place weighting
This commit is contained in:
parent
e1d83825b7
commit
d29095bc9d
33
Cargo.lock
generated
33
Cargo.lock
generated
@ -129,6 +129,17 @@ version = "0.7.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f46ad14479a25103f283c0f10005961cf086d8dc42205bb44c46ac563475dca6"
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[[package]]
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name = "comptime"
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version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ed5e683f1f8879ac923fa7f69d180872f9bb8a417505c332f08fa6955f537dd2"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn 1.0.109",
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]
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[[package]]
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name = "console"
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version = "0.15.10"
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@ -431,6 +442,7 @@ version = "0.1.0"
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dependencies = [
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"arrayvec",
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"bitvec",
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"comptime",
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"const_fn",
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"criterion",
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"either",
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@ -626,7 +638,7 @@ checksum = "5a9bf7cf98d04a2b28aead066b7496853d4779c9cc183c440dbac457641e19a0"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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"syn 2.0.98",
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]
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[[package]]
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@ -647,6 +659,17 @@ version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
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[[package]]
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name = "syn"
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version = "1.0.109"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "72b64191b275b66ffe2469e8af2c1cfe3bafa67b529ead792a6d0160888b4237"
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dependencies = [
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"proc-macro2",
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"quote",
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"unicode-ident",
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]
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[[package]]
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name = "syn"
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version = "2.0.98"
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@ -727,7 +750,7 @@ dependencies = [
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"log",
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"proc-macro2",
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"quote",
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"syn",
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"syn 2.0.98",
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"wasm-bindgen-shared",
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]
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@ -749,7 +772,7 @@ checksum = "8ae87ea40c9f689fc23f209965b6fb8a99ad69aeeb0231408be24920604395de"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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"syn 2.0.98",
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"wasm-bindgen-backend",
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"wasm-bindgen-shared",
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]
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@ -910,7 +933,7 @@ checksum = "fa4f8080344d4671fb4e831a13ad1e68092748387dfc4f55e356242fae12ce3e"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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"syn 2.0.98",
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]
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[[package]]
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@ -921,5 +944,5 @@ checksum = "76331675d372f91bf8d17e13afbd5fe639200b73d01f0fc748bb059f9cca2db7"
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dependencies = [
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"proc-macro2",
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"quote",
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"syn",
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"syn 2.0.98",
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]
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@ -29,6 +29,7 @@ bitvec = [ "dep:bitvec" ]
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[dependencies]
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arrayvec = "0.7"
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bitvec = { version = "1", optional = true }
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comptime = "1.0.0"
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const_fn = "0.4.11"
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either = "1.13"
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indicatif = "0.17"
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@ -15,7 +15,7 @@ impl ComplexAgent {
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const MAX_DEPTH: usize = 12;
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Self {
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color,
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future_moves: FutureMoves::new(color, MAX_DEPTH, 4),
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future_moves: FutureMoves::new(color, MAX_DEPTH, 6),
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}
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}
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}
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@ -1,9 +1,9 @@
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use crate::repr::{Board, Piece, PosMap};
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pub struct BoardValueMap(PosMap<i8>);
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pub struct BoardValueMap(PosMap<i64>);
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impl BoardValueMap {
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pub fn board_value(&self, board: &Board, color: Piece) -> i8 {
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pub fn board_value(&self, board: &Board, color: Piece) -> i64 {
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Board::all_positions()
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.filter_map(|(i, j)| board.get(i, j).map(|p| (i, j, p)))
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.map(|(i, j, pos_p)| {
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@ -25,7 +25,11 @@ impl BoardValueMap {
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}
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for (i, j) in Board::sides() {
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map.set(i, j, 4);
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map.set(i, j, 100);
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}
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for (i, j) in Board::corners() {
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map.set(i, j, 1000);
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}
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Self(map)
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@ -55,6 +55,6 @@ impl Move {
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return 0;
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}
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BVM.board_value(&self.board, agent_color) as i64
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BVM.board_value(&self.board, agent_color)
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}
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}
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@ -10,8 +10,8 @@ pub mod repr;
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fn main() {
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let player1 = complexagent::ComplexAgent::new(Piece::Black);
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// let player2 = complexagent::ComplexAgent::new(Piece::White);
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let player2 = agent::ManualAgent::new(Piece::White);
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// let player2 = agent::RandomAgent::new(Piece::White);
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// let player2 = agent::ManualAgent::new(Piece::White);
