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33 Commits

Author SHA1 Message Date
99faa4cd3d use av1 for encoding 2025-09-17 10:33:11 -04:00
61f0408bad blur: boxes_for_gaussian changes 2025-03-31 15:41:57 -04:00
9199791f51 blur: usage of width_sub_radius 2025-03-31 15:32:24 -04:00
b6fbc99dac update 2025-03-30 15:44:40 -04:00
00e91a709f add benchmarks 2025-03-28 19:37:43 -04:00
47e09571fc collect grids instead 2025-03-28 17:41:24 -04:00
16887c9712 syntax change 2025-03-28 17:37:00 -04:00
effe506b45 repulstion_distr -> repulsion_distr 2025-03-28 17:35:21 -04:00
492c527498 combine: improve pointer handling 2025-03-28 17:33:26 -04:00
b8f1e28eed tick: simplify parameter passing 2025-03-28 17:27:53 -04:00
ec7cce80b4 util: test improvements 2025-03-28 14:27:44 -04:00
0b3abe71ae update deps 2025-03-28 10:41:23 -04:00
e6cfab4a02 imgdata: make new_from_grid not take a reference 2025-03-28 10:31:07 -04:00
e3fff76792 Grid: inline deposit 2025-03-28 10:22:28 -04:00
ff769df97b replace wrap function with rem_euclid 2025-03-28 10:15:36 -04:00
4330101b68 Agent: angle -> heading 2025-03-28 10:06:13 -04:00
b4e2390690 PopulationConfig: make fields private 2025-03-28 00:17:31 -04:00
b0c9d3888e inline decay_factor 2025-03-28 00:17:05 -04:00
ab226026c3 make fields private 2025-03-28 00:00:19 -04:00
e973404c82 clippy 2025-03-27 23:58:26 -04:00
a0c07364d1 cleanup agent structs 2025-03-27 23:54:02 -04:00
f32315cb5d cleanup imports 2025-03-27 23:52:23 -04:00
6d6794456e improve wrap function 2025-03-27 23:50:01 -04:00
a60847ad6f test + cleanup agent direction code 2025-03-27 23:47:46 -04:00
8dd01ab105 Blur: update run test 2025-03-27 16:14:42 -04:00
50640efb17 Blur: improve tests 2025-03-27 15:53:52 -04:00
d7284fcd37 Grid: remove unneeded test 2025-03-27 14:58:42 -04:00
eee266979c proper doc comments 2025-03-27 14:53:36 -04:00
50e85dec90 Grid: remove unneeded power of two restriction 2025-03-27 14:51:14 -04:00
ab70ce7f53 Grid: move around unsafe block 2025-03-27 14:45:14 -04:00
985fb73042 Grid: make buf and blur private 2025-03-27 14:40:22 -04:00
a8fc644d6c replace common index code 2025-03-27 14:37:36 -04:00
d1f515b17d cleanup Buf struct 2025-03-27 14:35:54 -04:00
13 changed files with 1539 additions and 293 deletions

1137
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@@ -5,14 +5,21 @@ authors = ["Simon Gardling <titaniumtown@gmail.com>", "mindv0rtex <mindv0rtex@us
edition = "2021" edition = "2021"
[dependencies] [dependencies]
image = "0.23" image = "0.25"
indicatif = { version = "0.15", features = [ "rayon" ] } indicatif = { version = "0.17", features = [ "rayon" ] }
itertools = "0.10" itertools = "0.14"
rand = "0.8" rand = "0.9"
rand_distr = "0.4" rand_distr = "0.5"
rayon = "1.10" rayon = "1.10"
fastapprox = "0.3" fastapprox = "0.3"
[dev-dependencies]
criterion = { version = "0.5", features = ["html_reports"] }
[[bench]]
name = "benchmark"
harness = false
[profile.release] [profile.release]
codegen-units = 1 codegen-units = 1
opt-level = 3 opt-level = 3

