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12 Commits

Author SHA1 Message Date
4ca6dfc572 commit old stuff 2025-07-24 23:19:09 -07:00
ef2e551085 posmap: use std::mem::swap 2025-04-30 18:08:40 -04:00
b5e73cbbcf elo: improve code quality and add confidence intervals 2025-04-30 13:52:19 -04:00
aeca76fda6 fix typo 2025-04-29 18:43:38 -04:00
111ce718da cleanup minmax impl 2025-04-29 18:32:44 -04:00
9342760d82 simplify populate_self_from_children 2025-04-29 18:20:53 -04:00
967f1f6efb elo: fix display 2025-04-28 20:00:43 -04:00
94831b720b elo: simplify config 2025-04-28 19:45:47 -04:00
e966a3ac9a elo: starting board pos 2025-04-28 19:11:26 -04:00
c50892d79a elo: edit settings 2025-04-28 19:02:40 -04:00
6b9516a510 fix logic and minmax 2025-04-28 18:44:37 -04:00
eedc80e46a fixes 2025-04-28 01:43:24 -04:00
6 changed files with 125 additions and 123 deletions

View File

@@ -2,14 +2,14 @@ use crate::{
agent::{Agent, RandomAgent}, agent::{Agent, RandomAgent},
complexagent::ComplexAgent, complexagent::ComplexAgent,
game_inner::GameInner, game_inner::GameInner,
logic::{ChildrenEvalMethod, FutureMoveConfig}, logic::{ChildrenEvalMethod, FutureMoveConfig, FutureMoves},
repr::{Board, Piece, Winner}, repr::{Board, Piece, Winner},
}; };
use indicatif::{ProgressBar, ProgressStyle}; use indicatif::{ProgressBar, ProgressStyle};
use rand::seq::SliceRandom; use rand::seq::SliceRandom;
use rayon::iter::{IntoParallelIterator, ParallelIterator}; use rayon::iter::{IntoParallelIterator, ParallelIterator};
use skillratings::{ use skillratings::{
elo::{elo, EloConfig, EloRating}, glicko2::{confidence_interval, glicko2, Glicko2Rating},
Outcomes, Rating, Outcomes, Rating,
}; };
use std::num::NonZero; use std::num::NonZero;
@@ -18,18 +18,19 @@ type AgentMaker = Box<dyn Fn(Piece) -> Box<dyn Agent>>;
#[allow(dead_code)] #[allow(dead_code)]
pub fn run() { pub fn run() {
let total_memory = 30_000_000_000; // 30 GB
let num_threads = std::thread::available_parallelism()
.map(NonZero::get)
.expect("unable to get number of threads");
let mem_per_thread = total_memory / num_threads;
let fmv_base = FutureMoveConfig { let fmv_base = FutureMoveConfig {
max_depth: 20, max_arena_size: mem_per_thread / FutureMoves::ARENA_ENTRY_SIZE,
min_arena_depth: 14,
top_k_children: 2,
up_to_minus: 10,
max_arena_size: usize::MAX,
do_prune: false,
print: false, print: false,
children_eval_method: Default::default(), ..Default::default()
}; };
let configs = [4, 5, 6] let configs = [2, 3, 4, 5, 6, 7, 8]
.into_iter() .into_iter()
.map(move |d| FutureMoveConfig { .map(move |d| FutureMoveConfig {
max_depth: d, max_depth: d,
@@ -120,7 +121,7 @@ pub fn run() {
}) })
.collect(); .collect();
if true { if false {
vec.push(( vec.push((
"RandomAgent".to_string(), "RandomAgent".to_string(),
Box::new(move |piece| Box::new(RandomAgent::new(piece))), Box::new(move |piece| Box::new(RandomAgent::new(piece))),
@@ -129,26 +130,35 @@ pub fn run() {
let mut arena = PlayerArena::new(vec); let mut arena = PlayerArena::new(vec);
arena.prop_arena(100); arena.prop_arena(500);
