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0d0b5786a2
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changes + benchmarks
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2025-02-18 15:04:21 -05:00 |
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7ec23f1bab
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nits
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2025-02-18 12:55:15 -05:00 |
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7049039a77
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rewrite basically done
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2025-02-17 15:02:15 -05:00 |
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87f58e5e40
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rewrite progress 2
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2025-02-17 11:54:06 -05:00 |
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dafe585f0c
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some changes
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2025-02-13 22:33:37 -05:00 |
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81c08f5407
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add comments
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2025-02-13 13:39:49 -05:00 |
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2c241948f7
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use bitvec
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2025-02-12 20:07:29 -05:00 |
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dbd0a97602
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fix player order
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2025-02-12 11:50:57 -05:00 |
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59944e1e9e
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initial bit board storage
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2025-02-12 01:03:05 -05:00 |
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7992aca803
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logic fixes and nits
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2025-02-11 23:53:17 -05:00 |
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d03cdde5ad
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touchups
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2025-02-11 16:20:02 -05:00 |
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657bb967a0
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more iterator stuff
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2025-02-11 00:27:29 -05:00 |
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cb5f9d075d
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able to bump up depth more
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2025-02-10 11:59:11 -05:00 |
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0bd8dec65d
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fix othello player skip logic
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2025-02-10 10:23:28 -05:00 |
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3d3eb01143
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allocator optimizations
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2025-02-10 01:39:23 -05:00 |
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f5d44ca9f5
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cache winner in Move
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2025-02-08 23:13:12 -05:00 |
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ec0eb7f849
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allow the game to end in cases of a non-full board
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2025-02-08 22:47:44 -05:00 |
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325ac75c31
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major algo improvements again
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2025-02-08 14:14:05 -05:00 |
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bd7d4850a1
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changes
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2025-02-07 10:31:58 -05:00 |
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6143473c1d
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fix some stuff
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2025-02-06 22:56:01 -05:00 |
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3681fd7e41
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iterator fixes
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2025-02-06 16:14:48 -05:00 |
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1bed0b61ad
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add RandomAgent
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2025-02-04 19:49:51 -05:00 |
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1fc731ac59
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fix diagonals and user input
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2025-01-30 15:53:02 -05:00 |
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652ea97f83
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remove QueueAgent
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2025-01-28 16:16:20 -05:00 |
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f18fedd5cc
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clippy
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2025-01-28 15:05:47 -05:00 |
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9f6be9b669
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woah
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2025-01-28 15:05:32 -05:00 |
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565f638b1b
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improve player management
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2025-01-28 14:16:16 -05:00 |
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1803176a24
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game
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2025-01-28 13:14:01 -05:00 |
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afef9f1b19
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sample game segment
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2025-01-28 13:07:03 -05:00 |
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a1373ec338
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improve prop range splitting
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2025-01-27 14:30:41 -05:00 |
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6dde0ff29f
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board printing
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2025-01-27 11:06:34 -05:00 |
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ad551391b2
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stuff
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2025-01-26 00:44:19 -05:00 |
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3ab0f4bb5f
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things
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2025-01-23 16:43:34 -05:00 |
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a1e2261d50
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create Board and Piece types
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2025-01-23 16:02:36 -05:00 |
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