107
benches/benchmark.rs Normal file
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@@ -0,0 +1,107 @@
use criterion::{criterion_group, criterion_main, BatchSize, BenchmarkId, Criterion};
use physarum::{
agent::Agent,
grid::{combine, Grid},
model,
};
use rand::{rngs::StdRng, SeedableRng};
// Benchmark agent movement and deposition
fn agent_benchmark(c: &mut Criterion) {
let mut group = c.benchmark_group("Agent Tick");
let n_agents = [1_000, 10_000, 100_000];
for &n in &n_agents {
group.bench_with_input(BenchmarkId::from_parameter(n), &n, |b, &n| {
let mut rng = StdRng::seed_from_u64(42);
let agents = (0..n).map(|_| Agent::new(256, 256, &mut rng)).collect();
let mut grid = Grid::new(256, 256, &mut rng, agents);
b.iter(|| {
grid.tick();
});
});
}
group.finish();
}
// Benchmark grid diffusion (blur)
fn diffusion_benchmark(c: &mut Criterion) {
let mut group = c.benchmark_group("Grid Diffusion");
let sizes = [(256, 256), (512, 512)];
let radii = [1, 3];
for &(w, h) in &sizes {
for &r in &radii {
group.bench_with_input(
BenchmarkId::new("diffuse", format!("{}x{}_r{}", w, h, r)),
&(w, h, r),
|b, &(w, h, r)| {
b.iter_batched(
|| {
let mut rng = StdRng::seed_from_u64(42);
Grid::new(w, h, &mut rng, vec![])
},
|mut grid| grid.diffuse(r),
BatchSize::SmallInput,
);
},
);
}
}
group.finish();
}
// Benchmark grid combining
fn combine_benchmark(c: &mut Criterion) {
let mut group = c.benchmark_group("Combine Grids");
let populations = [2, 4];
for &np in &populations {
group.bench_with_input(BenchmarkId::from_parameter(np), &np, |b, &np| {
b.iter_batched(
|| {
let mut rng = StdRng::seed_from_u64(42);
let grids = (0..np)
.map(|_| Grid::new(256, 256, &mut rng, vec![]))
.collect::<Vec<_>>();
let attraction_table = vec![vec![1.0; np]; np];
(grids, attraction_table)
},
|(mut grids, table)| combine(&mut grids, &table),
BatchSize::SmallInput,
);
});
}
group.finish();
}
// Benchmark full model step
fn model_step_benchmark(c: &mut Criterion) {
let mut group = c.benchmark_group("Model Step");
let params = [(256, 256, 2), (512, 512, 4)];
for &(w, h, np) in &params {
group.bench_with_input(
BenchmarkId::new("step", format!("{}x{}_p{}", w, h, np)),
&(w, h, np),
|b, &(w, h, np)| {
b.iter_batched(
|| model::Model::new(w, h, 1 << 16, np, 1),
|mut model| model.step(),
BatchSize::SmallInput,
);
},
);
}
group.finish();
}
criterion_group!(
benches,
agent_benchmark,
diffusion_benchmark,
combine_benchmark,
model_step_benchmark
);
criterion_main!(benches);

View File

@@ -1,17 +1,17 @@
use crate::grid::PopulationConfig;
use crate::{buffer::Buf, util::wrap}; use crate::{buffer::Buf, util::wrap};
use fastapprox::faster::{cos, sin}; use fastapprox::faster::{cos, sin};
use rand::{seq::SliceRandom, Rng}; use rand::prelude::IndexedRandom;
use rand::Rng;
use std::f32::consts::TAU; use std::f32::consts::TAU;
use std::fmt::{Display, Formatter}; use std::fmt::{Display, Formatter};
// A single Physarum agent. The x and y positions are continuous, hence we use floating point numbers instead of integers. /// A single Physarum agent. The x and y positions are continuous, hence we use floating point numbers instead of integers.
#[derive(Debug, Clone, PartialEq)] #[derive(Debug, Clone, PartialEq)]
pub struct Agent { pub struct Agent {
pub x: f32, pub x: f32,
pub y: f32, pub y: f32,
pub angle: f32, heading: f32,
pub population_id: usize,
pub i: usize,
} }
impl Display for Agent { impl Display for Agent {
@@ -21,45 +21,28 @@ impl Display for Agent {
} }
impl Agent { impl Agent {
// Construct a new agent with random parameters. /// Construct a new agent with random parameters.
pub fn new<R: Rng + ?Sized>( pub fn new<R: Rng + ?Sized>(width: usize, height: usize, rng: &mut R) -> Self {
width: usize, let (x, y, angle) = rng.random::<(f32, f32, f32)>();
height: usize,
id: usize,
rng: &mut R,
i: usize,
) -> Self {
let (x, y, angle) = rng.gen::<(f32, f32, f32)>();
Agent { Agent {
x: x * width as f32, x: x * width as f32,
y: y * height as f32, y: y * height as f32,
angle: angle * TAU, heading: angle * TAU,
population_id: id,
i,
} }
} }
// Tick an agent /// Tick an agent
pub fn tick( pub fn tick(&mut self, buf: &Buf, pop_config: PopulationConfig, width: usize, height: usize) {
&mut self, let xc = self.x + cos(self.heading) * pop_config.sensor_distance;
buf: &Buf, let yc = self.y + sin(self.heading) * pop_config.sensor_distance;
sensor_distance: f32,
sensor_angle: f32,
rotation_angle: f32,
step_distance: f32,
width: usize,
height: usize,
) {
let xc = self.x + cos(self.angle) * sensor_distance;
let yc = self.y + sin(self.angle) * sensor_distance;
let agent_add_sens = self.angle + sensor_angle; let agent_add_sens = self.heading + pop_config.sensor_angle;
let agent_sub_sens = self.angle - sensor_angle; let agent_sub_sens = self.heading - pop_config.sensor_angle;
let xl = self.x + cos(agent_sub_sens) * sensor_distance; let xl = self.x + cos(agent_sub_sens) * pop_config.sensor_distance;
let yl = self.y + sin(agent_sub_sens) * sensor_distance; let yl = self.y + sin(agent_sub_sens) * pop_config.sensor_distance;
let xr = self.x + cos(agent_add_sens) * sensor_distance; let xr = self.x + cos(agent_add_sens) * pop_config.sensor_distance;
let yr = self.y + sin(agent_add_sens) * sensor_distance; let yr = self.y + sin(agent_add_sens) * pop_config.sensor_distance;
// We sense from the buffer because this is where we previously combined data from all the grid. // We sense from the buffer because this is where we previously combined data from all the grid.
let center = buf.get_buf(xc, yc); let center = buf.get_buf(xc, yc);
@@ -67,25 +50,30 @@ impl Agent {
let right = buf.get_buf(xr, yr); let right = buf.get_buf(xr, yr);
// Rotate and move logic // Rotate and move logic
let mut rng = rand::thread_rng(); let direction = if (center > left) && (center > right) {
let mut direction: f32 = 0.0; 0.0
if (center > left) && (center > right) {
direction = 0.0;
} else if (center < left) && (center < right) { } else if (center < left) && (center < right) {
direction = *[-1.0, 1.0] *[-1.0, 1.0]
.choose(&mut rng) .choose(&mut rand::rng())
.expect("unable to choose random direction"); .expect("unable to choose random direction")
} else if left < right { } else if left < right {
direction = 1.0; 1.0
} else if right < left { } else if right < left {
direction = -1.0; -1.0
} } else {
0.0
};
let delta_angle = rotation_angle * direction; let delta_angle = pop_config.rotation_angle * direction;
self.angle = wrap(self.angle + delta_angle, TAU); self.heading = wrap(self.heading + delta_angle, TAU);
self.x = wrap(self.x + step_distance * cos(self.angle), width as f32); self.x = wrap(
self.y = wrap(self.y + step_distance * sin(self.angle), height as f32); self.x + pop_config.step_distance * cos(self.heading),
width as f32,
);
self.y = wrap(
self.y + pop_config.step_distance * sin(self.heading),
height as f32,
);
} }
} }