println!("{}", arena); println!("{}", arena);
} }
pub struct PlayerArena { pub struct PlayerArena {
/// Name, Creator Function, Elo /// Name, Creator Function, Elo
players: Vec<(String, AgentMaker, EloRating)>, players: Vec<(String, AgentMaker, Glicko2Rating)>,
} }
impl std::fmt::Display for PlayerArena { impl std::fmt::Display for PlayerArena {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let mut players_i: Vec<usize> = (0..self.players.len()).collect(); let mut players_i: Vec<usize> = (0..self.players.len()).collect();
players_i.sort_by_key(|&i| -(self.players[i].2.rating() * 100.0) as i64);
players_i.sort_by(|&a, &b| {
self.players[b]
.2
.rating()
.total_cmp(&self.players[a].2.rating())
});
for i in players_i { for i in players_i {
let conf_interval = confidence_interval(&self.players[i].2);
writeln!( writeln!(
f, f,
"({:.2}): {}", "({:.2}[+/-{:.2}]): {}",
self.players[i].2.rating(), self.players[i].2.rating(),
conf_interval.1 - self.players[i].2.rating(),
self.players[i].0 self.players[i].0
)?; )?;
} }
@@ -162,9 +172,8 @@ impl PlayerArena {
Self { Self {
players: players players: players
.into_iter() .into_iter()
.zip([EloRating::new()].into_iter().cycle()) // All starting ratings should be the default
// flatten tuple .map(|(a, b)| (a, b, Default::default()))
.map(|((a, b), c)| (a, b, c))
.collect(), .collect(),
} }
} }
@@ -229,7 +238,7 @@ impl PlayerArena {
self.process_outcome(i, j, &o); self.process_outcome(i, j, &o);
if received_num > 0 { if received_num > 0 {
term.clear_last_lines(self.players.len()) term.clear_last_lines(self.players.len() + 1)
.expect("unable to clear prev lines"); .expect("unable to clear prev lines");
} }
term.write_str(format!("{}", self).as_str()) term.write_str(format!("{}", self).as_str())
@@ -237,8 +246,12 @@ impl PlayerArena {
received_num += 1; received_num += 1;
p.inc(1); p.inc(1);
// add extra newline after progressbar
println!();
// break if all pairs were recieved // break if all pairs were recieved
if received_num == num { if received_num == num {
drop(receiver);
break; break;
} }
} }
@@ -263,14 +276,12 @@ impl PlayerArena {
} }
fn process_outcome(&mut self, player1: usize, player2: usize, outcome: &Outcomes) { fn process_outcome(&mut self, player1: usize, player2: usize, outcome: &Outcomes) {
let (np1, np2) = elo( (self.players[player1].2, self.players[player2].2) = glicko2(
&self.players[player1].2, &self.players[player1].2,
&self.players[player2].2, &self.players[player2].2,
outcome, outcome,
&EloConfig { k: 10.0 }, &Default::default(),
); );
self.players[player1].2 = np1;
self.players[player2].2 = np2;
} }
fn play_two_inner(player_1: Box<dyn Agent>, player_2: Box<dyn Agent>) -> Outcomes { fn play_two_inner(player_1: Box<dyn Agent>, player_2: Box<dyn Agent>) -> Outcomes {
@@ -278,7 +289,7 @@ impl PlayerArena {
player_1, player_1,
player_2, player_2,
false, false,
// Board::random(rand::random_range(20..=30)), // Board::random(rand::random_range(4..=15)),
Board::STARTING_POSITION, Board::STARTING_POSITION,
) )
.expect("unable to create game") .expect("unable to create game")