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let player2 = agent::RandomAgent::new(Piece::White);
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let mut game = Game::new(Box::new(player1), Box::new(player2));
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game.game_loop();
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}
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@ -1,4 +1,4 @@
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use crate::repr::board::{BOARD_AREA, BOARD_SIZE};
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use crate::repr::board::Board;
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use const_fn::const_fn;
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use static_assertions::const_assert;
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@ -15,7 +15,7 @@ use bitvec::prelude::*;
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type BBBaseType = u64;
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#[cfg(feature = "bitvec")]
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pub type BitBoardInner = BitArr!(for BOARD_AREA, in BBBaseType, Lsb0);
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pub type BitBoardInner = BitArr!(for Board::BOARD_AREA, in BBBaseType, Lsb0);
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#[cfg(not(feature = "bitvec"))]
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pub type BitBoardInner = u64;
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@ -24,7 +24,7 @@ pub type BitBoardInner = u64;
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pub struct BitBoard(BitBoardInner);
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// BitBoard should be big enough to fit all points on the board
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const_assert!(std::mem::size_of::<BitBoard>() * 8 >= BOARD_AREA);
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const_assert!(std::mem::size_of::<BitBoard>() * 8 >= Board::BOARD_AREA);
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impl Default for BitBoard {
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fn default() -> Self {
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@ -35,7 +35,7 @@ impl Default for BitBoard {
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impl BitBoard {
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#[cfg(feature = "bitvec")]
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pub const fn new() -> Self {
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Self(bitarr!(BBBaseType, Lsb0; 0; BOARD_AREA))
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Self(bitarr!(BBBaseType, Lsb0; 0; Board::BOARD_AREA))
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}
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#[cfg(not(feature = "bitvec"))]
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@ -57,7 +57,7 @@ impl BitBoard {
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}
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const fn get_index(row: usize, col: usize) -> usize {
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row * BOARD_SIZE + col
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row * Board::BOARD_SIZE + col
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}
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#[cfg(feature = "bitvec")]
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@ -84,8 +84,8 @@ mod test {
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#[test]
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fn set_and_get() {
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let mut b = BitBoard::new();
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for i in 0..BOARD_SIZE {
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for j in 0..BOARD_SIZE {
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for i in 0..Board::BOARD_SIZE {
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for j in 0..Board::BOARD_SIZE {
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assert!(
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!b.get(i, j),
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"A just-initalized BitBoard should be completely empty"
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@ -8,34 +8,33 @@ use const_fn::const_fn;
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use lazy_static::lazy_static;
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use std::{cmp::Ordering, collections::HashSet, fmt};
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/// Size of each dim of the board
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pub const BOARD_SIZE: usize = 8;
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/// Area of the board
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#[allow(dead_code)]
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pub const BOARD_AREA: usize = BOARD_SIZE * BOARD_SIZE;
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const BOARD_SIZE_N1: usize = BOARD_SIZE - 1;
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/// A chain of positions across the board
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type Chain = ArrayVec<(usize, usize), BOARD_SIZE_N1>;
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type Chain = ArrayVec<(usize, usize), { Board::BOARD_SIZE - 1 }>;
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/// A collection of chains (up vert, down vert, left horiz, right horiz, diagonals....)
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type ChainCollection = ArrayVec<Chain, 8>;
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const BOARD_AREA: usize = Board::BOARD_AREA;
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/// Map of all points on the board against some type T
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/// Used to index like so: example[i][j]
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/// with each coordinate
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pub struct PosMap<T: Default>(ArrayVec<T, BOARD_AREA>);
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impl<T: Default> Default for PosMap<T> {
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fn default() -> Self {
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Self::new()
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}
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}
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impl<T: Default> PosMap<T> {
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const fn index(row: usize, col: usize) -> usize {
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row * BOARD_SIZE + col
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row * Board::BOARD_SIZE + col
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}
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pub fn new() -> Self {
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Self(ArrayVec::from_iter(
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(0..BOARD_AREA).map(|_| Default::default()),
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(0..Board::BOARD_AREA).map(|_| Default::default()),
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))
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}
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@ -43,7 +42,7 @@ impl<T: Default> PosMap<T> {
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let index = Self::index(row, col);
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debug_assert!(
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BOARD_AREA + 1 >= index,
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Board::BOARD_AREA + 1 >= index,
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"index out of range, was: {}",
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index
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);
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@ -54,7 +53,7 @@ impl<T: Default> PosMap<T> {
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pub fn set(&mut self, row: usize, col: usize, value: T) {
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let index = Self::index(row, col);
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debug_assert!(
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BOARD_AREA + 1 >= index,
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Board::BOARD_AREA + 1 >= index,
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"index out of range, was: {}",
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index
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);
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@ -69,8 +68,8 @@ fn gen_adj_lookup() -> PosMap<ChainCollection> {
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Board::all_positions()
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.map(|(i, j)| {
