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5 changed files with 62 additions and 99 deletions

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@@ -9,7 +9,7 @@ use indicatif::{ProgressBar, ProgressStyle};
use rand::seq::SliceRandom;
use rayon::iter::{IntoParallelIterator, ParallelIterator};
use skillratings::{
glicko2::{glicko2, Glicko2Rating},
glicko2::{confidence_interval, glicko2, Glicko2Rating},
Outcomes, Rating,
};
use std::num::NonZero;
@@ -18,25 +18,19 @@ type AgentMaker = Box<dyn Fn(Piece) -> Box<dyn Agent>>;
#[allow(dead_code)]
pub fn run() {
let total_memory = 30_000_000_000;
let total_memory = 30_000_000_000; // 30 GB
let num_threads = std::thread::available_parallelism()
.map(NonZero::get)
.expect("unable to get number of threads");
let mem_per_thread = total_memory / num_threads;
let fmv_base = FutureMoveConfig {
max_depth: 10,
min_arena_depth: 14,
top_k_children: 2,
up_to_minus: 10,
// max_arena_size: usize::MAX,
max_arena_size: mem_per_thread / FutureMoves::ARENA_ENTRY_SIZE,
do_prune: false,
print: false,
children_eval_method: Default::default(),
..Default::default()
};
let configs = [4, 5, 6]
let configs = [2, 3, 4, 5, 6, 7, 8]
.into_iter()
.map(move |d| FutureMoveConfig {
max_depth: d,
@@ -127,7 +121,7 @@ pub fn run() {
})
.collect();
if true {
if false {
vec.push((
"RandomAgent".to_string(),
Box::new(move |piece| Box::new(RandomAgent::new(piece))),
@@ -149,13 +143,22 @@ pub struct PlayerArena {
impl std::fmt::Display for PlayerArena {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let mut players_i: Vec<usize> = (0..self.players.len()).collect();
players_i.sort_by_key(|&i| -(self.players[i].2.rating() * 100.0) as i64);
players_i.sort_by(|&a, &b| {
self.players[b]
.2
.rating()
.total_cmp(&self.players[a].2.rating())
});
for i in players_i {
let conf_interval = confidence_interval(&self.players[i].2);
writeln!(
f,
"({:.2}): {}",
"({:.2}[+/-{:.2}]): {}",
self.players[i].2.rating(),
conf_interval.1 - self.players[i].2.rating(),
self.players[i].0
)?;
}
@@ -169,9 +172,8 @@ impl PlayerArena {
Self {
players: players
.into_iter()
.zip([Default::default()].into_iter().cycle())
// flatten tuple
.map(|((a, b), c)| (a, b, c))
// All starting ratings should be the default
.map(|(a, b)| (a, b, Default::default()))
.collect(),
}
}
@@ -236,7 +238,7 @@ impl PlayerArena {
self.process_outcome(i, j, &o);
if received_num > 0 {
term.clear_last_lines(self.players.len())
term.clear_last_lines(self.players.len() + 1)
.expect("unable to clear prev lines");
}
term.write_str(format!("{}", self).as_str())
@@ -244,8 +246,12 @@ impl PlayerArena {
received_num += 1;
p.inc(1);
// add extra newline after progressbar
println!();
// break if all pairs were recieved
if received_num == num {
drop(receiver);
break;
}
}
@@ -270,14 +276,12 @@ impl PlayerArena {
}
fn process_outcome(&mut self, player1: usize, player2: usize, outcome: &Outcomes) {
let (np1, np2) = glicko2(
(self.players[player1].2, self.players[player2].2) = glicko2(
&self.players[player1].2,
&self.players[player2].2,
outcome,
&Default::default(),
);
self.players[player1].2 = np1;
self.players[player2].2 = np2;
}
fn play_two_inner(player_1: Box<dyn Agent>, player_2: Box<dyn Agent>) -> Outcomes {
@@ -285,7 +289,8 @@ impl PlayerArena {
player_1,
player_2,
false,
Board::random(rand::random_range(4..=15)),
// Board::random(rand::random_range(4..=15)),
Board::STARTING_POSITION,
)
.expect("unable to create game")
.loop_until_result();