View File

@@ -34,7 +34,7 @@ pub struct FutureMoves {
board: Board, board: Board,
} }
#[derive(Copy, Clone, Allocative)] #[derive(Copy, Clone, Allocative, Default)]
pub struct FutureMoveConfig { pub struct FutureMoveConfig {
/// Max depth of that we should try and traverse /// Max depth of that we should try and traverse
pub max_depth: usize, pub max_depth: usize,
@@ -87,21 +87,17 @@ impl std::fmt::Display for FutureMoveConfig {
} }
} }
#[derive(Debug, Clone, Copy, Allocative)] #[derive(Debug, Clone, Copy, Allocative, Default)]
#[allow(dead_code)] #[allow(dead_code)]
pub enum ChildrenEvalMethod { pub enum ChildrenEvalMethod {
/// Best so far? /// Best so far?
// #[default]
MinMax, MinMax,
#[default]
MinMaxProb, MinMaxProb,
} }
impl Default for ChildrenEvalMethod {
fn default() -> Self {
Self::MinMax
}
}
impl FutureMoves { impl FutureMoves {
pub const fn new(agent_color: Piece, config: FutureMoveConfig) -> Self { pub const fn new(agent_color: Piece, config: FutureMoveConfig) -> Self {
Self { Self {
@@ -113,6 +109,9 @@ impl FutureMoves {
} }
} }
pub const ARENA_ENTRY_SIZE: usize =
size_of::<Move>() + size_of::<usize>() * (Board::AREA.0 as usize / 4);
/// Return the length of the Arena /// Return the length of the Arena
pub fn arena_len(&self) -> usize { pub fn arena_len(&self) -> usize {
self.arena.len() self.arena.len()
@@ -214,18 +213,7 @@ impl FutureMoves {
} }
fn create_move(&self, coord: MoveCoord, board: Board, color: Piece) -> Move { fn create_move(&self, coord: MoveCoord, board: Board, color: Piece) -> Move {
Move::new( Move::new(coord, board, color, self.agent_color, MoveValueConfig {})
coord,
board,
color,
self.agent_color,
MoveValueConfig {
self_value_raw: matches!(
self.config.children_eval_method,
ChildrenEvalMethod::MinMaxProb
),
},
)
} }
fn generate_children_raw(&self, parent_idx: usize) -> Vec<Move> { fn generate_children_raw(&self, parent_idx: usize) -> Vec<Move> {
@@ -308,23 +296,6 @@ impl FutureMoves {
.iter() .iter()
.map(|&child| self.arena[child].value) .map(|&child| self.arena[child].value)
.collect::<Vec<_>>(); .collect::<Vec<_>>();
match self.config.children_eval_method {
ChildrenEvalMethod::MinMax => {
let child_value = if self.arena[idx].color == self.agent_color {
// get best (for the adversary) enemy play
// this assumes the adversary is playing optimally
children_values.into_iter().map(|x| x.value).min()
} else {
children_values.into_iter().map(|x| x.value).max()
}
.unwrap_or(0);
self.arena[idx].value.value =
self.arena[idx].self_value.value + child_value;
}
ChildrenEvalMethod::MinMaxProb => {
let child_value = if self.arena[idx].color == self.agent_color { let child_value = if self.arena[idx].color == self.agent_color {
// get best (for the adversary) enemy play // get best (for the adversary) enemy play
// this assumes the adversary is playing optimally // this assumes the adversary is playing optimally
@@ -335,11 +306,18 @@ impl FutureMoves {
} }
.cloned() .cloned()
.unwrap_or(Default::default()); .unwrap_or(Default::default());
self.arena[idx].value = self.arena[idx].self_value; self.arena[idx].value = self.arena[idx].self_value;
match self.config.children_eval_method {
ChildrenEvalMethod::MinMax => {
self.arena[idx].value.value += child_value.value;
self.arena[idx].value.set_state(child_value.state());
}
ChildrenEvalMethod::MinMaxProb => {
self.arena[idx] self.arena[idx]
.value .value
.populate_self_from_children(&children_values); .populate_self_from_children(&children_values);
self.arena[idx].value.value += child_value.value; self.arena[idx].value.value += child_value.value;
} }
} }
@@ -386,12 +364,15 @@ impl FutureMoves {
/// Return the best move which is a child of `self.current_root` /// Return the best move which is a child of `self.current_root`
pub fn best_move(&self) -> Option<MoveCoord> { pub fn best_move(&self) -> Option<MoveCoord> {
self.current_root self.current_root
.and_then(|x| { .and_then(|x| match self.config.children_eval_method {
self.arena[x] ChildrenEvalMethod::MinMax => self.arena[x]
.children .children
.iter() .iter()
// this would be considered `minimax` .max_by_key(|&&idx| self.arena[idx].value),
.max_by_key(|&&idx| self.arena[idx].value) ChildrenEvalMethod::MinMaxProb => self.arena[x]
.children
.iter()
.max_by_key(|&&idx| self.arena[idx].value),
}) })
.inspect(|&&x| { .inspect(|&&x| {
assert_eq!( assert_eq!(