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let (i_chain, j_chain) = (
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split_from(0..=BOARD_SIZE - 1, i),
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split_from(0..=BOARD_SIZE - 1, j),
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split_from(0..=Board::BOARD_SIZE - 1, i),
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split_from(0..=Board::BOARD_SIZE - 1, j),
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);
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let chains: ChainCollection = ArrayVec::from_iter(
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@ -95,7 +94,7 @@ fn gen_adj_lookup() -> PosMap<ChainCollection> {
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.iter()
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.flatten()
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.flat_map(|(i, j)| [i, j]) // flatten to just numbers
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.all(|x| (0..BOARD_SIZE).contains(x)),
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.all(|x| (0..Board::BOARD_SIZE).contains(x)),
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"chains go out-of-bounds"
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);
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@ -138,25 +137,25 @@ pub struct Board {
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impl fmt::Display for Board {
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#[allow(clippy::repeat_once)] // clippy gets mad about when PADDING == 1
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let horiz_sep_line = "-".repeat(BOARD_SIZE * 2 + 1);
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let horiz_sep_line = "-".repeat(Self::BOARD_SIZE * 2 + 1);
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// basically calculates the # of digits BOARD_SIZE needs
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const PADDING: usize = (BOARD_SIZE - 1).ilog10() as usize + 1;
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const PADDING: usize = (Board::BOARD_SIZE - 1).ilog10() as usize + 1;
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let space_padding = " ".repeat(PADDING);
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// Print numbers at top so the board can be read more easier
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write!(f, "{} ", space_padding)?;
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for j in (0..BOARD_SIZE).rev() {
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for j in (0..Self::BOARD_SIZE).rev() {
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write!(f, "{:0PADDING$} ", j)?;
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}
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writeln!(f)?;
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for i in (0..BOARD_SIZE).rev() {
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for i in (0..Self::BOARD_SIZE).rev() {
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writeln!(f, "{}{}", space_padding, horiz_sep_line)?;
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write!(f, "{:0PADDING$}|", i)?;
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for j in (0..BOARD_SIZE).rev() {
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for j in (0..Self::BOARD_SIZE).rev() {
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write!(
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f,
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"{}|",
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@ -194,6 +193,11 @@ impl Default for Board {
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}
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impl Board {
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pub const BOARD_SIZE: usize = 8;
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/// Area of the board
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pub const BOARD_AREA: usize = Self::BOARD_SIZE.pow(2);
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/// Create a new empty board
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pub const fn new() -> Self {
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Self {
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@ -205,16 +209,28 @@ impl Board {
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/// Starting position
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#[const_fn(cfg(not(feature = "bitvec")))]
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pub const fn starting_pos(mut self) -> Self {
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self.place_unchecked((BOARD_SIZE / 2) - 1, (BOARD_SIZE / 2) - 1, Piece::White);
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self.place_unchecked(BOARD_SIZE / 2, (BOARD_SIZE / 2) - 1, Piece::Black);
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self.place_unchecked((BOARD_SIZE / 2) - 1, BOARD_SIZE / 2, Piece::Black);
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self.place_unchecked(BOARD_SIZE / 2, BOARD_SIZE / 2, Piece::White);
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self.place_unchecked(
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(Self::BOARD_SIZE / 2) - 1,
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(Self::BOARD_SIZE / 2) - 1,
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Piece::White,
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);
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self.place_unchecked(
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Self::BOARD_SIZE / 2,
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(Self::BOARD_SIZE / 2) - 1,
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Piece::Black,
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);
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self.place_unchecked(
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(Self::BOARD_SIZE / 2) - 1,
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Self::BOARD_SIZE / 2,
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Piece::Black,
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);
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self.place_unchecked(Self::BOARD_SIZE / 2, Self::BOARD_SIZE / 2, Piece::White);
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self
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}
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/// Provides an iterator of all possible positions on the board
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pub fn all_positions() -> impl Iterator<Item = (usize, usize)> {
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(0..BOARD_SIZE).flat_map(|i| (0..BOARD_SIZE).map(move |j| (i, j)))
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(0..Self::BOARD_SIZE).flat_map(|i| (0..Self::BOARD_SIZE).map(move |j| (i, j)))
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}
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/// Returns an iterator of all possible moves a `color` can make
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@ -223,11 +239,17 @@ impl Board {
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}
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pub fn sides() -> impl Iterator<Item = (usize, usize)> {
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(0..BOARD_SIZE)
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.map(|i| (i, BOARD_SIZE - 1))
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.chain((0..BOARD_SIZE).map(|i| (i, 0)))
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.chain((0..BOARD_SIZE).map(|j| (BOARD_SIZE - 1, j)))
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.chain((0..BOARD_SIZE).map(|j| (0, j)))
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(0..Self::BOARD_SIZE)
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.map(|i| (i, Self::BOARD_SIZE - 1))
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.chain((0..Self::BOARD_SIZE).map(|i| (i, 0)))
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.chain((0..Self::BOARD_SIZE).map(|j| (Self::BOARD_SIZE - 1, j)))
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.chain((0..Self::BOARD_SIZE).map(|j| (0, j)))
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}
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pub fn corners() -> impl Iterator<Item = (usize, usize)> {
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[0, Self::BOARD_SIZE - 1]
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.into_iter()
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.flat_map(|i| [0, Self::BOARD_SIZE - 1].into_iter().map(move |j| (i, j)))
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}
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/// Get a reference to a backing [`BitBoard`]
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