might want to do more here later

This commit is contained in:
Simon Gardling 2021-03-31 13:34:05 -04:00
parent d6d1e00b35
commit 6591de7dec

View File

@ -179,26 +179,26 @@ impl Model {
..
} = grid.config;
let xc = agent.x + fastapprox::faster::cos(agent.angle) * sensor_distance;
let yc = agent.y + fastapprox::faster::sin(agent.angle) * sensor_distance;
let mut rng = rand::thread_rng();
let mut direction: f32 = 0.0;
let agent_add_sens = agent.angle + sensor_angle;
let agent_sub_sens = agent.angle - sensor_angle;
let xl = agent.x + fastapprox::faster::cos(agent_sub_sens) * sensor_distance;
let yl = agent.y + fastapprox::faster::sin(agent_sub_sens) * sensor_distance;
let left = grid.get_buf(xl, yl);
let xr = agent.x + fastapprox::faster::cos(agent_add_sens) * sensor_distance;
let yr = agent.y + fastapprox::faster::sin(agent_add_sens) * sensor_distance;
// We sense from the buffer because this is where we previously combined data from all the grid.
let center = grid.get_buf(xc, yc);
let left = grid.get_buf(xl, yl);
let right = grid.get_buf(xr, yr);
let xc = agent.x + fastapprox::faster::cos(agent.angle) * sensor_distance;
let yc = agent.y + fastapprox::faster::sin(agent.angle) * sensor_distance;
let center = grid.get_buf(xc, yc);
// println!("{} {} {}", right, left, center);
// Rotate and move logic
let mut rng = rand::thread_rng();
let mut direction: f32 = 0.0;
if (center > left) && (center > right) {
direction = 0.0;
} else if (center < left) && (center < right) {