View File

@@ -13,7 +13,7 @@ impl Blur {
} }
} }
// Blur an image with 2 box filter passes. The result will be written to the src slice, while the buf slice is used as a scratch space. /// Blur an image with 2 box filter passes. The result will be written to the src slice, while the buf slice is used as a scratch space.
pub fn run( pub fn run(
&mut self, &mut self,
src: &mut [f32], src: &mut [f32],
@@ -28,23 +28,22 @@ impl Blur {
self.box_blur(src, buf, width, height, boxes[1], decay); self.box_blur(src, buf, width, height, boxes[1], decay);
} }
// Approximate 1D Gaussian filter of standard deviation sigma with N box filter passes. Each element in the output array contains the radius of the box filter for the corresponding pass. /// Approximate 1D Gaussian filter of standard deviation sigma with N box filter passes. Each element in the output array contains the radius of the box filter for the corresponding pass.
fn boxes_for_gaussian<const N: usize>(sigma: f32) -> [usize; N] { fn boxes_for_gaussian<const N: usize>(sigma: f32) -> [usize; N] {
let w_ideal = (12.0 * sigma * sigma / N as f32 + 1.0).sqrt(); let sigma_sq = sigma.powi(2);
let w_ideal = (12.0 * sigma_sq / N as f32 + 1.0).sqrt();
let mut w = w_ideal as usize; let mut w = w_ideal as usize;
w -= 1 - (w & 1); w -= 1 - (w & 1);
let mut m = 0.25 * (N * (w + 3)) as f32; let m = (0.25 * (N * (w + 3)) as f32 - 3.0 * sigma_sq / (w + 1) as f32).round() as usize;
m -= 3.0 * sigma * sigma / (w + 1) as f32;
let m = m.round() as usize;
let mut result = [0; N]; (0..N)
for (i, value) in result.iter_mut().enumerate() { .map(|i| (w + 1 - 2 * (i < m) as usize) / 2)
*value = (if i < m { w - 1 } else { w + 1 }) / 2; .collect::<Vec<_>>()
} .try_into()
result .unwrap()
} }
// Perform one pass of the 2D box filter of the given radius. The result will be written to the src slice, while the buf slice is used as a scratch space. /// Perform one pass of the 2D box filter of the given radius. The result will be written to the src slice, while the buf slice is used as a scratch space.
fn box_blur( fn box_blur(
&mut self, &mut self,
src: &mut [f32], src: &mut [f32],
@@ -58,7 +57,7 @@ impl Blur {
self.box_blur_v(buf, src, width, height, radius, decay); self.box_blur_v(buf, src, width, height, radius, decay);
} }
// Perform one pass of the 1D box filter of the given radius along x axis. /// Perform one pass of the 1D box filter of the given radius along x axis.
fn box_blur_h(&mut self, src: &[f32], dst: &mut [f32], width: usize, radius: usize) { fn box_blur_h(&mut self, src: &[f32], dst: &mut [f32], width: usize, radius: usize) {
let weight = 1.0 / (2 * radius + 1) as f32; let weight = 1.0 / (2 * radius + 1) as f32;
@@ -67,7 +66,7 @@ impl Blur {
.for_each(|(src_row, dst_row)| { .for_each(|(src_row, dst_row)| {
// First we build a value for the beginning of each row. We assume periodic boundary conditions, so we need to push the left index to the opposite side of the row. // First we build a value for the beginning of each row. We assume periodic boundary conditions, so we need to push the left index to the opposite side of the row.
let width_sub_radius = width - radius; let width_sub_radius = width - radius;
let mut value = src_row[width - radius - 1]; let mut value = src_row[width_sub_radius - 1];
for j in 0..radius { for j in 0..radius {
value += src_row[width_sub_radius + j] + src_row[j]; value += src_row[width_sub_radius + j] + src_row[j];
} }
@@ -81,7 +80,7 @@ impl Blur {
}) })
} }
// Perform one pass of the 1D box filter of the given radius along y axis. Applies the decay factor to the destination buffer. /// Perform one pass of the 1D box filter of the given radius along y axis. Applies the decay factor to the destination buffer.
fn box_blur_v( fn box_blur_v(
&mut self, &mut self,
src: &[f32], src: &[f32],
@@ -277,7 +276,7 @@ mod tests {
0.494_753_96, 0.494_753_96,
]; ];
for (v1, v2) in dst.iter().zip(sol) { for (v1, v2) in dst.iter().zip(sol) {
assert!((v1 - v2).abs() < 1e-6); assert!((v1 - v2).abs() < 1e-6, "box_blur_h failure");
} }
blur.box_blur_v(&src, &mut dst, width, height, 1, 1.0); blur.box_blur_v(&src, &mut dst, width, height, 1, 1.0);
@@ -348,7 +347,7 @@ mod tests {
0.672_591_45, 0.672_591_45,
]; ];
for (v1, v2) in dst.iter().zip(sol) { for (v1, v2) in dst.iter().zip(sol) {
assert!((v1 - v2).abs() < 1e-6); assert!((v1 - v2).abs() < 1e-6, "box_blur_v failure");
} }
blur.box_blur(&mut src, &mut dst, width, height, 1, 1.0); blur.box_blur(&mut src, &mut dst, width, height, 1, 1.0);
@@ -419,7 +418,7 @@ mod tests {
0.538_112_16, 0.538_112_16,
]; ];
for (v1, v2) in src.iter().zip(sol) { for (v1, v2) in src.iter().zip(sol) {
assert!((v1 - v2).abs() < 1e-6); assert!((v1 - v2).abs() < 1e-6, "box_blur failure");
} }
} }
@@ -434,4 +433,129 @@ mod tests {
let boxes = Blur::boxes_for_gaussian::<3>(2.5); let boxes = Blur::boxes_for_gaussian::<3>(2.5);
assert_eq!(boxes, [2, 2, 2]); assert_eq!(boxes, [2, 2, 2]);
} }
#[test]
fn total_blur_test() {
let height = 10;
let width = 10;
let mut src = (1..=(height * width))
.map(|i| (i as f32).recip())
.collect::<Vec<_>>();
let mut blur = Blur::new(width);
blur.run(
&mut src,
&mut vec![0.0; width * height],
width,
height,
2_f32,
0.1,
);
let sol = vec![
0.050528992,
0.044103604,
0.038919702,
0.032494307,
0.027310405,
0.020885015,
0.023104476,
0.020885015,
0.023104476,
0.028288381,
0.043704934,
0.038152207,
0.033674292,
0.028121557,
0.023643643,
0.018090911,
0.020009955,
0.018090911,
0.020009955,
0.024487872,
0.03968891,
0.03461781,
0.03053501,
0.025463907,
0.021381106,
0.016310005,
0.018066125,
0.016310005,
0.018066125,
0.022148928,
0.032864854,
0.028666414,
0.025289603,
0.021091158,
0.017714344,
0.013515903,
0.014971604,
0.013515901,
0.014971604,
0.01834842,
0.02884883,
0.025132021,
0.022150321,
0.018433508,
0.015451807,
0.011734996,
0.013027772,
0.011734993,
0.013027772,
0.016009476,
0.022024775,
0.019180624,
0.016904911,
0.014060758,
0.011785044,
0.008940893,
0.009933252,
0.00894089,
0.009933252,
0.012208968,
0.02513346,
0.021875666,
0.019268055,
0.016010256,
0.013402643,
0.010144847,
0.011281048,
0.010144845,
0.011281048,
0.013888664,
0.022024775,
0.019180622,
0.016904911,
0.014060758,
0.011785044,
0.008940893,
0.009933252,
0.00894089,
0.009933252,
0.012208967,
0.02513346,
0.021875666,
0.019268055,
0.016010256,
0.013402643,
0.010144847,
0.011281048,
0.010144845,
0.011281048,
0.013888664,
0.029149484,
0.02541006,
0.022407336,
0.018667907,
0.015665181,
0.011925754,
0.013224879,
0.011925753,
0.013224879,
0.016227607,
];
for (v1, v2) in src.iter().zip(sol) {
assert!((v1 - v2).abs() < 1e-6, "run failure {} vs {}", v1, v2);
}
}
} }

