elo: improve code quality and add confidence intervals
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parent
aeca76fda6
commit
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29
src/elo.rs
29
src/elo.rs
@ -9,7 +9,7 @@ use indicatif::{ProgressBar, ProgressStyle};
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use rand::seq::SliceRandom;
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use rayon::iter::{IntoParallelIterator, ParallelIterator};
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use skillratings::{
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glicko2::{glicko2, Glicko2Rating},
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glicko2::{confidence_interval, glicko2, Glicko2Rating},
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Outcomes, Rating,
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};
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use std::num::NonZero;
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@ -30,7 +30,7 @@ pub fn run() {
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..Default::default()
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};
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let configs = [2, 4, 6]
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let configs = [6]
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.into_iter()
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.map(move |d| FutureMoveConfig {
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max_depth: d,
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@ -143,13 +143,22 @@ pub struct PlayerArena {
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impl std::fmt::Display for PlayerArena {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let mut players_i: Vec<usize> = (0..self.players.len()).collect();
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players_i.sort_by_key(|&i| -(self.players[i].2.rating() * 100.0) as i64);
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players_i.sort_by(|&a, &b| {
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self.players[b]
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.2
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.rating()
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.total_cmp(&self.players[a].2.rating())
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});
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for i in players_i {
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let conf_interval = confidence_interval(&self.players[i].2);
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writeln!(
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f,
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"({:.2}): {}",
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"({:.2}[+/-{:.2}]): {}",
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self.players[i].2.rating(),
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conf_interval.1 - self.players[i].2.rating(),
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self.players[i].0
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)?;
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}
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@ -163,9 +172,8 @@ impl PlayerArena {
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Self {
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players: players
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.into_iter()
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.zip([Default::default()].into_iter().cycle())
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// flatten tuple
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.map(|((a, b), c)| (a, b, c))
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// All starting ratings should be the default
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.map(|(a, b)| (a, b, Default::default()))
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.collect(),
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}
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}
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@ -238,9 +246,12 @@ impl PlayerArena {
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received_num += 1;
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p.inc(1);
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// add extra newline after progressbar
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println!();
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// break if all pairs were recieved
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if received_num == num {
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drop(receiver);
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break;
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}
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}
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@ -265,14 +276,12 @@ impl PlayerArena {
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}
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fn process_outcome(&mut self, player1: usize, player2: usize, outcome: &Outcomes) {
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let (np1, np2) = glicko2(
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(self.players[player1].2, self.players[player2].2) = glicko2(
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&self.players[player1].2,
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&self.players[player2].2,
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outcome,
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&Default::default(),
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);
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self.players[player1].2 = np1;
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self.players[player2].2 = np2;
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}
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fn play_two_inner(player_1: Box<dyn Agent>, player_2: Box<dyn Agent>) -> Outcomes {
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