place weighting
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@@ -1,9 +1,9 @@
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use crate::repr::{Board, Piece, PosMap};
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pub struct BoardValueMap(PosMap<i8>);
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pub struct BoardValueMap(PosMap<i64>);
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impl BoardValueMap {
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pub fn board_value(&self, board: &Board, color: Piece) -> i8 {
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pub fn board_value(&self, board: &Board, color: Piece) -> i64 {
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Board::all_positions()
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.filter_map(|(i, j)| board.get(i, j).map(|p| (i, j, p)))
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.map(|(i, j, pos_p)| {
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@@ -25,7 +25,11 @@ impl BoardValueMap {
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}
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for (i, j) in Board::sides() {
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map.set(i, j, 4);
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map.set(i, j, 100);
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}
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for (i, j) in Board::corners() {
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map.set(i, j, 1000);
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}
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Self(map)
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@@ -55,6 +55,6 @@ impl Move {
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return 0;
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}
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BVM.board_value(&self.board, agent_color) as i64
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BVM.board_value(&self.board, agent_color)
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}
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}
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