split off game_inner
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parent
ed1c785cb3
commit
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101
src/game.rs
101
src/game.rs
@ -1,115 +1,22 @@
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use crate::{
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agent::Agent,
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game_inner::GameInner,
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repr::{Board, Piece, Winner},
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};
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pub struct Game {
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players: [Box<dyn Agent>; 2],
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board: Board,
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}
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impl std::fmt::Display for Game {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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writeln!(
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f,
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"Players: {} ({}) and {} ({})",
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self.players[0].name(),
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self.players[0].color().symbol(),
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self.players[1].name(),
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self.players[1].color().symbol()
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)?;
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write!(f, "{}", self.board)?;
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Ok(())
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}
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inner: GameInner,
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}
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#[allow(dead_code)]
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impl Game {
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pub fn new(player1: Box<dyn Agent>, player2: Box<dyn Agent>) -> Self {
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let player1_color = player1.color();
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let player2_color = player2.color();
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assert_ne!(
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player1_color,
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player2_color,
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"Both players cannot have the same color {}",
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player1_color.text()
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);
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assert_eq!(player1_color, Piece::Black, "player 1 must playing black");
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assert_eq!(player2_color, Piece::White, "player 2 must play white");
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Self {
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players: [player1, player2],
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board: Board::new().starting_pos(),
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inner: GameInner::new(player1, player2, true),
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}
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}
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// Handle when a move is made
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pub fn step(&mut self, player_i: usize) {
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let player_color = self.players[player_i].color();
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// TODO! move this to `ManualAgent` as it's only really useful
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// when it comes to human input
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loop {
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let player_move = self.players[player_i].next_move(&self.board);
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if let Some(coord) = player_move {
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match self.board.place(coord, player_color) {
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// Check if its a valid move
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Ok(_) => {
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println!("Player {} placed at {}", player_i, coord);
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break;
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}
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// Lets the player try again if the move is invalid
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// Now we dont need to restart the game if we mess up
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Err(err) => {
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panic!(
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"Invalid move by Player {}: {}. Try again. Move: {}",
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player_i, err, coord
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);
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}
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}
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} else {
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println!("Player {} did not make a move!", player_i);
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// players are able to skip a move if they have no valid moves to make
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if self.board.possible_moves(player_color).any(|_| true) {
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println!(
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"Player {} has possible moves, but skipped (invalid)",
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player_i
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);
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continue;
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}
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return; // No valid move available
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}
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}
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}
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// TODO! make this loop good
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pub fn game_loop(&mut self) {
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let mut current_player: usize = 0;
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loop {
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// alternate which player plays
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current_player %= self.players.len();
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println!("{}", self);
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match self.board.game_winner() {
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Winner::Player(piece) => {
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println!("{} Wins!", piece.text());
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break;
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}
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Winner::Tie => {
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println!("Game Tied!");
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break;
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}
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Winner::None => {}
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}
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self.step(current_player);
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current_player += 1;
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}
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self.inner.game_loop();
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}
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}
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128
src/game_inner.rs
Normal file
128
src/game_inner.rs
Normal file
@ -0,0 +1,128 @@
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use crate::{
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agent::Agent,
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repr::{Board, Piece, Winner},
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};
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impl std::fmt::Display for GameInner {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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writeln!(
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f,
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"Players: {} ({}) and {} ({})",
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self.players[0].name(),
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self.players[0].color().symbol(),
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self.players[1].name(),
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self.players[1].color().symbol()
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)?;
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write!(f, "{}", self.board)?;
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Ok(())
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}
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}
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pub struct GameInner {
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players: [Box<dyn Agent>; 2],
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board: Board,
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do_print: bool,
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}
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impl GameInner {
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pub fn new(player1: Box<dyn Agent>, player2: Box<dyn Agent>, do_print: bool) -> Self {
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let player1_color = player1.color();
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let player2_color = player2.color();
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assert_ne!(
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player1_color,
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player2_color,
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"Both players cannot have the same color {}",
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player1_color.text()
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);
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assert_eq!(player1_color, Piece::Black, "player 1 must playing black");
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assert_eq!(player2_color, Piece::White, "player 2 must play white");
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Self {
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players: [player1, player2],
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board: Board::new().starting_pos(),
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do_print,
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}
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}
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// Handle when a move is made
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pub fn step(&mut self, player_i: usize) {
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let player_color = self.players[player_i].color();
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// TODO! move this to `ManualAgent` as it's only really useful
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// when it comes to human input
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loop {
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let player_move = self.players[player_i].next_move(&self.board);
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if let Some(coord) = player_move {
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match self.board.place(coord, player_color) {
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// Check if its a valid move
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Ok(_) => {
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if self.do_print {
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println!("Player {} placed at {}", player_i, coord);
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}
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break;
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}
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Err(err) => {
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panic!(
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"Invalid move by Player {}: {}. Move: {}",
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player_i, err, coord
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);
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}
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}
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} else {
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println!("Player {} did not make a move!", player_i);
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// players are able to skip a move if they have no valid moves to make
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if self.board.possible_moves(player_color).next().is_some() {
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if self.do_print {
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println!(
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"Player {} has possible moves, but skipped (invalid)",
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player_i
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);
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}
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continue;
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}
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return; // No valid move available
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}
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}
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}
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// TODO! make this loop good
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pub fn game_loop(&mut self) {
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let mut current_player: usize = 0;
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loop {
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// alternate which player plays
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current_player %= self.players.len();
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if self.do_print {
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println!("{}", self);
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}
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match self.board.game_winner() {
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Winner::Player(piece) => {
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if self.do_print {
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println!("{} Wins!", piece.text());
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}
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break;
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}
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Winner::Tie => {
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if self.do_print {
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println!("Game Tied!");
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}
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break;
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}
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Winner::None => {}
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}
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self.step(current_player);
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current_player += 1;
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}
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}
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pub fn loop_until_result(&mut self) -> Winner {
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self.game_loop();
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self.board.game_winner()
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}
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}
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@ -1,5 +1,6 @@
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mod agent;
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mod complexagent;
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mod game;
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mod game_inner;
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pub mod logic;
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pub mod repr;
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@ -5,6 +5,7 @@ use repr::Piece;
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mod agent;
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mod complexagent;
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mod game;
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mod game_inner;
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mod logic;
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pub mod repr;
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