update deps
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892
Cargo.lock
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892
Cargo.lock
generated
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10
Cargo.toml
10
Cargo.toml
@ -5,11 +5,11 @@ authors = ["Simon Gardling <titaniumtown@gmail.com>", "mindv0rtex <mindv0rtex@us
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edition = "2021"
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edition = "2021"
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[dependencies]
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[dependencies]
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image = "0.23"
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image = "0.25"
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indicatif = { version = "0.15", features = [ "rayon" ] }
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indicatif = { version = "0.17", features = [ "rayon" ] }
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itertools = "0.10"
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itertools = "0.14"
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rand = "0.8"
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rand = "0.9"
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rand_distr = "0.4"
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rand_distr = "0.5"
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rayon = "1.10"
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rayon = "1.10"
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fastapprox = "0.3"
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fastapprox = "0.3"
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@ -1,6 +1,7 @@
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use crate::{buffer::Buf, util::wrap};
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use crate::{buffer::Buf, util::wrap};
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use fastapprox::faster::{cos, sin};
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use fastapprox::faster::{cos, sin};
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use rand::{seq::SliceRandom, Rng};
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use rand::prelude::IndexedRandom;
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use rand::Rng;
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use std::f32::consts::TAU;
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use std::f32::consts::TAU;
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use std::fmt::{Display, Formatter};
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use std::fmt::{Display, Formatter};
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@ -21,7 +22,7 @@ impl Display for Agent {
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impl Agent {
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impl Agent {
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/// Construct a new agent with random parameters.
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/// Construct a new agent with random parameters.
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pub fn new<R: Rng + ?Sized>(width: usize, height: usize, rng: &mut R) -> Self {
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pub fn new<R: Rng + ?Sized>(width: usize, height: usize, rng: &mut R) -> Self {
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let (x, y, angle) = rng.gen::<(f32, f32, f32)>();
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let (x, y, angle) = rng.random::<(f32, f32, f32)>();
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Agent {
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Agent {
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x: x * width as f32,
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x: x * width as f32,
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y: y * height as f32,
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y: y * height as f32,
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@ -61,7 +62,7 @@ impl Agent {
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0.0
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0.0
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} else if (center < left) && (center < right) {
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} else if (center < left) && (center < right) {
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*[-1.0, 1.0]
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*[-1.0, 1.0]
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.choose(&mut rand::thread_rng())
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.choose(&mut rand::rng())
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.expect("unable to choose random direction")
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.expect("unable to choose random direction")
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} else if left < right {
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} else if left < right {
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1.0
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1.0
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17
src/grid.rs
17
src/grid.rs
@ -1,5 +1,6 @@
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use crate::{agent::Agent, blur::Blur, buffer::Buf};
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use crate::{agent::Agent, blur::Blur, buffer::Buf};
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use rand::{distributions::Uniform, Rng};
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use rand::Rng;
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use rand_distr::Uniform;
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use rayon::{iter::ParallelIterator, prelude::*};
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use rayon::{iter::ParallelIterator, prelude::*};
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use std::fmt::{Display, Formatter};
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use std::fmt::{Display, Formatter};
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@ -24,11 +25,11 @@ impl PopulationConfig {
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/// Construct a random configuration.
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/// Construct a random configuration.
