7e6c057127
multithreading
2025-04-08 15:36:52 -04:00
9fa864e6eb
add proper cmd args for program
2025-04-06 15:30:58 -04:00
166c2d50f4
set children_eval_method to be default in main
2025-04-06 15:24:12 -04:00
cb63b49f7a
MinMax is much better
2025-04-03 19:21:39 -04:00
774dc39f0d
main: update comment
2025-03-25 09:56:08 -04:00
efd956d614
alloc test
2025-03-13 10:08:48 -04:00
ed5ad738e3
Revert "Move: bit madness"
...
This reverts commit afa80ac597ab34072c12dda0b35cd6644c6253a4.
Only made a 3% memory decrease, Most memory is used in the children Vec
2025-03-13 10:08:20 -04:00
afa80ac597
Move: bit madness
2025-03-13 09:33:47 -04:00
31e88e3313
ChildrenEvalMethod: add and switch to AverageDivDepth
2025-03-12 16:53:07 -04:00
6958df9df4
derivation tests
2025-03-06 16:13:30 -05:00
e60e546f2f
do_not_prune -> do_prune
2025-03-05 14:07:13 -05:00
c0224f1a05
elo: progress bar
2025-03-04 16:00:57 -05:00
ea7df6a739
a
2025-03-04 15:47:21 -05:00
d82fff2e0a
changes
2025-03-04 13:42:16 -05:00
204ba85202
overhaul chain system
...
This made the code so fast, that the `board` benchmark became completely useless.
So that benchmark was removed.
Overall, we're looking at a futher 20% performance increase in `future_moves`
2025-03-04 13:29:18 -05:00
f28027f93e
add ChildrenEvalMethod
2025-03-04 09:50:12 -05:00
1dd1f3da25
initial elo rating stuff
2025-03-02 22:08:12 -05:00
f6c2ef753d
split off game_inner
2025-03-02 21:38:04 -05:00
ed739c7f64
min_arena_depth_sub -> min_arena_depth
2025-03-02 10:52:44 -05:00
19b5b856db
logic improvements
2025-02-28 23:36:47 -05:00
60b4fdd836
benchmark improvements
2025-02-28 20:39:47 -05:00
2388ee8c75
move FutureMoveConfig usage into main.rs
2025-02-28 13:18:05 -05:00
956386fb66
arena size fixes
2025-02-27 15:20:54 -05:00
0ffded8488
add note to main.rs
2025-02-26 23:00:27 -05:00
bbeb1b8b37
aa
2025-02-26 19:50:40 -05:00
ff87337512
create FutureMoveConfig
2025-02-26 11:12:06 -05:00
563726ffd5
small tweaks
2025-02-23 00:32:28 -05:00
d5ed4eb81a
thing
2025-02-20 23:14:07 -05:00
8de01ffd57
value changes
2025-02-20 21:52:15 -05:00
d29095bc9d
place weighting
2025-02-20 19:14:31 -05:00
1fe7658deb
split off repr
2025-02-20 16:06:50 -05:00
73faf4c1fb
split off logic
2025-02-20 16:00:47 -05:00
47faa2af75
split off Move
2025-02-20 15:55:59 -05:00
0d0b5786a2
changes + benchmarks
2025-02-18 15:04:21 -05:00
7ec23f1bab
nits
2025-02-18 12:55:15 -05:00
7049039a77
rewrite basically done
2025-02-17 15:02:15 -05:00
87f58e5e40
rewrite progress 2
2025-02-17 11:54:06 -05:00
dafe585f0c
some changes
2025-02-13 22:33:37 -05:00
81c08f5407
add comments
2025-02-13 13:39:49 -05:00
2c241948f7
use bitvec
2025-02-12 20:07:29 -05:00
dbd0a97602
fix player order
2025-02-12 11:50:57 -05:00
59944e1e9e
initial bit board storage
2025-02-12 01:03:05 -05:00
7992aca803
logic fixes and nits
2025-02-11 23:53:17 -05:00
d03cdde5ad
touchups
2025-02-11 16:20:02 -05:00
657bb967a0
more iterator stuff
2025-02-11 00:27:29 -05:00
cb5f9d075d
able to bump up depth more
2025-02-10 11:59:11 -05:00
0bd8dec65d
fix othello player skip logic
2025-02-10 10:23:28 -05:00
3d3eb01143
allocator optimizations
2025-02-10 01:39:23 -05:00
f5d44ca9f5
cache winner in Move
2025-02-08 23:13:12 -05:00
ec0eb7f849
allow the game to end in cases of a non-full board
2025-02-08 22:47:44 -05:00