qbt: delete incomplete subvolume + tweaks
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@@ -157,6 +157,9 @@
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# Higher backlog for the large number of concurrent torrent connections
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"net.core.netdev_max_backlog" = 5000;
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# Faster cleanup of dead connections from torrent peer churn
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"net.ipv4.tcp_fin_timeout" = 15; # default 60
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"net.ipv4.tcp_tw_reuse" = 1;
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# Minecraft server optimizations
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# Disable autogroup for better scheduling of game server threads
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@@ -10,8 +10,6 @@
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imports = [
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(lib.serviceMountWithZpool "qbittorrent" service_configs.zpool_hdds [
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service_configs.torrents_path
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config.services.qbittorrent.serverConfig.Preferences.Downloads.TempPath
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])
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(lib.serviceMountWithZpool "qbittorrent" service_configs.zpool_ssds [
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"${config.services.qbittorrent.profileDir}/qBittorrent"
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@@ -55,12 +53,12 @@
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serverConfig.BitTorrent = {
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Session = {
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MaxConnectionsPerTorrent = 50;
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MaxUploadsPerTorrent = 10;
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MaxConnectionsPerTorrent = 100;
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MaxUploadsPerTorrent = 15;
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MaxConnections = -1;
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MaxUploads = -1;
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MaxActiveCheckingTorrents = 5;
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MaxActiveCheckingTorrents = 2; # reduce disk pressure from concurrent hash checks
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# queueing
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QueueingSystemEnabled = true;
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@@ -91,7 +89,7 @@
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inherit (config.services.qbittorrent.serverConfig.Preferences.Downloads) TempPath;
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TempPathEnabled = true;
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ConnectionSpeed = 200;
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ConnectionSpeed = 30;
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# Automatic Torrent Management: use category save paths for new torrents
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DisableAutoTMMByDefault = false;
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@@ -102,6 +100,22 @@
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PieceExtentAffinity = true;
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SuggestMode = true;
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CoalesceReadWrite = true;
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# max_queued_disk_bytes: the max bytes waiting in the disk I/O queue.
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# When this limit is reached, peer connections stop reading from their
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# sockets until the disk thread catches up -- causing the spike-then-zero
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# pattern. Default is 1MB; high_performance_seed() uses 7MB.
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# 64MB is above the preset but justified for slow raidz1 HDD random writes
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# where ZFS txg commits cause periodic I/O stalls.
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DiskQueueSize = 67108864; # 64MB
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# === Network buffer tuning (from libtorrent high_performance_seed preset) ===
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# "always stuff at least 1 MiB down each peer pipe, to quickly ramp up send rates"
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SendBufferLowWatermark = 1024; # 1MB (KiB) -- matches high_performance_seed
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# "of 500 ms, and a send rate of 4 MB/s, the upper limit should be 2 MB"
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SendBufferWatermark = 3072; # 3MB (KiB) -- matches high_performance_seed
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# "put 1.5 seconds worth of data in the send buffer"
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SendBufferWatermarkFactor = 150; # percent -- matches high_performance_seed
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};
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Network = {
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