View File

@@ -1,24 +1,25 @@
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct Buf { pub struct Buf {
pub width: usize, width: usize,
pub height: usize, height: usize,
pub buf: Vec<f32>, pub buf: Vec<f32>,
} }
impl Buf { impl Buf {
pub const fn new(width: usize, height: usize, buf: Vec<f32>) -> Self { pub fn new(width: usize, height: usize) -> Self {
Buf { width, height, buf } Buf {
width,
height,
buf: vec![0.0; height * width],
}
} }
// Truncate x and y and return a corresponding index into the data slice. /// Truncate x and y and return a corresponding index into the data slice.
const fn index(&self, x: f32, y: f32) -> usize { const fn index(&self, x: f32, y: f32) -> usize {
// x/y can come in negative, hence we shift them by width/height. crate::util::index(self.width, self.height, x, y)
let i = (x + self.width as f32) as usize & (self.width - 1);
let j = (y + self.height as f32) as usize & (self.height - 1);
j * self.width + i
} }
// Get the buffer value at a given position. The implementation effectively treats data as periodic, hence any finite position will produce a value. /// Get the buffer value at a given position. The implementation effectively treats data as periodic, hence any finite position will produce a value.
pub fn get_buf(&self, x: f32, y: f32) -> f32 { pub fn get_buf(&self, x: f32, y: f32) -> f32 {
self.buf[self.index(x, y)] self.buf[self.index(x, y)]
} }

View File

@@ -1,10 +1,10 @@
use crate::{agent::Agent, blur::Blur, buffer::Buf}; use crate::{agent::Agent, blur::Blur, buffer::Buf};
use rand::Rng;
use rand::{distributions::Uniform, Rng}; use rand_distr::Uniform;
use rayon::{iter::ParallelIterator, prelude::*}; use rayon::{iter::ParallelIterator, prelude::*};
use std::fmt::{Display, Formatter}; use std::fmt::{Display, Formatter};
// A population configuration. /// A population configuration.
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]
pub struct PopulationConfig { pub struct PopulationConfig {
pub sensor_distance: f32, pub sensor_distance: f32,
@@ -12,7 +12,6 @@ pub struct PopulationConfig {
pub sensor_angle: f32, pub sensor_angle: f32,
pub rotation_angle: f32, pub rotation_angle: f32,
decay_factor: f32,
deposition_amount: f32, deposition_amount: f32,
} }
@@ -23,15 +22,14 @@ impl Display for PopulationConfig {
} }
impl PopulationConfig { impl PopulationConfig {
// Construct a random configuration. /// Construct a random configuration.
pub fn new<R: Rng + ?Sized>(rng: &mut R) -> Self { pub fn new<R: Rng + ?Sized>(rng: &mut R) -> Self {
PopulationConfig { PopulationConfig {
sensor_distance: rng.gen_range(0.0..=64.0), sensor_distance: rng.random_range(0.0..=64.0),
step_distance: rng.gen_range(0.2..=2.0), step_distance: rng.random_range(0.2..=2.0),
decay_factor: rng.gen_range(0.1..=0.1), sensor_angle: rng.random_range(0.0_f32..=120.0).to_radians(),
sensor_angle: rng.gen_range(0.0_f32..=120.0).to_radians(), rotation_angle: rng.random_range(0.0_f32..=120.0).to_radians(),
rotation_angle: rng.gen_range(0.0_f32..=120.0).to_radians(), deposition_amount: rng.random_range(5.0..=5.0),
deposition_amount: rng.gen_range(5.0..=5.0),
} }
} }
} }
@@ -46,24 +44,21 @@ pub struct Grid {
pub data: Vec<f32>, pub data: Vec<f32>,
// Scratch space for the blur operation. // Scratch space for the blur operation.
// pub buf: Vec<f32>, buf: Buf,
pub buf: Buf,
pub blur: Blur, blur: Blur,
pub agents: Vec<Agent>, pub agents: Vec<Agent>,
} }
impl Grid { impl Grid {
// Create a new grid filled with random floats in the [0.0..1.0) range. /// Create a new grid filled with random floats in the [0.0..1.0) range.
pub fn new<R: Rng + ?Sized>( pub fn new<R: Rng + ?Sized>(
width: usize, width: usize,
height: usize, height: usize,
rng: &mut R, rng: &mut R,
agents: Vec<Agent>, agents: Vec<Agent>,
) -> Self { ) -> Self {
if !width.is_power_of_two() || !height.is_power_of_two() { let range = Uniform::new(0.0, 1.0).expect("unable to create uniform distr");
panic!("Grid dimensions must be a power of two.");
}
let range = Uniform::from(0.0..1.0);
let data = rng.sample_iter(range).take(width * height).collect(); let data = rng.sample_iter(range).take(width * height).collect();
