test
This commit is contained in:
parent
23e7ae2822
commit
e8d05e0f9d
12
src/elo.rs
12
src/elo.rs
@ -1,5 +1,5 @@
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use crate::{
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use crate::{
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agent::Agent,
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agent::{Agent, RandomAgent},
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complexagent::ComplexAgent,
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complexagent::ComplexAgent,
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game_inner::GameInner,
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game_inner::GameInner,
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logic::{ChildrenEvalMethod, FutureMoveConfig},
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logic::{ChildrenEvalMethod, FutureMoveConfig},
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@ -110,7 +110,7 @@ pub fn run() {
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.collect()
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.collect()
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});
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});
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let vec: Vec<(String, AgentMaker)> = configs
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let mut vec: Vec<(String, AgentMaker)> = configs
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.into_iter()
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.into_iter()
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.map(move |config| -> (String, AgentMaker) {
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.map(move |config| -> (String, AgentMaker) {
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(
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(
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@ -119,10 +119,10 @@ pub fn run() {
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)
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)
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})
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})
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.collect();
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.collect();
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// vec.push((
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vec.push((
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// "RandomAgent".to_string(),
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"RandomAgent".to_string(),
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// Box::new(move |piece| Box::new(RandomAgent::new(piece))),
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Box::new(move |piece| Box::new(RandomAgent::new(piece))),
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// ));
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));
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let mut arena = PlayerArena::new(vec);
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let mut arena = PlayerArena::new(vec);
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@ -1,5 +1,6 @@
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mod board_value;
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mod board_value;
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mod future_moves;
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mod future_moves;
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mod r#move;
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mod r#move;
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mod mvs;
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pub use future_moves::{ChildrenEvalMethod, FutureMoveConfig, FutureMoves};
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pub use future_moves::{ChildrenEvalMethod, FutureMoveConfig, FutureMoves};
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pub use r#move::MoveCoord;
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pub use r#move::MoveCoord;
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@ -1,78 +1,12 @@
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use std::cmp::Ordering;
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use super::{
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board_value::BoardValueMap,
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use super::board_value::BoardValueMap;
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mvs::{MVSGameState, MoveValueStats},
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};
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use crate::repr::{Board, CoordPair, Piece, Winner};
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use crate::repr::{Board, CoordPair, Piece, Winner};
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use allocative::Allocative;
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use allocative::Allocative;
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pub type MoveCoord = Option<CoordPair>;
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pub type MoveCoord = Option<CoordPair>;
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#[derive(Clone, Copy, PartialEq, Eq, Allocative, Debug, PartialOrd, Ord)]
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pub enum MVSGameState {
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Win = 1,
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Loss = 0,
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Tie = -1,
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}
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#[derive(Clone, Copy, Debug, Allocative, PartialEq, Eq, Default)]
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pub struct MoveValueStats {
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state: Option<MVSGameState>,
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wins: u16,
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losses: u16,
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pub value: i32,
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}
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impl MoveValueStats {
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fn chance_win(&self) -> Option<f32> {
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let sum = self.losses + self.wins;
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if sum == 0 {
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return None;
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}
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Some(self.wins as f32 / sum as f32)
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}
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pub fn populate_self_from_children(&mut self, others: &[Self]) {
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let wins = others.iter().map(|x| x.wins).sum::<u16>()
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+ others
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.iter()
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.filter(|x| x.state == Some(MVSGameState::Win))
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.count() as u16;
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let losses = others.iter().map(|x| x.losses).sum::<u16>()
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+ others
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.iter()
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.filter(|x| x.state == Some(MVSGameState::Loss))
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.count() as u16;
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self.wins = wins;
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self.losses = losses;
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}
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}
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impl PartialOrd for MoveValueStats {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for MoveValueStats {
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fn cmp(&self, other: &Self) -> Ordering {
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if self.state.is_some() && other.state.is_some() {
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return self.state.cmp(&other.state);
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}
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let s_cw = self.chance_win();
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let o_cw = other.chance_win();
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if s_cw.is_some() && o_cw.is_some() {
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if s_cw > o_cw {
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return Ordering::Greater;
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} else if o_cw > s_cw {
