use inline, not inline(always)

This commit is contained in:
Simon Gardling 2021-03-31 10:25:11 -04:00
parent 32bfd1b27e
commit a0af942255

View File

@ -1,7 +1,7 @@
// Previously from trig.rs
// From https://bits.stephan-brumme.com/absFloat.html
#[allow(dead_code)]
#[inline(always)]
#[inline]
fn abs(x: f32) -> f32 {
return f32::from_bits(x.to_bits() & 0x7FFF_FFFF);
}
@ -9,7 +9,7 @@ fn abs(x: f32) -> f32 {
// Previously from trig.rs
// Branchless floor implementation
#[allow(dead_code)]
#[inline(always)]
#[inline]
fn floor(x: f32) -> f32 {
let mut x_trunc = (x as i32) as f32;
x_trunc -= (x < x_trunc) as i32 as f32;
@ -20,7 +20,7 @@ fn floor(x: f32) -> f32 {
// Approximates `cos(x)` in radians with the maximum error of `0.002`
// https://stackoverflow.com/posts/28050328/revisions
#[allow(dead_code)]
#[inline(always)]
#[inline]
pub fn cos(mut x: f32) -> f32 {
const ALPHA: f32 = 0.5 * std::f32::consts::FRAC_1_PI;
x *= ALPHA;
@ -33,7 +33,7 @@ pub fn cos(mut x: f32) -> f32 {
// Previously from trig.rs
// Approximates `sin(x)` in radians with the maximum error of `0.002`
#[allow(dead_code)]
#[inline(always)]
#[inline]
pub fn sin(x: f32) -> f32 {
return cos(x - std::f32::consts::FRAC_PI_2);
}