111ce718da
cleanup minmax impl
2025-04-29 18:32:44 -04:00
967f1f6efb
elo: fix display
2025-04-28 20:00:43 -04:00
94831b720b
elo: simplify config
2025-04-28 19:45:47 -04:00
e966a3ac9a
elo: starting board pos
2025-04-28 19:11:26 -04:00
c50892d79a
elo: edit settings
2025-04-28 19:02:40 -04:00
6b9516a510
fix logic and minmax
2025-04-28 18:44:37 -04:00
eedc80e46a
fixes
2025-04-28 01:43:24 -04:00
189a5aef58
fix
2025-04-28 01:18:46 -04:00
c54f3a7493
elo test
2025-04-28 01:17:28 -04:00
c3c07fcb28
probabilistic progress
2025-04-28 01:12:15 -04:00
14254e44ba
elo: fix display 2
2025-04-24 13:12:02 -04:00
3ad74c90b7
elo: fix display
2025-04-24 13:06:08 -04:00
84b175d844
elo: shuffle prop_arena
2025-04-24 13:02:49 -04:00
57dba8ad1e
elo: reduce k value
2025-04-24 13:00:06 -04:00
e8d05e0f9d
test
2025-04-24 11:10:11 -04:00
23e7ae2822
initial implementation of MoveValueStats
2025-04-24 02:06:03 -04:00
c9fda80c81
always use weighted board values
2025-04-23 10:18:42 -04:00
83b56101d9
elo for board eval
2025-04-20 01:43:28 -04:00
5e4e240e33
fix GameInner::new error handling
2025-04-18 23:55:11 -04:00
cb63b49f7a
MinMax is much better
2025-04-03 19:21:39 -04:00
ed5ad738e3
Revert "Move: bit madness"
...
This reverts commit afa80ac597ab34072c12dda0b35cd6644c6253a4.
Only made a 3% memory decrease, Most memory is used in the children Vec
2025-03-13 10:08:20 -04:00
afa80ac597
Move: bit madness
2025-03-13 09:33:47 -04:00
31e88e3313
ChildrenEvalMethod: add and switch to AverageDivDepth
2025-03-12 16:53:07 -04:00
7863e0324f
elo: fix types
2025-03-12 00:26:19 -04:00
cb00b28166
format import
2025-03-12 00:24:40 -04:00
0c832b1c7b
cleanup and fix warnings
2025-03-11 09:46:19 -04:00
52ad7ba53d
elo changes
2025-03-06 14:12:09 -05:00
cf1ff3e82d
elo: more configs
2025-03-06 12:09:22 -05:00
a84272a7ce
adjust threads
2025-03-06 11:22:54 -05:00
71a3d077e6
elo: multithreading improvements
2025-03-05 23:11:06 -05:00
8a7496a492
CoordPair::from_axes
2025-03-05 20:17:48 -05:00
e60e546f2f
do_not_prune -> do_prune
2025-03-05 14:07:13 -05:00
f2fd89b50f
elo: fix live leaderboard
2025-03-05 10:47:38 -05:00
6672b61462
elo: improve UX on live updating leaderboard
2025-03-05 10:31:27 -05:00
875c1737e5
elo: add live leaderboard
2025-03-05 10:25:38 -05:00
222afb29c1
elo: 6 depth
2025-03-04 23:14:13 -05:00
7c74f6b5da
elo: add comment about rayon and live leaderboard
2025-03-04 16:33:42 -05:00
f73e781063
elo: min arena depth offset
2025-03-04 16:29:51 -05:00
013f81cd79
more elo testing
2025-03-04 16:23:34 -05:00
c0224f1a05
elo: progress bar
2025-03-04 16:00:57 -05:00
ea7df6a739
a
2025-03-04 15:47:21 -05:00
ee70413bcf
testing
2025-03-04 14:59:00 -05:00
d82fff2e0a
changes
2025-03-04 13:42:16 -05:00
204ba85202
overhaul chain system
...
This made the code so fast, that the `board` benchmark became completely useless.
So that benchmark was removed.
Overall, we're looking at a futher 20% performance increase in `future_moves`
2025-03-04 13:29:18 -05:00
f28027f93e
add ChildrenEvalMethod
2025-03-04 09:50:12 -05:00
e8521ac96d
testing
2025-03-03 23:50:11 -05:00
57e61e6f9a
s
2025-03-03 17:36:46 -05:00
cb463ed492
elo: test
2025-03-03 11:09:22 -05:00
6d920ce5af
elo: multithreading improvements
2025-03-03 11:06:24 -05:00
c368ffc495
tinker (doesn't work)
2025-03-03 09:34:34 -05:00