min_arena_depth_sub -> min_arena_depth
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@ -7,7 +7,7 @@ use othello::{
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fn extend_layers_no_pruning(depth: usize, arena_size: usize) -> usize {
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let config = FutureMoveConfig {
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max_depth: depth,
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min_arena_depth_sub: 0,
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min_arena_depth: 0,
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top_k_children: 5,
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up_to_minus: 4,
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max_arena_size: arena_size,
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@ -26,10 +26,8 @@ pub struct FutureMoveConfig {
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/// Max depth of that we should try and traverse
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pub max_depth: usize,
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/// subtract this value from FutureMove.max_depth
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/// and that would be the min depth an arena should fill for
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/// pruning to happen
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pub min_arena_depth_sub: usize,
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/// the min depth an arena should fill for pruning to happen
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pub min_arena_depth: usize,
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/// when pruning, keep the top_k # of children
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pub top_k_children: usize,
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@ -357,9 +355,7 @@ impl FutureMoves {
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}
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fn prune_bad_children(&mut self) {
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if self.config.max_depth > (self.current_depth + self.config.min_arena_depth_sub)
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|| self.config.do_not_prune
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{
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if self.current_depth < self.config.min_arena_depth || self.config.do_not_prune {
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return;
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}
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@ -466,7 +462,7 @@ mod tests {
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const FUTURE_MOVES_CONFIG: FutureMoveConfig = FutureMoveConfig {
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max_depth: 3, // we want great-grand children for traversing moves
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min_arena_depth_sub: 0,
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min_arena_depth: 0,
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top_k_children: 1,
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up_to_minus: 0,
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max_arena_size: 100,
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@ -14,7 +14,7 @@ fn main() {
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Piece::Black,
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FutureMoveConfig {
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max_depth: 20,
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min_arena_depth_sub: 14,
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min_arena_depth: 14,
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top_k_children: 2,
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up_to_minus: 10,
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max_arena_size: 50_000_000,
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