Grid { Grid {
@@ -71,27 +66,18 @@ impl Grid {
height, height,
data, data,
config: PopulationConfig::new(rng), config: PopulationConfig::new(rng),
buf: Buf::new(width, height, vec![0.0; width * height]), buf: Buf::new(width, height),
blur: Blur::new(width), blur: Blur::new(width),
agents, agents,
} }
} }
// Truncate x and y and return a corresponding index into the data slice. /// Truncate x and y and return a corresponding index into the data slice.
fn index(&self, x: f32, y: f32) -> usize { const fn index(&self, x: f32, y: f32) -> usize {
// x/y can come in negative, hence we shift them by width/height. crate::util::index(self.width, self.height, x, y)
let i = (x + self.width as f32) as usize & (self.width - 1);
let j = (y + self.height as f32) as usize & (self.height - 1);
j * self.width + i
} }
// Add a value to the grid data at a given position. /// Diffuse grid data and apply a decay multiplier.
pub fn deposit(&mut self, x: f32, y: f32) {
let idx = self.index(x, y);
self.data[idx] += self.config.deposition_amount;
}
// Diffuse grid data and apply a decay multiplier.
pub fn diffuse(&mut self, radius: usize) { pub fn diffuse(&mut self, radius: usize) {
self.blur.run( self.blur.run(
&mut self.data, &mut self.data,
@@ -99,38 +85,21 @@ impl Grid {
self.width, self.width,
self.height, self.height,
radius as f32, radius as f32,
self.config.decay_factor, 0.1, // decay is always 0.1
); );
} }
pub fn tick(&mut self) { pub fn tick(&mut self) {
let (width, height) = (self.width, self.height);
let PopulationConfig {
sensor_distance,
sensor_angle,
rotation_angle,
step_distance,
..
} = self.config;
self.agents.par_iter_mut().for_each(|agent| { self.agents.par_iter_mut().for_each(|agent| {
agent.tick( agent.tick(&self.buf, self.config, self.width, self.height);
&self.buf,
sensor_distance,
sensor_angle,
rotation_angle,
step_distance,
width,
height,
);
}); });
self.deposit_all(); self.deposit_all();
} }
pub fn deposit_all(&mut self) { pub fn deposit_all(&mut self) {
let agent_list = self.agents.clone(); for agent in self.agents.iter() {
for agent in agent_list.iter() { let idx = self.index(agent.x, agent.y);
self.deposit(agent.x, agent.y); self.data[idx] += self.config.deposition_amount;
} }
} }
} }
@@ -143,14 +112,16 @@ where
let bufs: Vec<_> = grids.iter().map(|grid| &grid.buf.buf).collect(); let bufs: Vec<_> = grids.iter().map(|grid| &grid.buf.buf).collect();
// We mutate grid buffers and read grid data. We use unsafe because we need shared/unique borrows on different fields of the same Grid struct. // We mutate grid buffers and read grid data. We use unsafe because we need shared/unique borrows on different fields of the same Grid struct.
bufs.iter().enumerate().for_each(|(i, buf)| unsafe { bufs.iter().enumerate().for_each(|(i, buf)| {
let buf_ptr = *buf as *const Vec<f32> as *mut Vec<f32>; let buf_ptr = *buf as *const Vec<f32> as *mut Vec<f32>;
buf_ptr.as_mut().unwrap().fill(0.0); // SAFETY! we can take these are raw pointers because we are
// getting it from a `&mut [Grid]`
let buf_ptr_mut = unsafe { buf_ptr.as_mut().unwrap_unchecked() };
buf_ptr_mut.fill(0.0);
datas.iter().enumerate().for_each(|(j, other)| { datas.iter().enumerate().for_each(|(j, other)| {
let multiplier = attraction_table[i].as_ref()[j]; let multiplier = attraction_table[i].as_ref()[j];
buf_ptr buf_ptr_mut
.as_mut()
.unwrap()
.iter_mut() .iter_mut()
.zip(*other) .zip(*other)
.for_each(|(to, from)| *to += from * multiplier) .for_each(|(to, from)| *to += from * multiplier)
@@ -162,16 +133,9 @@ where
mod tests { mod tests {
use super::*; use super::*;
#[test]
#[should_panic]
fn test_grid_new_panics() {
let mut rng = rand::thread_rng();
let _ = Grid::new(5, 5, &mut rng, vec![]);
}
#[test] #[test]
fn test_grid_new() { fn test_grid_new() {
let mut rng = rand::thread_rng(); let mut rng = rand::rng();
let grid = Grid::new(8, 8, &mut rng, vec![]); let grid = Grid::new(8, 8, &mut rng, vec![]);
assert_eq!(grid.index(0.5, 0.6), 0); assert_eq!(grid.index(0.5, 0.6), 0);
assert_eq!(grid.index(1.5, 0.6), 1); assert_eq!(grid.index(1.5, 0.6), 1);