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pub fn new<R: Rng + ?Sized>(rng: &mut R) -> Self {
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pub fn new<R: Rng + ?Sized>(rng: &mut R) -> Self {
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PopulationConfig {
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PopulationConfig {
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sensor_distance: rng.gen_range(0.0..=64.0),
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sensor_distance: rng.random_range(0.0..=64.0),
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step_distance: rng.gen_range(0.2..=2.0),
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step_distance: rng.random_range(0.2..=2.0),
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sensor_angle: rng.gen_range(0.0_f32..=120.0).to_radians(),
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sensor_angle: rng.random_range(0.0_f32..=120.0).to_radians(),
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rotation_angle: rng.gen_range(0.0_f32..=120.0).to_radians(),
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rotation_angle: rng.random_range(0.0_f32..=120.0).to_radians(),
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deposition_amount: rng.gen_range(5.0..=5.0),
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deposition_amount: rng.random_range(5.0..=5.0),
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}
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}
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}
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}
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}
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}
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@ -57,7 +58,7 @@ impl Grid {
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rng: &mut R,
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rng: &mut R,
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agents: Vec<Agent>,
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agents: Vec<Agent>,
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) -> Self {
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) -> Self {
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let range = Uniform::from(0.0..1.0);
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let range = Uniform::new(0.0, 1.0).expect("unable to create uniform distr");
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let data = rng.sample_iter(range).take(width * height).collect();
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let data = rng.sample_iter(range).take(width * height).collect();
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Grid {
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Grid {
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@ -148,7 +149,7 @@ mod tests {
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#[test]
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#[test]
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fn test_grid_new() {
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fn test_grid_new() {
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let mut rng = rand::thread_rng();
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let mut rng = rand::rng();
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let grid = Grid::new(8, 8, &mut rng, vec![]);
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let grid = Grid::new(8, 8, &mut rng, vec![]);
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assert_eq!(grid.index(0.5, 0.6), 0);
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assert_eq!(grid.index(0.5, 0.6), 0);
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assert_eq!(grid.index(1.5, 0.6), 1);
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assert_eq!(grid.index(1.5, 0.6), 1);
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@ -53,7 +53,7 @@ impl Model {
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let particles_per_grid = (n_particles as f64 / n_populations as f64).ceil() as usize;
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let particles_per_grid = (n_particles as f64 / n_populations as f64).ceil() as usize;
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let _n_particles = particles_per_grid * n_populations;
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let _n_particles = particles_per_grid * n_populations;
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let mut rng = rand::thread_rng();
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let mut rng = rand::rng();
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let attraction_distr =
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let attraction_distr =
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Normal::new(Self::ATTRACTION_FACTOR_MEAN, Self::ATTRACTION_FACTOR_STD).unwrap();
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Normal::new(Self::ATTRACTION_FACTOR_MEAN, Self::ATTRACTION_FACTOR_STD).unwrap();
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@ -111,7 +111,7 @@ impl Model {
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pub fn run(&mut self, steps: usize) {
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pub fn run(&mut self, steps: usize) {
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let pb = ProgressBar::new(steps as u64);
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let pb = ProgressBar::new(steps as u64);
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pb.set_style(ProgressStyle::default_bar()
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pb.set_style(ProgressStyle::default_bar()
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.template("{spinner:.green} [{elapsed_precise}] [{bar:40.cyan/blue}] {pos}/{len} ({eta} {percent}%, {per_sec})")
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.template("{spinner:.green} [{elapsed_precise}] [{bar:40.cyan/blue}] {pos}/{len} ({eta} {percent}%, {per_sec})").expect("invalid progresstyle template")
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.progress_chars("#>-"));
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.progress_chars("#>-"));
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for _ in 0..steps {
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for _ in 0..steps {
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@ -1,4 +1,4 @@
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use rand::{seq::SliceRandom, thread_rng, Rng};
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use rand::{seq::SliceRandom, Rng};
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy)]
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pub struct Palette {
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pub struct Palette {
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@ -6,8 +6,8 @@ pub struct Palette {
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}
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}
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pub fn random_palette() -> Palette {
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pub fn random_palette() -> Palette {
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let mut rng = thread_rng();
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let mut rng = rand::rng();
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let mut palette = PALETTES[rng.gen_range(0..PALETTES.len())];
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let mut palette = PALETTES[rng.random_range(0..PALETTES.len())];
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palette.colors.shuffle(&mut rng);
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palette.colors.shuffle(&mut rng);
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palette
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palette
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}
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}
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