@ -371,7 +374,7 @@ impl FutureMoves {
// match the agent_color usually root or great-grand child
.filter(|&idx| self.depth_of(idx) % 2 == 0)
.find(|&idx| {
self.arena[idx].color == !self.agent_color
self.arena[idx].data.get_piece() == !self.agent_color
&& self.get_board_from_idx(idx).as_ref() == Some(board)
});
@ -470,16 +473,16 @@ impl FutureMoves {
}
// only prune moves of the agent
if indexes.first().map(|&i| self.arena[i].color) != Some(self.agent_color) {
if indexes.first().map(|&i| self.arena[i].data.get_piece()) != Some(self.agent_color) {
continue;
}
for idx in indexes {
let mut m = self.arena[idx].clone();
if m.is_trimmed {
if m.data.get_trimmed() {
continue;
}
m.is_trimmed = true;
m.data.set_trimmed(true);
m.sort_children(&self.arena);
if m.children.len() > self.config.top_k_children {
let drained = m.children.drain(self.config.top_k_children..);

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@ -7,29 +7,67 @@ pub struct Move {
/// Coordinates (i, j) of the move (if it exists)
pub coord: Option<CoordPair>,
/// Current winner of the match
pub winner: Winner,
/// Index of this move's parent
pub parent: Option<usize>,
/// Indices of this Move's Children
pub children: Vec<usize>,
/// Has this [`Move`] already attempted to create children?
pub tried_children: bool,
/// Value of this move (including children)
pub value: Option<i32>,
/// What is the inherit value of this move (not including children)
pub self_value: i16,
/// Which color made a move on this move?
pub color: Piece,
pub data: MoveData,
}
/// Was this move's children previously trimmed?
pub is_trimmed: bool,
#[derive(Clone, Debug, Copy)]
pub struct MoveData(u8);
impl MoveData {
const WINNER_LOC: usize = 0; // uses 2 bits
pub const fn set_winner(&mut self, winner: Winner) {
self.0 &= !(0b11 << Self::WINNER_LOC);
self.0 |= winner.raw() << Self::WINNER_LOC;
}
pub const fn get_winner(&self) -> Winner {
Winner::from_raw(((self.0 >> Self::WINNER_LOC) & 0b11) as u8)
}
const PIECE_LOC: usize = 2;
pub const fn set_piece(&mut self, piece: Piece) {
self.0 &= !(0b1 << Self::PIECE_LOC);
self.0 |= (unsafe { std::mem::transmute::<Piece, u8>(piece) }) << Self::PIECE_LOC;
}
pub const fn get_piece(&self) -> Piece {
unsafe { std::mem::transmute(((self.0 >> Self::PIECE_LOC) & 0b1) as u8) }
}
const TRIMMED_LOC: usize = 3;
pub const fn set_trimmed(&mut self, trimmed: bool) {
self.0 &= !(0b1 << Self::TRIMMED_LOC);
self.0 |= (trimmed as u8) << Self::TRIMMED_LOC;
}
pub const fn get_trimmed(&self) -> bool {
((self.0 >> Self::TRIMMED_LOC) & 0b1) != 0
}
const TRIED_CHILDREN_LOC: usize = 4;
pub const fn set_tried_children(&mut self, tried_children: bool) {
self.0 &= !(0b1 << Self::TRIED_CHILDREN_LOC);
self.0 |= (tried_children as u8) << Self::TRIED_CHILDREN_LOC;
}
pub const fn get_tried_children(&self) -> bool {
((self.0 >> Self::TRIED_CHILDREN_LOC) & 0b1) != 0
}
}
static BVM: LazyLock<BoardValueMap> = LazyLock::new(BoardValueMap::new);
@ -38,26 +76,28 @@ impl Move {
pub fn new(coord: Option<CoordPair>, board: Board, color: Piece, agent_color: Piece) -> Self {
let mut m = Move {
coord,
winner: board.game_winner(),
parent: None,
children: Vec::new(),
value: None,
color,
is_trimmed: false,
self_value: 0,
tried_children: false,
data: MoveData(0),
};
let winner = board.game_winner();
m.data.set_winner(winner);
m.data.set_piece(color);
m.data.set_trimmed(false);
m.data.set_tried_children(false);
m.self_value = m.compute_self_value(agent_color, &board);
m
}
fn compute_self_value(&self, agent_color: Piece, board: &Board) -> i16 {
if self.winner == Winner::Player(!agent_color) {
if self.data.get_winner() == Winner::Player(!agent_color) {
// if this board results in the opponent winning, MAJORLY negatively weigh this move
// NOTE! this branch isn't completely deleted because if so, the bot wouldn't make a move.
// We shouldn't prune branches because we still need to always react to the opponent's moves
return i16::MIN + 1;
} else if self.winner == Winner::Player(agent_color) {
} else if self.data.get_winner() == Winner::Player(agent_color) {
// results in a win for the agent
return i16::MAX - 1;
}
@ -78,3 +118,32 @@ impl Move {
});
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn move_data_winner() {
let mut m = MoveData(0);
macro_rules! test_winner {
($winner:expr) => {
m.set_winner($winner);
assert_eq!(m.get_winner(), $winner);
};
}
test_winner!(Winner::Player(Piece::Black));
test_winner!(Winner::Player(Piece::White));
test_winner!(Winner::Tie);
test_winner!(Winner::None);
}
#[test]
fn move_data_trimmed() {
let mut m = MoveData(0);
m.set_trimmed(false);
assert!(!m.get_trimmed());
m.set_trimmed(true);
assert!(m.get_trimmed());
}
}

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@ -12,8 +12,8 @@ pub mod repr;
// TODO! make this agent configuration a config option via `clap-rs`
fn main() {
// elo::run();
// return;
elo::run();
return;
let player1 = complexagent::ComplexAgent::new(
Piece::Black,
FutureMoveConfig {

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@ -46,6 +46,16 @@ pub enum Winner {
None,
}
impl Winner {
pub const fn raw(self) -> u8 {
unsafe { std::mem::transmute(self) }
}
pub const fn from_raw(value: u8) -> Self {
unsafe { std::mem::transmute(value) }
}
}
macro_rules! get_board {
// Immutable static access
($self:expr, Piece::White) => {
@ -539,4 +549,17 @@ mod test {
assert_eq!(board.get((6, 0).into()), Some(Piece::Black), "\n{}", board);
}
#[test]
fn winner_repr() {
assert_eq!(Winner::Player(Piece::Black).raw(), 0b00);
assert_eq!(Winner::Player(Piece::White).raw(), 0b01);
assert_eq!(Winner::Tie.raw(), 0b10);
assert_eq!(Winner::None.raw(), 0b11);
assert_eq!(Winner::from_raw(0b00), Winner::Player(Piece::Black));
assert_eq!(Winner::from_raw(0b01), Winner::Player(Piece::White));
assert_eq!(Winner::from_raw(0b10), Winner::Tie);
assert_eq!(Winner::from_raw(0b11), Winner::None);
}
}