View File

@@ -34,7 +34,7 @@ pub struct FutureMoves {
board: Board,
}
#[derive(Copy, Clone, Allocative)]
#[derive(Copy, Clone, Allocative, Default)]
pub struct FutureMoveConfig {
/// Max depth of that we should try and traverse
pub max_depth: usize,
@@ -213,18 +213,7 @@ impl FutureMoves {
}
fn create_move(&self, coord: MoveCoord, board: Board, color: Piece) -> Move {
Move::new(
coord,
board,
color,
self.agent_color,
MoveValueConfig {
self_value_raw: matches!(
self.config.children_eval_method,
ChildrenEvalMethod::MinMaxProb
),
},
)
Move::new(coord, board, color, self.agent_color, MoveValueConfig {})
}
fn generate_children_raw(&self, parent_idx: usize) -> Vec<Move> {
@@ -307,23 +296,6 @@ impl FutureMoves {
.iter()
.map(|&child| self.arena[child].value)
.collect::<Vec<_>>();
match self.config.children_eval_method {
ChildrenEvalMethod::MinMax => {
let child_value = if self.arena[idx].color == self.agent_color {
// get best (for the adversary) enemy play
// this assumes the adversary is playing optimally
children_values.into_iter().map(|x| x.value).min()
} else {
children_values.into_iter().map(|x| x.value).max()
}
.unwrap_or(0);
self.arena[idx].value.value =
self.arena[idx].self_value.value + child_value;
}
ChildrenEvalMethod::MinMaxProb => {
let child_value = if self.arena[idx].color == self.agent_color {
// get best (for the adversary) enemy play
// this assumes the adversary is playing optimally
@@ -334,11 +306,18 @@ impl FutureMoves {
}
.cloned()
.unwrap_or(Default::default());
self.arena[idx].value = self.arena[idx].self_value;
match self.config.children_eval_method {
ChildrenEvalMethod::MinMax => {
self.arena[idx].value.value += child_value.value;
self.arena[idx].value.set_state(child_value.state());
}
ChildrenEvalMethod::MinMaxProb => {
self.arena[idx]
.value
.populate_self_from_children(&children_values);
self.arena[idx].value.value += child_value.value;
}
}
@@ -389,7 +368,7 @@ impl FutureMoves {
ChildrenEvalMethod::MinMax => self.arena[x]
.children
.iter()
.max_by_key(|&&idx| self.arena[idx].value.value),
.max_by_key(|&&idx| self.arena[idx].value),
ChildrenEvalMethod::MinMaxProb => self.arena[x]
.children
.iter()

View File

@@ -38,9 +38,7 @@ pub struct Move {
pub is_trimmed: bool,
}
pub struct MoveValueConfig {
pub self_value_raw: bool,
}
pub struct MoveValueConfig {}
impl Move {
pub fn new(
@@ -48,7 +46,7 @@ impl Move {
board: Board,
color: Piece,
agent_color: Piece,
mvc: MoveValueConfig,
_: MoveValueConfig,
) -> Self {
let mut m = Move {
coord,
@@ -76,30 +74,11 @@ impl Move {
Winner::None => {}
}
if mvc.self_value_raw {
m.self_value.value =
const { BoardValueMap::weighted() }.board_value(&board, agent_color) as i32;
} else {
m.self_value.value = m.compute_self_value(agent_color, &board, mvc) as i32;
}
m
}
fn compute_self_value(&self, agent_color: Piece, board: &Board, _mvc: MoveValueConfig) -> i16 {
if self.winner == Winner::Player(!agent_color) {
// if this board results in the opponent winning, MAJORLY negatively weigh this move
// NOTE! this branch isn't completely deleted because if so, the bot wouldn't make a move.
// We shouldn't prune branches because we still need to always react to the opponent's moves
return i16::MIN + 1;
} else if self.winner == Winner::Player(agent_color) {
// results in a win for the agent
return i16::MAX - 1;
}
// I guess ignore Ties here, don't give them an explicit value,
const { BoardValueMap::weighted() }.board_value(board, agent_color)
}
/// Sort children of the [`Move`] by their self_value in `arena`
pub fn sort_children(&mut self, arena: &[Move]) {
self.children.sort_by(|&a, &b| {

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@@ -56,19 +56,19 @@ impl MoveValueStats {
self.state = state;
}
pub const fn state(&self) -> Option<MVSGameState> {
self.state
}
pub fn populate_self_from_children(&mut self, others: &[Self]) {
self.wins = others
.iter()
.map(|x| x.wins + (x.state == Some(MVSGameState::Win)) as u16)
.sum::<u16>();
self.losses = others
.iter()
.map(|x| x.losses + (x.state == Some(MVSGameState::Loss)) as u16)
.sum::<u16>();
self.ties = others
.iter()
.map(|x| x.ties + (x.state == Some(MVSGameState::Tie)) as u16)
.sum::<u16>();
(self.wins, self.losses, self.ties) =
others.iter().fold((0, 0, 0), |(wins, losses, ties), x| {
(
wins + x.wins + (x.state == Some(MVSGameState::Win)) as u16,
losses + x.losses + (x.state == Some(MVSGameState::Loss)) as u16,
ties + x.ties + (x.state == Some(MVSGameState::Tie)) as u16,
)
});
}
}
@@ -85,7 +85,7 @@ impl Ord for MoveValueStats {
}
let (s_cw, o_cw) = (self.chance_win(), other.chance_win());
if s_cw.is_some() | o_cw.is_some() {
if s_cw.is_some() || o_cw.is_some() {
if s_cw > o_cw {
return Ordering::Greater;
} else if o_cw > s_cw {

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@@ -14,12 +14,12 @@ impl<T: Copy> PosMap<T> {
Self(MaybeUninit::zeroed().assume_init())
}
pub const fn from(v: [[T; Board::SIZE as usize]; Board::SIZE as usize]) -> Self {
pub const fn from(mut v: [[T; Board::SIZE as usize]; Board::SIZE as usize]) -> Self {
let mut n = unsafe { Self::uninit() };
const_for!(i in 0..Board::SIZE => {
const_for!(j in 0..Board::SIZE => {
n.set(CoordPair::from_axes(i, j), v[i as usize][j as usize]);
std::mem::swap(n.get_mut(CoordPair::from_axes(i, j)), &mut v[i as usize][j as usize]);
});
});
n