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cd28790d80
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improvements
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2025-02-18 02:02:50 -05:00 |
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43585802d8
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clippy + cleanup
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2025-02-17 15:06:36 -05:00 |
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7049039a77
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rewrite basically done
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2025-02-17 15:02:15 -05:00 |
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87f58e5e40
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rewrite progress 2
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2025-02-17 11:54:06 -05:00 |
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127c9874da
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rewrite progress
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2025-02-16 00:34:55 -05:00 |
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9ffc6ecd01
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prune agent move tree (8->17 depth)
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2025-02-15 23:31:18 -05:00 |
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e257f81fcb
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two doc comments
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2025-02-14 23:18:57 -05:00 |
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92c7e0ca4d
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optimizations
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2025-02-14 11:13:49 -05:00 |
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dafe585f0c
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some changes
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2025-02-13 22:33:37 -05:00 |
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9a8b674720
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optimize compute_values a TON (reduce depth_of calls)... and other stuff
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2025-02-13 00:01:20 -05:00 |
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ad3d31e24a
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reduce copies
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2025-02-12 23:18:14 -05:00 |
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3815ff1a95
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add limit to size of arena
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2025-02-12 22:33:09 -05:00 |
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a086d75f42
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Move logic changes
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2025-02-12 21:50:08 -05:00 |
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351953450a
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changes
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2025-02-12 21:24:35 -05:00 |
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9a114e2cb9
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remove extra call to propegate_from_dry
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2025-02-12 10:28:55 -05:00 |
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59944e1e9e
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initial bit board storage
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2025-02-12 01:03:05 -05:00 |
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7992aca803
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logic fixes and nits
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2025-02-11 23:53:17 -05:00 |
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657bb967a0
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more iterator stuff
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2025-02-11 00:27:29 -05:00 |
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3e2ab2fd32
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iterator improvements
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2025-02-10 17:08:57 -05:00 |
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13f5b29dac
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split_from and diag use iterators not vectors
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2025-02-10 15:55:28 -05:00 |
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bd5cc2ea52
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general code improvements
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2025-02-10 14:25:26 -05:00 |
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cb5f9d075d
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able to bump up depth more
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2025-02-10 11:59:11 -05:00 |
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dd783f0608
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optimize FutureMoves::prune_unrelated
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2025-02-10 10:47:02 -05:00 |
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0bd8dec65d
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fix othello player skip logic
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2025-02-10 10:23:28 -05:00 |
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3d3eb01143
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allocator optimizations
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2025-02-10 01:39:23 -05:00 |
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598c38efd6
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rewrite again using an Arena
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2025-02-09 22:29:42 -05:00 |
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3f91f8672d
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fix children
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2025-02-09 03:26:45 -05:00 |
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d08a6fa796
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iterator fun
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2025-02-09 03:21:56 -05:00 |
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b8a6349525
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fix
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2025-02-09 02:39:42 -05:00 |
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1316bd2861
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little reorg
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2025-02-09 01:53:26 -05:00 |
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f1d81ef05e
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code improvements
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2025-02-09 01:17:22 -05:00 |
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19039f550b
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initial complexagent rewrite
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2025-02-09 00:19:04 -05:00 |
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f5d44ca9f5
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cache winner in Move
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2025-02-08 23:13:12 -05:00 |
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cc14073582
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comment
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2025-02-08 22:49:52 -05:00 |
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ec0eb7f849
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allow the game to end in cases of a non-full board
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2025-02-08 22:47:44 -05:00 |
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325ac75c31
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major algo improvements again
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2025-02-08 14:14:05 -05:00 |
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41bc93276e
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make board scale better
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2025-02-07 21:39:26 -05:00 |
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cc3d1b3d95
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add comment about problem_space
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2025-02-07 15:40:19 -05:00 |
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bd7d4850a1
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changes
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2025-02-07 10:31:58 -05:00 |
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366bba8426
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fiddling with the algo
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2025-02-07 00:31:25 -05:00 |
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4407af62ab
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pathfinding test
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2025-02-06 23:11:28 -05:00 |
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6143473c1d
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fix some stuff
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2025-02-06 22:56:01 -05:00 |
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669af2a56e
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make complexagent so much better
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2025-02-06 22:47:29 -05:00 |
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3681fd7e41
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iterator fixes
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2025-02-06 16:14:48 -05:00 |
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6a8d4dafc1
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cargo clippy
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2025-02-03 13:11:57 -05:00 |
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73d24e7748
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stuff
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2025-01-30 16:33:10 -05:00 |
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472141533b
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actually go N deep
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2025-01-30 16:17:29 -05:00 |
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45e1a05839
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fixes
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2025-01-28 22:45:38 -05:00 |
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8eed946c98
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improve complexagent stuff
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2025-01-28 19:57:48 -05:00 |
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37c3f8572f
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things
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2025-01-28 16:44:28 -05:00 |
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