View File

@@ -1,34 +1,30 @@
use crate::{grid::Grid, palette::Palette}; use crate::{grid::Grid, palette::Palette};
use image::RgbImage; use image::RgbImage;
use itertools::multizip; use itertools::multizip;
/// Stores data that is located in grids that is used for image generation /// Stores data that is located in grids that is used for image generation
#[derive(Clone)] #[derive(Clone)]
pub struct ThinGridData { pub struct ThinGridData {
pub width: usize, width: usize,
pub height: usize, height: usize,
pub data: Vec<f32>, data: Vec<f32>,
} }
impl ThinGridData { impl ThinGridData {
// Convert Grid to ThinGridData /// Convert Grid to ThinGridData
pub fn new_from_grid(in_grid: &Grid) -> Self { pub fn new_from_grid(in_grid: Grid) -> Self {
ThinGridData { ThinGridData {
width: in_grid.width, width: in_grid.width,
height: in_grid.height, height: in_grid.height,
data: in_grid.data.clone(), data: in_grid.data,
} }
} }
pub fn new_from_grid_vec(in_grids: &[Grid]) -> Vec<Self> { pub fn new_from_grid_vec(in_grids: &[Grid]) -> Vec<Self> {
in_grids in_grids.iter().cloned().map(Self::new_from_grid).collect()
.iter()
.map(Self::new_from_grid)
.collect()
} }
// from grid.rs (needed in image gen) /// from grid.rs (needed in image gen)
pub fn quantile(&self, fraction: f32) -> f32 { pub fn quantile(&self, fraction: f32) -> f32 {
let index = if (fraction - 1.0_f32).abs() < f32::EPSILON { let index = if (fraction - 1.0_f32).abs() < f32::EPSILON {
self.data.len() - 1 self.data.len() - 1
@@ -46,8 +42,8 @@ impl ThinGridData {
/// Class for storing data that will be used to create images /// Class for storing data that will be used to create images
#[derive(Clone)] #[derive(Clone)]
pub struct ImgData { pub struct ImgData {
pub grids: Vec<ThinGridData>, grids: Vec<ThinGridData>,
pub palette: Palette, palette: Palette,
} }
impl ImgData { impl ImgData {

