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@ -45,6 +45,7 @@ impl Agent for ManualAgent {
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}
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impl ManualAgent {
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#[allow(dead_code)]
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pub const fn new(color: Piece) -> Self {
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Self { color }
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}
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@ -69,6 +70,7 @@ impl Agent for RandomAgent {
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}
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impl RandomAgent {
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#[allow(dead_code)]
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pub const fn new(color: Piece) -> Self {
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Self { color }
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}
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@ -156,6 +156,7 @@ impl Agent for ComplexAgent {
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}
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impl ComplexAgent {
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#[allow(dead_code)]
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pub const fn new(color: Piece) -> Self {
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Self {
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color,
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@ -32,6 +32,8 @@ impl Game {
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pub fn step(&mut self, player_i: usize) {
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let player_color = self.players[player_i].color();
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// TODO! move this to `ManualAgent` as it's only really useful
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// when it comes to human input
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loop {
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let player_move = self.players[player_i].next_move(&self.board);
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