cache winner in Move

This commit is contained in:
2025-02-08 23:13:12 -05:00
parent 2302f3be35
commit f5d44ca9f5
4 changed files with 22 additions and 16 deletions

View File

@@ -17,6 +17,7 @@ impl Agent for ManualAgent {
fn next_move(&mut self, _: &Board) -> Option<(usize, usize)> {
let stdin = io::stdin();
let mut input = String::new();
println!("Your turn!");
loop {
input.clear();
stdin.lock().read_line(&mut input).ok()?;

View File

@@ -201,17 +201,12 @@ impl Board {
}
pub fn game_winner(&self, turn: Piece) -> Option<Piece> {
let (white_score, black_score) = self.get_score();
let max_score = BOARD_SIZE * BOARD_SIZE;
let combined_score = black_score + white_score;
if max_score != combined_score {
if self.possible_moves(turn).count() > 0 {
// player can still make a move, there is no winner
return None;
}
// if current player cannot make a move
if self.possible_moves(turn).count() > 0 {
return None;
}
let (white_score, black_score) = self.get_score();
match white_score.cmp(&black_score) {
Ordering::Greater => Some(Piece::White), // White win
Ordering::Less => Some(Piece::Black), // Black win

View File

@@ -13,6 +13,7 @@ struct Move {
color: Piece,
board: Board,
next_move: Vec<Move>,
winner: Option<Piece>,
}
impl Move {
@@ -21,22 +22,28 @@ impl Move {
return;
}
if self.next_move.is_empty() {
self.next_move = problem_space(&self.board, !self.color).collect();
// only compute next move if this move doesn't end the game
if self.winner.is_none() {
if self.next_move.is_empty() {
self.next_move = problem_space(&self.board, !self.color).collect();
}
self.next_move
.iter_mut()
.for_each(|x| x.populate_next_moves(i - 1));
}
self.next_move
.iter_mut()
.for_each(|x| x.populate_next_moves(i - 1));
}
fn value(&self, agent_color: Piece, depth: usize) -> i64 {
let mut self_value = self.captured as i64;
if self.board.game_winner(agent_color) != Some(!agent_color) {
if self.winner == Some(!agent_color) {
// if this board results in the opponent winning, MAJORLY negatively weigh this move
// NOTE! this branch isn't completely deleted because if so, the bot wouldn't make a move.
// We shouldn't prune branches because we still need to always react to the opponent's moves
self_value = i64::MIN;
} else if self.winner == Some(agent_color) {
// this move results in a
self_value = i64::MAX;
} else if agent_color != self.color {
self_value = -self_value;
}
@@ -81,7 +88,9 @@ impl Move {
color: !color,
board: *board,
next_move: problem_space(board, color).collect(),
winner: board.game_winner(!color),
}],
winner: board.game_winner(color),
}
}
}
@@ -100,6 +109,7 @@ fn problem_space(board: &Board, color: Piece) -> Box<dyn Iterator<Item = Move> +
color,
board,
next_move: Vec::new(),
winner: board.game_winner(color),
}),
)
}

View File

@@ -10,8 +10,8 @@ mod piece;
fn main() {
let player1 = complexagent::ComplexAgent::new(Piece::Black);
let player2 = complexagent::ComplexAgent::new(Piece::White);
// let player2 = agent::ManualAgent::new(Piece::White);
// let player2 = complexagent::ComplexAgent::new(Piece::White);
let player2 = agent::ManualAgent::new(Piece::White);
// let player2 = agent::RandomAgent::new(Piece::White);
let mut game = Game::new(Box::new(player1), Box::new(player2));
game.game_loop();