View File

@@ -38,9 +38,7 @@ pub struct Move {
pub is_trimmed: bool, pub is_trimmed: bool,
} }
pub struct MoveValueConfig { pub struct MoveValueConfig {}
pub self_value_raw: bool,
}
impl Move { impl Move {
pub fn new( pub fn new(
@@ -48,7 +46,7 @@ impl Move {
board: Board, board: Board,
color: Piece, color: Piece,
agent_color: Piece, agent_color: Piece,
mvc: MoveValueConfig, _: MoveValueConfig,
) -> Self { ) -> Self {
let mut m = Move { let mut m = Move {
coord, coord,
@@ -76,30 +74,11 @@ impl Move {
Winner::None => {} Winner::None => {}
} }
if mvc.self_value_raw {
m.self_value.value = m.self_value.value =
const { BoardValueMap::weighted() }.board_value(&board, agent_color) as i32; const { BoardValueMap::weighted() }.board_value(&board, agent_color) as i32;
} else {
m.self_value.value = m.compute_self_value(agent_color, &board, mvc) as i32;
}
m m
} }
fn compute_self_value(&self, agent_color: Piece, board: &Board, _mvc: MoveValueConfig) -> i16 {
if self.winner == Winner::Player(!agent_color) {
// if this board results in the opponent winning, MAJORLY negatively weigh this move
// NOTE! this branch isn't completely deleted because if so, the bot wouldn't make a move.
// We shouldn't prune branches because we still need to always react to the opponent's moves
return i16::MIN + 1;
} else if self.winner == Winner::Player(agent_color) {
// results in a win for the agent
return i16::MAX - 1;
}
// I guess ignore Ties here, don't give them an explicit value,
const { BoardValueMap::weighted() }.board_value(board, agent_color)
}
/// Sort children of the [`Move`] by their self_value in `arena` /// Sort children of the [`Move`] by their self_value in `arena`
pub fn sort_children(&mut self, arena: &[Move]) { pub fn sort_children(&mut self, arena: &[Move]) {
self.children.sort_by(|&a, &b| { self.children.sort_by(|&a, &b| {