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return Ordering::Less;
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}
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}
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self.value.cmp(&other.value)
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}
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}
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#[derive(Clone, Debug, Allocative)]
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#[derive(Clone, Debug, Allocative)]
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pub struct Move {
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pub struct Move {
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/// Coordinates (i, j) of the move (if it exists)
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/// Coordinates (i, j) of the move (if it exists)
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@ -131,23 +65,21 @@ impl Move {
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match m.winner {
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match m.winner {
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Winner::Player(piece) => {
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Winner::Player(piece) => {
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if piece == agent_color {
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if piece == agent_color {
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m.value.wins += 1;
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m.value.set_state(Some(MVSGameState::Win));
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m.value.state = Some(MVSGameState::Win);
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} else {
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} else {
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m.value.losses += 1;
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m.value.set_state(Some(MVSGameState::Loss));
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m.value.state = Some(MVSGameState::Loss);
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}
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}
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}
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}
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Winner::Tie => {
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Winner::Tie => {
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m.value.state = Some(MVSGameState::Tie);
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m.value.set_state(Some(MVSGameState::Tie));
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}
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}
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Winner::None => {}
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Winner::None => {}
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}
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}
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if !mvc.self_value_raw {
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if mvc.self_value_raw {
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m.self_value = m.compute_self_value(agent_color, &board, mvc);
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} else {
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m.self_value = const { BoardValueMap::weighted() }.board_value(&board, agent_color);
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m.self_value = const { BoardValueMap::weighted() }.board_value(&board, agent_color);
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} else {
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m.self_value = m.compute_self_value(agent_color, &board, mvc);
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}
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}
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m
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m
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}
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}
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70
src/logic/mvs.rs
Normal file
70
src/logic/mvs.rs
Normal file
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use allocative::Allocative;
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use std::cmp::Ordering;
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#[derive(Clone, Copy, PartialEq, Eq, Allocative, Debug, PartialOrd, Ord)]
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pub enum MVSGameState {
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Win = 1,
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Tie = 0,
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Loss = -1,
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}
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#[derive(Clone, Copy, Debug, Allocative, PartialEq, Eq, Default)]
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pub struct MoveValueStats {
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state: Option<MVSGameState>,
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wins: u16,
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losses: u16,
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pub value: i32,
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}
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impl MoveValueStats {
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fn chance_win(&self) -> Option<f32> {
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let sum = self.losses + self.wins;
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if sum == 0 {
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return None;
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}
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Some(self.wins as f32 / sum as f32)
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}
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pub const fn set_state(&mut self, state: Option<MVSGameState>) {
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self.state = state;
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}
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pub fn populate_self_from_children(&mut self, others: &[Self]) {
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self.wins = others.iter().map(|x| x.wins).sum::<u16>()
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+ others
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.iter()
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.filter(|x| x.state == Some(MVSGameState::Win))
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.count() as u16;
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self.losses = others.iter().map(|x| x.losses).sum::<u16>()
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+ others
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.iter()
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.filter(|x| x.state == Some(MVSGameState::Loss))
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.count() as u16;
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}
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}
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impl PartialOrd for MoveValueStats {
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fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
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Some(self.cmp(other))
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}
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}
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impl Ord for MoveValueStats {
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fn cmp(&self, other: &Self) -> Ordering {
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if self.state.is_some() || other.state.is_some() {
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return self.state.cmp(&other.state);
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}
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if let Some(s_cw) = self.chance_win() {
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if let Some(o_cw) = other.chance_win() {
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if s_cw > o_cw {
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return Ordering::Greater;
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} else if o_cw > s_cw {
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return Ordering::Less;
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}
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}
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}
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self.value.cmp(&other.value)
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}
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}
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