View File

@@ -1,7 +1,7 @@
mod agent; pub mod agent;
mod blur; mod blur;
mod buffer; mod buffer;
mod grid; pub mod grid;
pub mod imgdata; // for storing image data pub mod imgdata; // for storing image data
pub mod model; pub mod model;
mod palette; mod palette;

View File

@@ -16,7 +16,7 @@ fn main() {
// Setup ffmpeg // Setup ffmpeg
let mut ffmpeg = std::process::Command::new("ffmpeg") let mut ffmpeg = std::process::Command::new("ffmpeg")
.args(&[ .args([
"-y", "-y",
"-f", "-f",
"rawvideo", "rawvideo",
@@ -29,9 +29,7 @@ fn main() {
"-i", "-i",
"-", "-",
"-c:v", "-c:v",
"libx264", "libsvtav1",
"-preset",
"fast",
"output.mp4", "output.mp4",
]) ])
.stdin(std::process::Stdio::piped()) .stdin(std::process::Stdio::piped())

View File

@@ -3,28 +3,26 @@ use crate::{
grid::{combine, Grid}, grid::{combine, Grid},
palette::{random_palette, Palette}, palette::{random_palette, Palette},
}; };
use indicatif::{ProgressBar, ProgressStyle}; use indicatif::{ProgressBar, ProgressStyle};
// use rand::Rng;
use rand_distr::{Distribution, Normal}; use rand_distr::{Distribution, Normal};
use rayon::{iter::ParallelIterator, prelude::*}; use rayon::{iter::ParallelIterator, prelude::*};
use std::time::Instant; use std::time::Instant;
// Top-level simulation class. /// Top-level simulation class.
pub struct Model { pub struct Model {
// per-population grid (one for each population) /// per-population grid (one for each population)
population_grids: Vec<Grid>, population_grids: Vec<Grid>,
// Attraction table governs interaction across populations /// Attraction table governs interaction across populations
attraction_table: Vec<Vec<f32>>, attraction_table: Vec<Vec<f32>>,
// Global grid diffusivity. /// Global grid diffusivity.
diffusivity: usize, diffusivity: usize,
// Current model iteration. /// Current model iteration.
iteration: usize, iteration: usize,
// Color palette /// Color palette
palette: Palette, palette: Palette,
time_per_agent_list: Vec<f64>, time_per_agent_list: Vec<f64>,
@@ -44,7 +42,7 @@ impl Model {
println!("Attraction table: {:#?}", self.attraction_table); println!("Attraction table: {:#?}", self.attraction_table);
} }
// Construct a new model with random initial conditions and random configuration. /// Construct a new model with random initial conditions and random configuration.
pub fn new( pub fn new(
width: usize, width: usize,
height: usize, height: usize,
@@ -55,32 +53,36 @@ impl Model {
let particles_per_grid = (n_particles as f64 / n_populations as f64).ceil() as usize; let particles_per_grid = (n_particles as f64 / n_populations as f64).ceil() as usize;
let _n_particles = particles_per_grid * n_populations; let _n_particles = particles_per_grid * n_populations;
let mut rng = rand::thread_rng(); let mut rng = rand::rng();
let attraction_distr = let attraction_distr =
Normal::new(Self::ATTRACTION_FACTOR_MEAN, Self::ATTRACTION_FACTOR_STD).unwrap(); Normal::new(Self::ATTRACTION_FACTOR_MEAN, Self::ATTRACTION_FACTOR_STD).unwrap();
let repulstion_distr = let repulsion_distr =
Normal::new(Self::REPULSION_FACTOR_MEAN, Self::REPULSION_FACTOR_STD).unwrap(); Normal::new(Self::REPULSION_FACTOR_MEAN, Self::REPULSION_FACTOR_STD).unwrap();
let mut attraction_table = Vec::with_capacity(n_populations); let mut attraction_table = Vec::with_capacity(n_populations);
for i in 0..n_populations { for i in 0..n_populations {
attraction_table.push(Vec::with_capacity(n_populations)); attraction_table.push(Vec::with_capacity(n_populations));
for j in 0..n_populations { for j in 0..n_populations {
attraction_table[i].push(if i == j { attraction_table[i].push(
attraction_distr.sample(&mut rng) if i == j {
} else { &attraction_distr
repulstion_distr.sample(&mut rng) } else {
}); &repulsion_distr
}
.sample(&mut rng),
);
} }
} }
let mut grids: Vec<Grid> = Vec::new(); let grids = (0..n_populations)
for pop in 0..n_populations { .map(|_| {
let agents = (0..particles_per_grid) let agents = (0..particles_per_grid)
.map(|i| Agent::new(width, height, pop, &mut rng, i)) .map(|_| Agent::new(width, height, &mut rng))
.collect(); .collect();
grids.push(Grid::new(width, height, &mut rng, agents)); Grid::new(width, height, &mut rng, agents)
} })
.collect();
Model { Model {
population_grids: grids, population_grids: grids,
@@ -113,7 +115,7 @@ impl Model {
pub fn run(&mut self, steps: usize) { pub fn run(&mut self, steps: usize) {
let pb = ProgressBar::new(steps as u64); let pb = ProgressBar::new(steps as u64);
pb.set_style(ProgressStyle::default_bar() pb.set_style(ProgressStyle::default_bar()
.template("{spinner:.green} [{elapsed_precise}] [{bar:40.cyan/blue}] {pos}/{len} ({eta} {percent}%, {per_sec})") .template("{spinner:.green} [{elapsed_precise}] [{bar:40.cyan/blue}] {pos}/{len} ({eta} {percent}%, {per_sec})").expect("invalid progresstyle template")
.progress_chars("#>-")); .progress_chars("#>-"));
for _ in 0..steps { for _ in 0..steps {
@@ -132,7 +134,6 @@ impl Model {
); );
} }
// Accessors for rendering
pub fn population_grids(&self) -> &[Grid] { pub fn population_grids(&self) -> &[Grid] {
&self.population_grids &self.population_grids
} }

