update deps

This commit is contained in:
Simon Gardling 2025-03-28 10:41:23 -04:00
parent e6cfab4a02
commit 0b3abe71ae
Signed by: titaniumtown
GPG Key ID: 9AB28AC10ECE533D
6 changed files with 807 additions and 129 deletions

892
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -5,11 +5,11 @@ authors = ["Simon Gardling <titaniumtown@gmail.com>", "mindv0rtex <mindv0rtex@us
edition = "2021"
[dependencies]
image = "0.23"
indicatif = { version = "0.15", features = [ "rayon" ] }
itertools = "0.10"
rand = "0.8"
rand_distr = "0.4"
image = "0.25"
indicatif = { version = "0.17", features = [ "rayon" ] }
itertools = "0.14"
rand = "0.9"
rand_distr = "0.5"
rayon = "1.10"
fastapprox = "0.3"

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@ -1,6 +1,7 @@
use crate::{buffer::Buf, util::wrap};
use fastapprox::faster::{cos, sin};
use rand::{seq::SliceRandom, Rng};
use rand::prelude::IndexedRandom;
use rand::Rng;
use std::f32::consts::TAU;
use std::fmt::{Display, Formatter};
@ -21,7 +22,7 @@ impl Display for Agent {
impl Agent {
/// Construct a new agent with random parameters.
pub fn new<R: Rng + ?Sized>(width: usize, height: usize, rng: &mut R) -> Self {
let (x, y, angle) = rng.gen::<(f32, f32, f32)>();
let (x, y, angle) = rng.random::<(f32, f32, f32)>();
Agent {
x: x * width as f32,
y: y * height as f32,
@ -61,7 +62,7 @@ impl Agent {
0.0
} else if (center < left) && (center < right) {
*[-1.0, 1.0]
.choose(&mut rand::thread_rng())
.choose(&mut rand::rng())
.expect("unable to choose random direction")
} else if left < right {
1.0

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@ -1,5 +1,6 @@
use crate::{agent::Agent, blur::Blur, buffer::Buf};
use rand::{distributions::Uniform, Rng};
use rand::Rng;
use rand_distr::Uniform;
use rayon::{iter::ParallelIterator, prelude::*};
use std::fmt::{Display, Formatter};
@ -24,11 +25,11 @@ impl PopulationConfig {
/// Construct a random configuration.
pub fn new<R: Rng + ?Sized>(rng: &mut R) -> Self {
PopulationConfig {
sensor_distance: rng.gen_range(0.0..=64.0),
step_distance: rng.gen_range(0.2..=2.0),
sensor_angle: rng.gen_range(0.0_f32..=120.0).to_radians(),
rotation_angle: rng.gen_range(0.0_f32..=120.0).to_radians(),
deposition_amount: rng.gen_range(5.0..=5.0),
sensor_distance: rng.random_range(0.0..=64.0),
step_distance: rng.random_range(0.2..=2.0),
sensor_angle: rng.random_range(0.0_f32..=120.0).to_radians(),
rotation_angle: rng.random_range(0.0_f32..=120.0).to_radians(),
deposition_amount: rng.random_range(5.0..=5.0),
}
}
}
@ -57,7 +58,7 @@ impl Grid {
rng: &mut R,
agents: Vec<Agent>,
) -> Self {
let range = Uniform::from(0.0..1.0);
let range = Uniform::new(0.0, 1.0).expect("unable to create uniform distr");
let data = rng.sample_iter(range).take(width * height).collect();
Grid {
@ -148,7 +149,7 @@ mod tests {
#[test]
fn test_grid_new() {
let mut rng = rand::thread_rng();
let mut rng = rand::rng();
let grid = Grid::new(8, 8, &mut rng, vec![]);
assert_eq!(grid.index(0.5, 0.6), 0);
assert_eq!(grid.index(1.5, 0.6), 1);

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@ -53,7 +53,7 @@ impl Model {
let particles_per_grid = (n_particles as f64 / n_populations as f64).ceil() as usize;
let _n_particles = particles_per_grid * n_populations;
let mut rng = rand::thread_rng();
let mut rng = rand::rng();
let attraction_distr =
Normal::new(Self::ATTRACTION_FACTOR_MEAN, Self::ATTRACTION_FACTOR_STD).unwrap();
@ -111,7 +111,7 @@ impl Model {
pub fn run(&mut self, steps: usize) {
let pb = ProgressBar::new(steps as u64);
pb.set_style(ProgressStyle::default_bar()
.template("{spinner:.green} [{elapsed_precise}] [{bar:40.cyan/blue}] {pos}/{len} ({eta} {percent}%, {per_sec})")
.template("{spinner:.green} [{elapsed_precise}] [{bar:40.cyan/blue}] {pos}/{len} ({eta} {percent}%, {per_sec})").expect("invalid progresstyle template")
.progress_chars("#>-"));
for _ in 0..steps {

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@ -1,4 +1,4 @@
use rand::{seq::SliceRandom, thread_rng, Rng};
use rand::{seq::SliceRandom, Rng};
#[derive(Clone, Copy)]
pub struct Palette {
@ -6,8 +6,8 @@ pub struct Palette {
}
pub fn random_palette() -> Palette {
let mut rng = thread_rng();
let mut palette = PALETTES[rng.gen_range(0..PALETTES.len())];
let mut rng = rand::rng();
let mut palette = PALETTES[rng.random_range(0..PALETTES.len())];
palette.colors.shuffle(&mut rng);
palette
}