View File

@@ -19,10 +19,11 @@ pub struct MoveValueStats {
impl MoveValueStats { impl MoveValueStats {
#[cfg(test)] #[cfg(test)]
pub fn new_from_wins_losses(wins: u16, losses: u16) -> Self { pub fn new_from_outcomes(wins: u16, losses: u16, ties: u16) -> Self {
Self { Self {
wins, wins,
losses, losses,
ties,
..Default::default() ..Default::default()
} }
} }
@@ -55,22 +56,19 @@ impl MoveValueStats {
self.state = state; self.state = state;
} }
pub const fn state(&self) -> Option<MVSGameState> {
self.state
}
pub fn populate_self_from_children(&mut self, others: &[Self]) { pub fn populate_self_from_children(&mut self, others: &[Self]) {
self.wins = others.iter().map(|x| x.wins).sum::<u16>() (self.wins, self.losses, self.ties) =
+ others others.iter().fold((0, 0, 0), |(wins, losses, ties), x| {
.iter() (
.filter(|x| x.state == Some(MVSGameState::Win)) wins + x.wins + (x.state == Some(MVSGameState::Win)) as u16,
.count() as u16; losses + x.losses + (x.state == Some(MVSGameState::Loss)) as u16,
self.losses = others.iter().map(|x| x.losses).sum::<u16>() ties + x.ties + (x.state == Some(MVSGameState::Tie)) as u16,
+ others )
.iter() });
.filter(|x| x.state == Some(MVSGameState::Loss))
.count() as u16;
self.ties = others.iter().map(|x| x.ties).sum::<u16>()
+ others
.iter()
.filter(|x| x.state == Some(MVSGameState::Tie))
.count() as u16;
} }
} }
@@ -87,7 +85,7 @@ impl Ord for MoveValueStats {
} }
let (s_cw, o_cw) = (self.chance_win(), other.chance_win()); let (s_cw, o_cw) = (self.chance_win(), other.chance_win());
if s_cw.is_some() | o_cw.is_some() { if s_cw.is_some() || o_cw.is_some() {
if s_cw > o_cw { if s_cw > o_cw {
return Ordering::Greater; return Ordering::Greater;
} else if o_cw > s_cw { } else if o_cw > s_cw {
@@ -105,29 +103,62 @@ mod tests {
#[test] #[test]
fn two_prob() { fn two_prob() {
let one = MoveValueStats::new_from_wins_losses(10, 4); let one = MoveValueStats::new_from_outcomes(100, 40, 0);
let two = MoveValueStats::new_from_wins_losses(4, 6);
let two = MoveValueStats::new_from_outcomes(40, 60, 0);
assert!(one > two); assert!(one > two);
} }
#[test] #[test]
fn one_prob_one_non() { fn one_prob_one_non() {
let one = MoveValueStats::new_from_wins_losses(10, 4); let one = MoveValueStats::new_from_outcomes(100, 4, 0);
let two = MoveValueStats::new_from_value(10); let two = MoveValueStats::new_from_value(10);
assert!(one > two); assert!(one > two);
} }
#[test] #[test]
fn one_prob_one_win() { fn one_prob_one_win() {
let one = MoveValueStats::new_from_wins_losses(10, 4); let one = MoveValueStats::new_from_outcomes(100, 4, 0);
let two = MoveValueStats::new_from_state(Some(MVSGameState::Win)); let two = MoveValueStats::new_from_state(Some(MVSGameState::Win));
assert!(one < two); assert!(one < two);
} }
#[test] #[test]
fn two_prob_zero() { fn two_prob_zero() {
let one = MoveValueStats::new_from_wins_losses(10, 0); let one = MoveValueStats::new_from_outcomes(100, 0, 0);
let two = MoveValueStats::new_from_wins_losses(0, 6); let two = MoveValueStats::new_from_outcomes(0, 60, 0);
assert!(one > two); assert!(one > two);
} }
#[test]
fn test_children_pop() {
let mut a = MoveValueStats::new_from_value(0);
let children = vec![
MoveValueStats::new_from_outcomes(1, 0, 0),
MoveValueStats::new_from_outcomes(0, 2, 0),
MoveValueStats::new_from_outcomes(0, 0, 3),
];
a.populate_self_from_children(&children);
assert_eq!(a.wins, 1, "Wins should be 1");
assert_eq!(a.losses, 2, "Losses should be 2");
assert_eq!(a.ties, 3, "Ties should be 3");
}
#[test]
fn test_children_pop_state() {
let mut a = MoveValueStats::new_from_value(0);
let children = vec![
MoveValueStats::new_from_state(Some(MVSGameState::Win)),
MoveValueStats::new_from_state(Some(MVSGameState::Win)),
MoveValueStats::new_from_state(Some(MVSGameState::Loss)),
MoveValueStats::new_from_state(Some(MVSGameState::Tie)),
MoveValueStats::new_from_state(Some(MVSGameState::Tie)),
];
a.populate_self_from_children(&children);
assert_eq!(a.wins, 2, "Wins should be 2");
assert_eq!(a.losses, 1, "Losses should be 1");
assert_eq!(a.ties, 2, "Ties should be 2");
}
} }

View File

@@ -39,7 +39,7 @@ fn main() {
min_arena_depth: 14, min_arena_depth: 14,
top_k_children: 2, top_k_children: 2,
up_to_minus: 10, up_to_minus: 10,
max_arena_size: 200_000_000, max_arena_size: 50_000_000,
do_prune: false, do_prune: false,
print: true, print: true,
children_eval_method: Default::default(), children_eval_method: Default::default(),

View File

@@ -14,12 +14,12 @@ impl<T: Copy> PosMap<T> {
Self(MaybeUninit::zeroed().assume_init()) Self(MaybeUninit::zeroed().assume_init())
} }
pub const fn from(v: [[T; Board::SIZE as usize]; Board::SIZE as usize]) -> Self { pub const fn from(mut v: [[T; Board::SIZE as usize]; Board::SIZE as usize]) -> Self {
let mut n = unsafe { Self::uninit() }; let mut n = unsafe { Self::uninit() };
const_for!(i in 0..Board::SIZE => { const_for!(i in 0..Board::SIZE => {
const_for!(j in 0..Board::SIZE => { const_for!(j in 0..Board::SIZE => {
n.set(CoordPair::from_axes(i, j), v[i as usize][j as usize]); std::mem::swap(n.get_mut(CoordPair::from_axes(i, j)), &mut v[i as usize][j as usize]);
}); });
}); });
n n