View File

@@ -1,4 +1,4 @@
use rand::{seq::SliceRandom, thread_rng, Rng}; use rand::{seq::SliceRandom, Rng};
#[derive(Clone, Copy)] #[derive(Clone, Copy)]
pub struct Palette { pub struct Palette {
@@ -6,8 +6,8 @@ pub struct Palette {
} }
pub fn random_palette() -> Palette { pub fn random_palette() -> Palette {
let mut rng = thread_rng(); let mut rng = rand::rng();
let mut palette = PALETTES[rng.gen_range(0..PALETTES.len())]; let mut palette = PALETTES[rng.random_range(0..PALETTES.len())];
palette.colors.shuffle(&mut rng); palette.colors.shuffle(&mut rng);
palette palette
} }

View File

@@ -1,4 +1,111 @@
#[inline] #[inline]
pub fn wrap(x: f32, max: f32) -> f32 { pub fn wrap(x: f32, max: f32) -> f32 {
x - max * ((x > max) as i32 as f32 - (x < 0.0_f32) as i32 as f32) // x - max * ((x > max) as i32 - x.is_sign_negative() as i32) as f32
x.rem_euclid(max)
}
/// Truncate x and y and return a corresponding index into the data slice.
#[inline]
pub const fn index(width: usize, height: usize, x: f32, y: f32) -> usize {
// x/y can come in negative, hence we shift them by width/height.
let i = (x + width as f32) as usize & (width - 1);
let j = (y + height as f32) as usize & (height - 1);
j * width + i
}
#[cfg(test)]
mod test {
use super::*;
mod wrap {
use super::*;
#[test]
fn over() {
assert_eq!(wrap(1.1, 1.0), 0.100000024); // floating point weirdness
}
#[test]
fn middle() {
assert_eq!(wrap(0.5, 1.0), 0.5);
}
#[test]
fn under() {
assert_eq!(wrap(-1.0, 2.0), 1.0);
}
}
mod index {
use super::*;
#[test]
fn basic_positive_coordinates() {
let width = 4;
let height = 4;
assert_eq!(index(width, height, 1.5, 2.5), 9);
}
#[test]
fn negative_x_coordinate() {
let width = 8;
let height = 8;
assert_eq!(index(width, height, -3.2, 5.6), 44);
}
#[test]
fn exact_boundary_values() {
let width = 16;
let height = 16;
assert_eq!(index(width, height, 16.0, 0.0), 0);
}
#[test]
fn large_coordinates() {
let width = 2;
let height = 2;
assert_eq!(index(width, height, 1000.0, 2000.0), 0);
}
#[test]
fn negative_x_and_y() {
let width = 4;
let height = 4;
assert_eq!(index(width, height, -1.5, -0.5), 14);
}
#[test]
fn fractional_truncation() {
let width = 4;
let height = 4;
assert_eq!(index(width, height, 3.9, 3.999), 15);
}
#[test]
fn zero_coordinates() {
let width = 4;
let height = 4;
assert_eq!(index(width, height, 0.0, 0.0), 0);
}
#[test]
fn x_equals_width() {
let width = 8;
let height = 8;
assert_eq!(index(width, height, 8.0, 0.0), 0);
}
#[test]
fn y_negative_beyond_height() {
let width = 4;
let height = 4;
assert_eq!(index(width, height, 0.0, -4.5), 0);
}
#[test]
fn width_and_height_one() {
let width = 1;
let height = 1;
assert_eq!(index(width, height, 123.4, -56.7), 0);
}
}
} }